
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情全过完了,老年人新手第一次接触格斗游戏挺好玩的,但是玩了几把匹配被暴揍,自己练了会儿也练不明白
impossivel jogar, erros de conexão, vá a merda capcom
简单的入门后,便是一生的修行!操作、博弈、画面、乃至打磨精进的过程都引人入胜。 对个人来讲,有2个问题: ①作为手柄玩家,格斗游戏暂时缺乏一个完全趁手的手柄。方向键搓招和肩键使用、衔接总感觉不流畅,可能还需要自己继续打磨熟悉。 ②建议把改常用设置的UI界面重新设计下。比如选角色、换皮肤及配色、音乐、背景这些高频的设置可以借鉴下moba选角界面,集中下且一目了然,别弄的跟游戏系统设置一样去里面一顿找。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $39.1M | 22.6K | 89% | $59.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 373.8K | 94% | $4.95 | |
| $39.3M | 644.5K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $44.9K | 81 | 49% | $29.99 | |
| $181.7K | 255 | 82% | $29.99 | |
| — | 0 | — | — | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $13.4M | 76.9K | 90% | $9.59 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #22, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Назару по репорту накидайте
比赛足够多,而且游戏本身品质不错,值得推荐
Its fun dont let people discourage you to play it!!!
晚上的时候容易出现网络问题,还有嘉米怎么这么刮
最好玩的格斗游戏!!
⭐️⭐️⭐️⭐️☆ "I paid $60 for a fighting game but I only use three moves. 10/10." Pros: Heavy Dragon Lash is legally plus on block, meaning it is always my turn, forever. Jinrai Kick follow-ups are absolute mental warfare in Silver because nobody knows when to take their turn back. Ken looks incredibly cool running across the screen in his hobo-chic trench coat while screaming about fire. Cons: My Drive Gauge is permanently blinking red because I spent all of it on an Overdrive Shoryuken on wakeup. Opponents who actually know how to crouch-block represent an existential threat to my sanity. Deep down, I know that if I just learned how to anti-air instead of jumping every three seconds, I’d be in Platinum. I picked Ken because I wanted to play a high-tier rushdown character with incredible corner carry. What I actually became is a human flowchart fueled entirely by caffeine and panic. Playing Ken in Silver is beautiful. The round starts, and before my opponent can even register what character I’m playing, I have already executed a full-screen Heavy Dragon Lash. Did they block it? Doesn't matter. I am mashing Target Combo into Jinrai Kicks. If they manage to knock me down, I don't block on wakeup. Blocking is for Ryu players who have given up on joy. Instead, I bet the entire round on an OD Shoryuken. Does it get blocked? Yes, 80% of the time. Do I lose half my health to a massive punish counter? Yes. Will I do it again on the very next knockdown? Absolutely. My neutral game consists entirely of throwing one full-screen Hadouken, getting bored after exactly two seconds, and doing a massive jump-in heavy kick. If the opponent hits me out of the air with a basic anti-air, I instantly slap the Drive Impact button out of pure disrespect. When it works, I hit them with the one single banger combo I practiced in training mode (Medium Punch -> Heavy Punch -> Run -> Dragon Lash) and feel like an absolute tactical genius.The only reason this isn’t a 5-star review is that sometimes I match against an unhinged Modern-control Zangief who just stands there, screens my jumps, and thrashes me into the pavement. But overall, if you want to skip learning "footsies" and "fundamentals" and just want to turn your brain off and let the fire carry you, Ken is the absolute king.
好玩就是有点卡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.