
“The Olders, they come to eat the Children…” All of the adults have become monsters, the rumors say. Nowhere is safe outside these walls. Welcome to Stray Children — a bittersweet, fairy tale RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creators of beloved cult-classic videogames including Moon: Remix RPG Adventure, Chulip, and Rule of Rose, comes Stray Children: a bittersweet fairy tale adventure that will change the way you think about “children” and “adults”.

What would you do if all the adults you know suddenly started attacking you?
This is the story of children who try to survive and thrive in a world just like this, every day of their lives.
Somewhere, in our world, there’s a secret room, in a secret place, filled top to bottom with ancient technology.
When one young boy flips the switch on a curious old console, they’re suddenly whisked away, through the screen, into a very strange somewhere else: a long-since forgotten role playing game.
Blinking awake in this peculiar new place, they find themselves in a land of children.
Outside this stronghold’s walls lurk The Olders: monstrous adults, carrying the heavy load of their own inadequacies, self-doubt, and all of the grievances that grown-ups gather.
Rumor has it that these creatures are starving for something, and that — out there — no one and nowhere is safe.
Can you survive in this world where half-crazed adults lurk around every corner?
It’s here — in this funny, mysterious, and wildly dangerous domain — that your story begins.

As you explore the world of Stray Children, you’ll do turn-based battle with these oddball Olders, where you can choose to fearlessly fight or use your words as weapons, landing a crushing blow with just a well-worded whisper.
Deftly dodge the relentless barrage of their bottled-up emotions, and discover the source of their strange stories. By touching their heart with your words, you might just be able to save their souls.
What other mysteries await you in this weird new world? Find out in Stray Children — an unfamiliar place, with all-too-familiar troubles.
We hope you’ll have fun discovering all the secrets of Stray Children, but we have one final request for anyone and everyone who finishes the game: please keep the ending a secret!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 198reviews | 79% | — | $157.5K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
とりあえずクリアがんばる!
This game has a lot of the cool stuff from Moon, the world is really charming and the aesthetic is golden, but the battle system is terrible. It might make more sense in Japanese, but half the battles feel like pick a path if you aren't using violence. I distinctly remember the horrible chicken boss where you had to guess which chicken sound goes in what order, and messing it up at any point meant starting from the first one. It's a really cool idea, but it was executed in such a poor poor way. There are very little hints to gain by actually using the in game guide book on olders after you find their corpse, it just sucks because I don't want to use violence and that makes every fight TERRIBLE. im talking 25 turn SLOGS just looking for the right set of options to win. This game has so many good things outside of the battles, it feels like they were shoved into a narrative that didn't need them. I'm going to finish the game because it's a follow up to Moon and I genuinely like everything else in the game, but I CANNOT STRESS ENOUGH HOW MUCH YOU NEED A GUIDE FOR THE BATTLES. Like even with good hints the options feel random and you can & will lose progress in a fight for guessing wrong. some fights take 5-6 turns in a row of the right option out of 6-8 options and the justifications dont make any sense! I really want to be nice to this game but the battle system is so so so so so unfun and non rewarding and highly punishing in a time wasting way that I just dont want to engage with the mechanics as intended. I still would say you should play this game, I really believe in this studio and Moon did change my life. This game is still it's follow up I really want it to be good but man man man. everything outside the battles 9/10 the battles 2/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i'm so happy this game exists the way it does.
Wow! What a wonderful game! I had a lot of fun playing it!
たいへん たのしさ こんなん たっせいかん せつなさ わくわく たくさんの いろいろな ときを たのしめます
:\
Good Game
I understand the issues people had with this and I am a little lukewarm myself. Of the Yoshiro Kimura games that come to mind when thinking of this game- Moon, Chulip, adjacent Kenichi Nishi titles like Chibi-Robo or Captain Rainbow (the only of those 4 I haven't played), I do think I like it the least. I'm happy to support Onion Games though. More than anything I think it desperately needs some form of text skip functionality. The game is very linear as many have pointed out, and full of missable items and encounters, which isn't inherently bad, but feels worse in the modern era of achievements and worrying about seeing everything you can. If you do want to play through it again though, a repeat playthrough goes almost as slowly from the glacial dialogue boxes during battles. It's quirky and has its own internal logic, just like Chulip and Moon, but too many of the battles, even with a decent understanding of what the clues were hinting at, go slowly and have some amount of brute-forcing involved. The linearity hurts this style of puzzles as well- in Moon if you didn't know how to capture a creature, you could very easily mull on it and come back later, or try again the next time you walked by, and the same goes for Chulip. Here you get one area to figure it out, and combined with the multiple-choice options it almost encourages brute-forcing it. The important thing is that saving anyone doesn't actually hinder progression like it could in Moon or Chulip, but again, you'll have to find that refreshing in the modern era of gaming, or just not really care about getting everything. I also really preferred Moon's punched-up localization from Tim Rogers- the writing here comes off extremely dry by comparison. Moon also let you build an incredible custom soundtrack as you wandered around the world, got to know the characters and their routines, explored a bit further each day (Chulip had this feeling of exploration as well)... Vibes are just off here with the one world to another design. Also, even as someone whose [spoiler]father died recently, the ending did not really speak to me. It's very short and abrupt- the idea of re-using the combat dialog options is brilliant, but it's over in a minute and a half with not a whole lot to say. I suppose in real life nobody actually gets to have that real last conversation- maybe that's the point? There's nothing that can be said that changes reality? It did not move me in the way that I would have to assume the writers meant for it to.[/spoiler] Maybe comparison to other games hurts this more than anything- taken on its own merits, it's a weird off-kilter take on an RPG/Adventure game with some cool ties to Moon and some interesting themes. It's very rough around the edges though, in a way that I would not personally say Moon was.
wonderful game in a wonderful world with wonderful writing and characters, loved it
If you enjoyed Moon RPG, you definitely have to play this game. It’s a deep, dark, and tender story, with classic gameplay, waky characters, and addictive combat mechanics. I expected it to be a good game because of my love for Love-de-Lic, but to be honest, I didn’t have much faith in it… and luckily, I was very, very wrong.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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