
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
spend your time somewhere else, go on a hike, learn how to paint, do something you will enjoy because this game will never be that.
杰神哥了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #24, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
impossible to play any game mode because of unacceptable long queues, 1 hour long sometimes, just to be matched with 500 ping difference players or smurfs. Don't bother playing this ♥♥♥♥♥♥♥
Dominancia de SF, no jugaba desde el IV, muy bueno y aún hay comunidad activa. No hay más que decir, CAPCOM tiene la fórmula para los juegos de Pelea.
1-Online is full of hackers. 2-Guile theme.
this game is pretty okay, I think drive system homogenizes the game a bit but overall characters aren't that terribly similar. other than having to buy the stupid coins to pay for individual characters instead of straight from the steam page which is dumb and i think should be changed. my complaints will be more thought out when I start playing ranked and getting a better feel, but so far the game is kinda in your face all at once which for a person new to fgs in general could be a turn off, but I think that this game is not bad just not great. my opinion can change but as it stands, the only reason i bought this game is because it has rollback, i think street fighter 4 is better all in all, only game with c.viper that has rollback.
They should remove all grabs from the game and ban Honda
This is for world tour, you know what you did capcom
miserable
[h1]Great DLC simulator called a fighting game[/h1] I really love fighting games as much as I love Capcom, but this thing is literally an Assassin's Creed game wrapped in a "Street Fighter" skin. Let me start from the beginning: I bought SF6 because I got tired of the braindead playstyle in Tekken 8, and I wanted something more defensive and reliant on technique rather than on mashing. And I kinda got what I wanted, even though I'm still learning this game (surprising, because I don't really want to, and I'm just trying to give this game a chance). I don't have anything to say against the gameplay- it's perfect. The graphics look sick too, and the character design is the most badass I've ever seen. But that's where the problem starts. If you want to see a badass guy screaming "Isshun Sengeki!", you must pay. If you want a beautiful girl doing magic tricks in a fight, you must pay too. If you mained M. Bison in SF5 and want to continue maining him in SF6, you need to pay again, even though the base game already costs $40. Capcom is literally milking this game in all ways possible, and it seriously interferes with the basic gameplay experience, because 12 out of 30 characters are locked behind a paywall. Even if you don't care about locked character customization, interface customization and literally everything customizable, you still need to pay another $76.14 just to use the full roster(counting the upcoming year 4). There is a lot of good things about this game, but Ubisoft type of playerbase treatment is ruining the game's identity [h1]Pros :[/h1] • Awesome graphics and design. • Fun gameplay. • Lots of side content. [h1]Cons :[/h1] • money-hungry dev team • Matchmaking server issues or whatever thing that cause forever-long queue times despite the huge player base. I like this game, but i don't recommend it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $38.9M | 49.6K | 72% | $49.99 | |
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