
Amongst the best beat’em up series ever created, jammin’ ‘90s beats and over the top street fighting, the iconic series Streets of Rage comes back with a masterful tribute to and revitalization of the classic action fans adore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 3.71/day in the week after.
About
The all-time classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat ‘em up known for this timeless gameplay and electronic dance influenced music. Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, beautiful hand drawn visuals and a God tier soundtrack.

An iconic series like Streets of Rage got its iconic characters: Axel, Blaze, Adam and other veterans reunited to clean up the streets. With some brand-new moves and kickass tracks to take a listen, our heroes are ready to dish out beatdowns to a fledgling group of ill-advised criminals in full force.

Streets of Rage 4 will be the first entry to the core series in 25 years, standing as Axel, Adam and Blaze’s glorious return to serving up side-scrolling beatdowns. With lush hand-drawn animations, new combat abilities, and fresh tracks from an amazing team of composers, Streets of Rage 4 will be a masterful tribute to and revitalization of the classic action fans adore
The series is known for its electronic dance influenced music around the world. The soundtrack of Streets of Rage 4 is handled by an all-star line-up of musicians like Yuzō Koshiro, Motohiro Kawashima, Yoko Shimomura, Harumi Fujita, Keiji Yamagishi and many more whom will create new amazing tracks for this new episode of the Streets of Rage series.

● The comeback of the legendary Streets of Rage series.
● Beautiful graphics fully hand-drawn animated by the studio behind Wonder Boy: The Dragon’s Trap.
● Clean up Wood Oak City by yourself or with another friend online!
● For the very first time, team up to 4 people offline to take the city back!
● Classic gameplay enhanced with brand-new mechanics.
● Soundtrack by a wide all-star line up of world-class musicians.
● Braised chicken everywhere.
● A dozen former Streets of Rage characters unlockable and playable in their original pixel versions.
● Play with the music of the previous Streets of Rage games.
● 12 unique stages.
● Fight against your friends in the Battle Mode
● Or team up along to defeat the Boss Rush Mode!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 19.7Kreviews | 92% | — | $8.9M |
| $24.99 | 17.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3편에서 26년만에 나온 후속작 4편이다 베어너클 전작들(메가드라이브 콜렉션으로 1,2,3,그리고 팬 리메이크 조금) 다 해보고 느낀점은 메가드라이브를 대표하는 벨트스크롤 게임 시리즈이지만 전작들은 전설의 게임 파이널 파이트에는 확실히 못미친다는것이다 제일 재밌다고 느껴지는 2편까지도 말이다 1편은 뭔가 미완성 게임 같이 적을 떄려도 잘안맞고 기술도 매우 적은데다가 버그인가 느낄정도로 난이도가 어려우며 2편은 분명 명작인데도 몇몇 부분에서 부족함이 느껴지고 3편은 2편에서 오히려 산만한 분위기가 되고 게임성조차 퇴화해버렸다(그래도 1편보다는 낫다) 허나 4편은 전작들의 단점들이 거의 없어질 정도로 매우 잘만든 작품이다 솔직히 이 게임으로 이 장르에 입문해도 괜찮을 정도로 좋다 처음에는 게임 그래픽 자체가 너무 그림 느낌이라고 생각했는데 하다보니 3D 이펙트들과 잘융화되있고 배경도 훌륭하고 개성 만점 캐릭터들도 많고 모션 애니메이션도 상당하며 콤보 시스템도 도입되있고 가장 중요한 타격감이 전 시리즈중에 가장 좋다 이런 장르가 대부분 그렇지만 특히나 같이 했을때 재미는 최상급일거같은 느낌 스토리 볼륨도 전 시리즈중에 가장 크다 역시 이 장르 팬들이 좋아하던건 역시 이유가 있었다고 본다 벨트스크롤 게임을 좋아하면 꼭 사야하는 필수 게임임 캐릭터들도 많으니 즐길 요소도 풍부하다
So it's streets of rage but a garbage version. You can use the tutorial to teach you how to play but several of the tutorials are just broken being unable to complete them due to distance issues. Either not close enough to a wall or the enemy in the tutorial doesn't fly high enough to combo enough times. And I'm pretty sure there use to be Direction based moves in the older games, like down => forward attack, But sadly not in this game. Just a poorly made sequel.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.13/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian, Ukrainian
| $7.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не впечатляет. Скелет великого прошлого, запакованный под новую обертку графики без новизны инноваций.
I am a bit disappointed. The game lacks variety. 3 stages have the same old bosses but you fight multiple of them this time around. Later stages dont have new enemy types but same old ones with more health and now you fight 2 dozen at the same time. Later levels instead of being fun start to become an inconvenience. I had my eyes roll back every time I saw the same 2 enemy types respawn for the eight time right before the final boss fight. Its still a fun time but I wish there was more variety
i enjoy music and pressing buttons.
玩家练出来的连招说改就改,新旧版本攻略分不清哪个能用哪个不能用,喜欢教人玩游戏?谁觉得简单可以不用无限连而不是官方给无限连改了。角色招式也不知道怎么发是要解锁还是怎么滴。这种小游戏老游戏本来就没什么内容剧情普通玩法大龄玩家已经熟的不能再熟了,靠内容找不到什么乐趣,偶尔拿出来打个一命什么的乐趣还那么被官方特意的提高难度。难怪欧美天天摄入强化剂,他们娱乐产品已经不为普通人提供乐趣了为了攫取一点可怜的快乐可不是只能摄入科技了。
Cara, queria mais jogos da sega como este, absolute cinema. Cresci jogando esta franquia no mega drive com meus irmãos e amigos. Vale muito apena esta continuação. Arte visual muito linda.
[i] «Ещё один приятный файтинг из 90-х в новой обёртке..» [/i] Вкратце: Хорошая цена на распродаже, умеренная сложность, красочная рисовка и в целом визуал миссий, кооператив, разнообразные герои/боссы, отзывчивое управление, и т.п. [i] Из нюансов... [/i] можно выделить кол-во миссий и их продолжительность. Игра на часика два-три. Впрочем, это не новость для игр такого жанра, но как факт) [hr][/hr] Хочется простого мордобоя, да ещё в компании с другом/подругой — Streets of Rage 4 однозначно прекрасный выбор.
时隔多年又捡起来玩 还是那熟悉的感觉 精美的手绘 难以精通的阿克赛 从小到大玩遍各路街机迄今为止能和怒4扳一下手腕子的可能只有三国战记和战国传承3了 想不到一款老派街机 大小号加起来都玩了600多小时了................
Однокнопочная д**чильня. Я проходил оригинальные SOR 1-3 на приставке в годы выхода по сотне раз каждую, наверное. И боевая система во 2 и 3 частях в разы лучше, чем здесь. Визуально игра выглядит шикарно, мне понарвилось, но всё портит скучный дизайн уровней, и боевая система фактически состоит из спама одной кнопки. Это однозначно шаг назад по сравнению с боевой системой SOR 3 на Sega, где были перекаты, разнообразные типы передвижения (бег, ходьба, прыжок, прыжок с разбега и т.д.), несколько типов бросков, и можно было делать лютейшие комбухи. Идеальный пример чего-то близко похожего на SOR 3 по боёвке - игра Mother Russia Bleeds. Вот там боевая система просто лучшая из всех beat-em-up'ов, в которые я играл за всю жизнь. Здесь была попытка реализовать что-то типа блока через специальное движение, но реализована она криво - на экране одновременно может быть 3-4 противника, каждый из которых спамит неконтрящиеся ничем атаки длиной в полные 2 секунды, а спец.атака, которая по идее должна бы их блочить, длится долю секунды и - вызвать её неадекватно сложно. Пока персонаж игрока не находится в полном покое, эту спец.атаку/блок сделать не получится (что абсолютно неправильно с точки зрения дизайна боёвки; блок должен вызываться в любой момент - задача игрока лишь вовремя среагировать). Локации тесные, поэтому гг всегда будет находиться на линии атаки одного из противников, многие из которых в эндгейме спамят неблокируемые атаки. Вдобавок и в игре плохо реализованы уровни сложности - всё усложнение по сути построено на принципе "губка для пуль", если не расписывать детали (мне лень). Итого: красивое разочарование. Лучше бы просто списали под копирку из Mother Russia Bleeds. P.S.: Она ещё и проходится полностью за 3 часа на "Трудно". За такую даже на распродаже цену не впечатляет.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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