
The highly anticipated sequel to the best-selling Stronghold, Stronghold Crusader HD throws you into historic battles and castle sieges from the Crusades with fiendish AI opponents, new units, 4 historical campaigns and over 100 unique skirmish missions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 24 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ я вас ненавижу ♥♥♥♥♥ за 41
Seems like a good game, but I couldn't get warm with it. The controls are not very good, the graphics are worse and the gameplay is often waiting around for long stretches of time. The building part of the game isn't logical either (you can't build certain buildings on their own, you have to build them adjacent to others of its kind). Actually the building part of this game annoyed me the most and normaly I love builder games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 29.2K | 92% | $14.99 | |
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.8M | 8.7K | 84% | $29.99 | |
| $7.8M | 11.4K | 61% | $24.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 38.6K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 5.3K | 65% | $39.99 | |
| $2.2M | 4.9K | 89% | $14.99 | |
| $1.4M | 2.7K | 88% | $14.99 | |
| $0 | 0 | — | $24.99 | |
| $8.6M | 11.7K | 92% | $19.99 | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Japanese, Russian*, Simplified Chinese, Ukrainian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9
Аве Мария. Аве От-че !
要塞系列口碑巅峰,中东沙漠攻防,狮心王、萨拉丁等经典领主,沙漠绿洲水源、石油、刺客、阿拉伯骑兵带来全新战术体系。 十字军试炼海量连续关卡,难度梯度合理,遭遇战 AI 领主性格迥异,有的激进猛攻、有的稳健发育,重玩价值极高。 城建与战斗平衡优秀,既要管控绿洲粮食水源,又要搭建城墙塔楼抵御猛攻,攻防节奏恰到好处。原版模式单位上限 2000 人,想要万人战场需要开启极限模式。
城堡只是皮,这是一个在rts 框架内构建轻产业链的城键模拟。建造、采集、运输、加工、装备/售卖。游戏中蕴含了大量等待时间,整体节奏缓慢,流程熟悉之后就是纯粹的重复劳动了。 虽说是第一作的高清版,但教程是完全没有的,教学战役开篇一句set your granary,sir 就没了。。。还得去翻游戏手册。看了手册打赢第一关,存盘退出,再进游戏档没了,遂弃。等下看看2代是否有所改进。
Excelene juego de esrategia, clasico que no pasa de moda.
крыса смешной
One of the classic RTS and staple Castle Sim games ever made.
chujowa grafika ale jest ok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.