
Stray Blade is an action-adventure where you play a rogue Adventurer exploring the ancient Valley of Acrea with your companion, the Xhinnon wolf Boji. Unveil the history of the forgotten valley and master the powers of the three Acrean Metals to restore balance to this war-torn land.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 530reviews | 72% | — | $160.5K |
| $7.99−60% | 1.6Kratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Après environ 11 heures de jeu, Stray Blade m'a laissé une impression plutôt positive. Le jeu propose un monde coloré et agréable à explorer, avec une progression fluide et un système de combat dynamique. Les affrontements sont nerveux, les animations sont réussies et l'évolution du personnage donne régulièrement envie de poursuivre l'aventure. L'univers possède sa propre identité et se distingue de nombreux Souls-like plus sombres. Cependant, le jeu manque parfois de profondeur. Les ennemis deviennent rapidement familiers, certains combats manquent de défi et l'exploration finit par reposer sur une formule assez répétitive. Les boss sont corrects mais ne marquent pas particulièrement la mémoire, et le niveau de difficulté reste globalement accessible. Malgré ces défauts, Stray Blade reste une expérience agréable qui se laisse parcourir sans frustration. Il ne révolutionne pas le genre, mais il propose suffisamment de bonnes idées pour maintenir l'intérêt jusqu'à la fin. Je le recommande aux joueurs recherchant un action-RPG accessible avec une exploration plaisante et un système de combat efficace, sans forcément chercher le défi ou la complexité des meilleurs représentants du genre. Note personnelle : 7/10.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−60% |
| 332ratings |
| 70% |
| — |
| not modelled |
| $7.99−60% | 13ratings | 72% | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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хороший солс лайк. С скидкой однозначно брать.
A really enjoyable game - expansive and fun to play. Almost everything was done right (Devs, please give us ability to skip death scene)
5/10 this game is so incredibly mid i'd say get it overall if its ever under 10$ but it is not a good game. combat is not good, maybe cause i'm on deck, but the enemy attack patterns are actually atrocious, just plain ugly, and also really easy on the normal difficulty. The higher difficulties change numbers but nothing can change the enemy animations just being really easy to avoid after you learn them. I think the poise system is ridiculous and I might try to raise the enemy damage/health and get rid of the poise to make it more like an actual souls like. weak minion enemies should get staggered out of a light attack if this were a souls like (it is not). Frame rate drops to 10 in certain large areas, even with minimal render distance settings and lowest graphics. Story feels like sly cooper if it was less edgy for some reason, probably boji, idk i skip every dialogue. the open world map is too big for a souls game, they very much failed the elden ring formula. The progression system is uninvolved; there are no builds to create you just get access to everything. It is just so mid. I feel like kingdoms of amalur is a good comparison in terms of unseriousness but that game has a better story and stronger combat. Idk if i can even finish this one but if you want an easy, pseudo souls like with a focus on story instead of combat get it on sale.
+
This game looks like it's made 10-15 years ago, it may push you away first, but if you give it a chance it can open up to you. Nothing extraordinary, just a nice and cozy adventure.
Hidden Gem как он есть, увидел игру в ролике на YT, увидел цену, сразу же взял. Да, чувствуется легкая бюджетность, но самое главное что игра затягивает. Однозначно +.
推薦給喜歡探險尋寶的玩家,東西各種藏,還有筆記裡寫藏寶地的小尋寶, 魂系的模式但摸神殿只是存檔,補血果實隨處可見殺怪也會掉,雖然初始有選擇難度但在設定中能隨時更改自訂, 地圖會隨著時間進程而改變,一開始去不了的地方過些時候返回就忽然能去了,每個區域能獲得的東西地圖都會標示,取得能力後才能到達獲取的物品位置也貼心的直接標示出來,不用怕想不起來當時需要能力才能去的地方, 武器樣式種類豐富,每種武器出招皆不同,甚至同類武器處決動畫都不只一種,敵人有四種勢力,三個集團的人類跟一個原生態生物,大約20個左右不同招式的敵人,不過就地圖大小而言感覺有點貧乏, 角色升級只有技能點不引響其他,每個武器精通都能取得被動技能,變換各種武器體驗不同戰鬥風格也是樂趣之一,死亡懲罰大概就是不能跳過的復活動畫,一路找東西殺過去基本上不會缺物資,沒有練等級刷材料的必要, 全成就需要DLC,一周目就能達成,沒有多周目要素 缺點大概就是容易遇到敵人卡物理的BUG,還有平A都能出處決動畫還關不掉的設定, 最後給要玩的一個小提示,激活後的傳送點只要開地圖就能使用不用特別跑過去...
Players by region
Where this game's players are, estimated from review languages.
Related
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