
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Когда начинал игру, ожидал получить обычный слешер от Koei Tecmo ну и, конечно, абсурдные диалоги с вечным ХАОСОМ и мемами про него. И знаете что? Я это всё получил. Только в итоге оказалось, что за всем этим безумием скрывается намного больше. Сначала ты смотришь на происходящее и думаешь: Ну да, понятно, просто весёлый Final Fantasy-слешер с Джэком, который очень хочет найти Хаос. Но постепенно начинаешь замечать, что все эти странные диалоги, поступки персонажей и вообще весь их путь были сделаны не просто ради прикола. А ближе к концу всё начинает складываться в один большой пазл. И вот тут я уже реально сидел и думал: А ведь они всё это время вели к этому... Честно, мне очень понравилось, как они обыграли знакомую историю. Получился какой-то авангардный взгляд на привычный сюжет Final Fantasy, причём сделанный настолько странно, что сначала даже не понимаешь, что происходит. По боёвке особо умничать не буду. Но лично мне играть было очень весело. Классов много, оружия много, возможностей тоже хватает, и сама боёвка ощущается приятно. Для меня этого вполне достаточно. А вот музыка — это отдельный разговор. Она здесь просто шикарная. Очень много моментов, где музыка идеально подходит под происходящее. Но Фрэнк Синатра в титрах... Вот тут я просто поднял руки. ABSOLUTE CINEMA. Ну и, конечно, всякие отсылки, приколы и знакомые элементы из других частей Final Fantasy — это отличный бонус для тех, кто знаком с серией. Иногда просто приятно узнать знакомую вещь и такой: О, а вот это я знаю. В общем, я вообще не ожидал, что Stranger of Paradise в итоге настолько мне понравится. Пришёл за мемами про Хаос и весёлой боёвкой, а получил довольно необычную историю, которая к концу реально смогла меня удивить. Хороший спин-офф. Рекомендую. А Хаос всё-таки был найден.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You like dark souls and final fantasy and interested in the first games so called villain welp this i a game for you there is nothing more to say 10/10 masterpeice (side note game is only complete with the full pack dlc's both story and challange wise)
Basically a Nioh copy cat which is fine because Nioh is straight GAS, however this game feels like it was just rushed and slapped together like a quick ham sandwich, because of that, the combat and especially the loot system feels very JANKY the whole game feels janky tbh and for some reason it makes my gpu sweat for no reason most of the time.. also why is it 90GB???? its just a poorly made final fantasy game which had alot of potential too bad people behind these great titles are more fixated on getting money instead of making a great game, feels like they new the title would sell the game alone so they just made it look good so people can buy it.. its not a great game but its not horrible either since its made in Nioh's image its just a janky game that coulda been wayy better cant really reccomend it tbh.. its okay ig
Понравилось, но есть нюансы))) Игра топ!
This game is a 10/10 for me. - Super fun combat gameplay. - Lots of Weapons, Jobs and Build you can try. Overall, it's amazing.
老游戏了,入库好几年,为什么不玩,理由有很多,糟糕的画面,史一样的光影,前期谜语人的剧情,后期dlc崩坏的数值,以及没完没了的刷刷刷。 为什么玩呢,理由无非是看看这个男人的故事,杰克·加兰德,一个反英雄的故事。当故事落幕,看客也好,第五位光之战士也好,都该默契的退场。 该道别了,祝你好梦,杰克。
8/10 It's like Khazan: The Prequel, really fun combat although you will find yourself needing new gameplay loops pretty consistently due to the lack of variety in movesets, fortunately the game offers about 20+ jobs you can swap to like FF14, beating the game will grant you another one on top as a gift Story is pretty decent, heavily reliant on amnesia to write its plot Area design is mostly taken from other FF's, if you have played any prior entry you will recognize areas like Sastasha from 14, the Lucis building from 15, Azys La and the Warring Triad from 14, etc. Overall a solid but short experience, heavily underrated gem
Le système de classe est excellent, avec un gameplay dynamique et très plaisant
Amazing game, the thing crashes all the time in coop online for me though so i hate that. other then that its been great
這游戲就是忍組經典的除了戰鬥系統還是戰鬥系統的遊戲,長板超長短板超短,不是忍組粉絲建議扭頭就跑。 由於該作是外包給忍組的遊戲,因此進游戲後看到那模糊的紋理跟拉胯的貼圖,我便釋懷的笑了。儘管打從一開始我就對遊戲畫面不抱有期望,但是這一作的瞎眼程度遠超我的想象。在開啟 HDR 的情況下,場景超高的飽和度加上各種技能特效混雜在一起形成史上最強光污染,看上一眼就忍不住感慨「又是被忍組強鹼眼睛的一天」,以至於我不得不關掉 HDR 又打了個 reshade 補丁進行遊玩。 地圖簡單吐槽一下,中後期場景複用嚴重,沒什麼辨識度容易迷路,一堆意義不明的近路,例如這邊門上鎖了,沒走兩步又繞回來把門開了……不過有趣的是你能在本作中看到其他 FF 作品的地圖場景。 主線劇情的劇本不錯但是表現形式有點拉胯,在最終結局之前,謎語人嚴重,演出除了開頭的 CG 後續的表現也都一般,因此前中期的敘事體驗有點差,滿腦子除了戰鬥就是戰鬥,巧的是這個階段,主角的精神狀態也是走到哪殺到哪,多次打斷 BOSS 的遺言環節直接開幹,詭異的共鳴產生了詭異的代入感,將主線的體驗提升到了一個詭異的層次。 能支撐我玩下去的毋庸置疑就是動作系統跟 RPG 系統了,游戲的職業很多,總共有三十多個,囊括了基礎職業、進階職業跟最高階職業,每個職業都有不同的武器連段技能和一個特有主動技能,可以同時裝備兩個職業。開局每一把武器對應一種基礎職業,不同基礎職業技能樹點下來後又能解鎖新的職業,且技能樹點滿非常容易,因此前期的游玩中便可輕鬆體驗到不同的武器與職業。 遊戲後期獲得的裝備會附帶兩種百分比數值職業適應性詞條,適應性到達一定數值便可觸發職業特性,簡單理解就是套裝系統,根據武器的不同能穿 6~7 件裝備,最多 14 種職業特性,再加上武器上的 7 詞條跟防具的 6 詞條,使得該作的構築多樣性能够用海量來形容。 動作系統加減法做的不錯,既減負又保留了深度。沒有精力限制,搓招也隻保留簡單的 C 技、方向派生跟精防派生,武器的連段技能可以隨意配置在各個派生上。獨特的 Break 條系統可以用來觸發靈魂護盾抵擋攻擊,同時可以將抵擋住的魔法作為一次性技能使用還施彼身,非常有趣。主副職業可以一鍵切換,且 Break 條獨立,切換職業可以銜接在技能之後從而取消技能後搖,可以說非常有忍組特色了。再加上遊戲為每個敵人都配備了不同的處決動畫,手撕敵人爆裂結晶的快感使得戰鬥體驗又上一層。 眼睛抗壓能力強的忍組粉絲們建議無腦入,該作的動作係統跟 RPG 系統相輔相成,完全能够撐起整個遊戲的趣味性,並且讓你忘卻瑕疵,無論你是輕度體驗還是深度遊玩都能得到滿足。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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