
Amongst the best beat’em up series ever created, jammin’ ‘90s beats and over the top street fighting, the iconic series Streets of Rage comes back with a masterful tribute to and revitalization of the classic action fans adore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 3.71/day in the week after.
About
The all-time classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat ‘em up known for this timeless gameplay and electronic dance influenced music. Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, beautiful hand drawn visuals and a God tier soundtrack.

An iconic series like Streets of Rage got its iconic characters: Axel, Blaze, Adam and other veterans reunited to clean up the streets. With some brand-new moves and kickass tracks to take a listen, our heroes are ready to dish out beatdowns to a fledgling group of ill-advised criminals in full force.

Streets of Rage 4 will be the first entry to the core series in 25 years, standing as Axel, Adam and Blaze’s glorious return to serving up side-scrolling beatdowns. With lush hand-drawn animations, new combat abilities, and fresh tracks from an amazing team of composers, Streets of Rage 4 will be a masterful tribute to and revitalization of the classic action fans adore
The series is known for its electronic dance influenced music around the world. The soundtrack of Streets of Rage 4 is handled by an all-star line-up of musicians like Yuzō Koshiro, Motohiro Kawashima, Yoko Shimomura, Harumi Fujita, Keiji Yamagishi and many more whom will create new amazing tracks for this new episode of the Streets of Rage series.

● The comeback of the legendary Streets of Rage series.
● Beautiful graphics fully hand-drawn animated by the studio behind Wonder Boy: The Dragon’s Trap.
● Clean up Wood Oak City by yourself or with another friend online!
● For the very first time, team up to 4 people offline to take the city back!
● Classic gameplay enhanced with brand-new mechanics.
● Soundtrack by a wide all-star line up of world-class musicians.
● Braised chicken everywhere.
● A dozen former Streets of Rage characters unlockable and playable in their original pixel versions.
● Play with the music of the previous Streets of Rage games.
● 12 unique stages.
● Fight against your friends in the Battle Mode
● Or team up along to defeat the Boss Rush Mode!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 19.7Kreviews | 92% | — | $8.9M |
| $24.99 | 17.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行,有点难
老街機熱血硬派的快感。
制作组先是像崇拜诺曼底防线一般崇拜霸体; 接着又把敌小兵设计得如此强大,如同可可香奈儿眼中的德国军官; 而他们最得意之举则是断连机制,这简直是世界上第二棒的点子,第一当然是把国旗两侧剪掉啦!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 6.8K | 89% | $29.99 | |
| $8.8M | 20.5K | 93% | $14.99 | |
| $8.8M | 22.4K | 82% | $19.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.5K | 88% | $29.99 | |
| $316.5K | 3.7K | 75% | $4.94 | |
| $611.6K | 2.6K | 77% | $9.99 | |
| $296.4K | 899 | 89% | $19.99 | |
| $73.9K | 177 | 45% | $24.99 | |
| $11.6K | 108 | 86% | $6.11 |
Reviews, worldwide (the counter carries no country): 4.13/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian, Ukrainian
| $7.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tremendo
Tão gostosin de jogar que parei até com a bronha.
Gold standard beat'em up gameplay, art style is beautiful, music is peak, and the story is the perfect amount of tongue & cheek and honors the spirit of the previous games. Also you *can* have up to 4 players via Remote Play Together (not just 2 which is the normal multiplayer limit), the DLC is totally worth it and not just a bunch of cosmetics, and the whole package (game + DLC) is very reasonably priced. It's pretty much everything you could ask for from a solid beat'em up game and then some. Look, a lot of games can leave you with regrets or feeling like you didn't get your money's worth or that you need to become part of some complex psuedo-political Discord community to get all the info you're missing out on. Thank goodness SOR4 is not one of those games. It feels good, it feels complete, no need for out of game involvement anywhere, and the fun I've had playing it solo or with my friends has been well worth the money several times over. No regrets. TLDR: If you want an excellent beat'em up game as a go to good time when you're not in the mood for your other games, you found it.
As a fan of the serie that still plays the originals, but didn't have a megadrive/genesis in his childhood, on the very first playthrough I was sorely disappointed. The artstyle, while great, was way too different from the amazing pixel art of the original, the music was sorta there, very loud, almost annying, far from the memorable OSTs that are still amazing to listen to today. The new characters were definitely not my jam (a female Tom Morello and black Jax? Really?) while the restyled cast was hit or miss. Axel looks great in his grunge outfit and blonde beard, while Blaze looks like a lifter now, sporting VERY broad shoulders and not looking precisely nimble. Most of all, I was not having fun. Axel felt slow, clunky, terrible. His grand upper was more like a meow upper, with a ridicolously short range and a deceptively long recover. Common enemies were taking cheap shots by swiftly charging from across the screen (if not from outside) or just hitting while having invincibility frames. I played my first game on normal and finished it right through. I was actively hating it. To think that I had waited for so long to only get... this. But I knew it was highly regarded and I remebered about Kim Justice's video about this game. She had a similar initial experience. So I buckled up and started a new game with Adam and things suddenly started to click. I realized that my main issue was that Axel had been nerfed from the previous games, ending up slower and with a terrible reach. But with Adam it was so smooth and enjoyable. The soundtrack started to grow on me. Then I unlocked Esther and boy, she is a damn mowing machine, overpowered even. I begun to understang the combo chain system, the weapon throwing/catching mechanics, I started to notice how the boss where evolved from the past games to be less of cheap tanks and more of a fair fight. I unlocked the original cast from the first three titles. Since I also had the DLC, I started playing survival and that mode is worth every penny, with its roguelite approach and absolute chaoes unfolding at the hight levels. Then I got my family on board with it and we played thourgh the campaign multiple times and kicked eachother in battle mode. Turns out I was wrong. Streets of Rage 4 is the best belter beat'em'up game ever made, *despite* its shortcomings. Bear in mind that I got my first copy on GOG, which I played for around 100 hours, then I bought it again on steam for the sake of cloud saves and easier access on my deck. This game rocks. If you have a slight interest in this type of games or in Streets of Rage, do yourself a favor and buy it now.
AWESOME!!!!
Solid 9 out 10 couch coop experience. If you're a older millennial who remembers sitting hunched close up to the tv playing games with a couple of buds, this will take you back.
Que decir que no se haya dicho ya. UNA MARAVILLA. Si jugaste a los 3 primeros en arcade y Megadrive, este no puede faltar en tu biblioteca. Un autentico vicio. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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