
Strange Night II takes you to a mysterious hostel where your sanity will be put to the test.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A brutal crime at a hostel in the small town of Passo Fundo has left the population in fear. The local police have never encountered a case like this before. Investigators discovered signs of possible rituals, strange symbols scrawled on the walls, and cloth dolls, but nothing that leads to a solution.
As the police attempt to unravel the mystery, you’ve been hired as a night watchman to keep curious journalists and thrill-seekers from invading the site. On your first night, it can be stressful trying to stay awake while making periodic rounds and sipping coffee, as your shift promises to be long and filled with strange occurrences.
CCTV System: Monitor specific areas from the security of your room.
Motion Sensor Alerts: If nothing appears on the cameras, don’t worry; the motion sensor will alert you to any suspicious movements, allowing you to decide whether to investigate.
Immersive Graphics and Audio: High-quality graphics create a detailed environment to explore, while immersive audio enhances the atmospheric horror experience.
All doors are open—come in and explore wherever you want, but remember, you are responsible for your own safety.
Warning: This game contains jump scares.
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strange Night II, developed by Labory and published by SA Industry, is a low-budget psychological horror experience that leans heavily into atmosphere, isolation, and slow-building tension rather than spectacle or action. Set within a remote hostel overshadowed by rumors of a violent crime, the game places players in the role of a newly hired night watchman tasked with monitoring the premises during long, unsettling shifts. From the outset, it establishes a tone of unease, inviting players into a world where the ordinary feels subtly wrong and where every creak of wood or flicker of light carries potential menace. The core gameplay revolves around observation and vigilance. Players patrol dim hallways, inspect rooms, and frequently rely on a CCTV monitoring system to scan different sections of the building. Motion sensors and camera feeds become your primary tools, reinforcing the sense that you are constantly watching — and possibly being watched. The act of scanning empty corridors may seem mundane, but the design transforms repetition into tension. Long stretches of quiet surveillance gradually heighten anxiety, conditioning players to anticipate disruption. When something finally does shift — a door slightly ajar, a shadow lingering too long — the psychological payoff can be genuinely unsettling. Unlike many modern horror titles that rely on scripted jump scares or combat encounters, Strange Night II adopts a slower, more ambiguous pacing. Much of the fear emerges from uncertainty rather than direct confrontation. The environment itself becomes a character: narrow corridors feel oppressive, sparse lighting obscures threats, and ambient sounds echo unpredictably through empty spaces. The limited visual clarity reinforces vulnerability, ensuring that even routine patrols feel fraught with risk. This deliberate restraint gives the experience a grounded, almost experimental quality, though it also demands patience from the player. Narratively, the game maintains a cryptic tone. Information about the hostel’s violent past is revealed gradually, often through environmental cues rather than explicit exposition. Rather than delivering a straightforward storyline, it leaves room for interpretation, encouraging players to piece together fragments of context as they progress. This ambiguity enhances immersion but can also create frustration for those seeking clearer objectives or more structured storytelling. The mystery remains central, yet it is never entirely demystified, reinforcing the game’s psychological focus. From a technical standpoint, Strange Night II reflects its indie origins. The visuals are functional rather than cutting-edge, with modest textures and lighting effects that prioritize mood over graphical fidelity. Character models and environmental assets lack polish compared to larger-budget horror games, but the minimalist aesthetic contributes to the isolated atmosphere. Sound design plays a critical role in compensating for visual simplicity; distant noises, subtle audio distortions, and environmental hums create a constant undercurrent of tension that sustains the experience. The gameplay loop, centered on surveillance and exploration, can feel repetitive over extended sessions. While the mechanics successfully build tension, they offer limited variation. Some players may find the lack of mechanical depth or dynamic interaction restrictive, especially if they expect puzzles, combat, or branching narrative outcomes. However, for those who appreciate horror rooted in stillness and anticipation, this simplicity can be part of the appeal. The game’s commitment to quiet dread over action ensures that each moment carries weight, even when little appears to be happening. Ultimately, Strange Night II is a niche psychological horror title that prioritizes atmosphere over complexity. Its strengths lie in its mood, its deliberate pacing, and its focus on vulnerability within a confined setting. While it may not satisfy players seeking high production values or intricate gameplay systems, it offers a focused and immersive experience for those willing to embrace its slow burn. As an indie experiment in tension-driven horror, it stands as a testament to how minimal mechanics and modest visuals can still produce an unsettling and memorable night shift in a place where something always feels slightly off. Rating: 5/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Korean, Portuguese - Brazil, Russian, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нудня та еще, вообще не рекомендую. Были пару багов с дверями и решетками. На кой смысл в игре ставить шкафы и тумбочки если от них 0 смысла, даже не пробуйте их чекать. Сюжет - отстой. Графика пойдет, не ожидайте много от этой инди. В общем, за пол бакса я бы оценил это на 4 из 10, понравилась лишь атмосфера и и напряжение.
These people need to invest in better camera batteries. Is something supposed to actually happen in this game?
很棒 有可玩性 恐怖游戏体验推荐 流程不长 当时玩的比较快 玩完就退了。。。
This "game" offers literally nothing, you just run around a small building with a flashlight and refill some camera's batteries. 2/10
que joya de juego, yo lo recomiendo al 100%
Solo me gustaria que en futuras actualizaciones te explicaran un poco como la historia o el que debes hacer por que me tuve que ver un tuto para saber que debia hacer por que el juego no te explica absolutamente nada, pero esta chido.
spoko gra fajna ma straszne momenty i wszystko było by super gdyby nie to że nie moge znaleść tych zasranych szczurów i jakby gra dawała jakieś jasne polecenia anie że wszystkiego trzeba sie w sumie samemu domyślać (gdzie są te szczury????) Ale gra napewno nie jest warta tych 36 złotych więc polecam kupować na przecenie za 3, pozdrawiam :3
진짜 ㅋㅋ 해본 유료게임 중 제일 재미없는 게임 맵 이동 할때마다 뭐해야돼 뭐해야돼 생각함 그만큼 게임에서 알려주는거 하나도 없고 유저 스스로 찾아서 해야됌 그만큼 늘어지면서 지루해짐 자잘한 버그도 많음 공포게임하다가 땅속으로 떨어진건 오랜만인듯 ㅋㅋ 1편에 이어서 상호작용 잘 안되는건 여전함 근데 스토리는 1편보다 똥임. 그냥 똥임 얘는 싸고 변기에 내려버려야 함
♥♥♥♥♥ полная, не играйте, я испугался 2
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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