
Become the custodian of a store dealing in occult antiquities. Explore the quaint and gloomy town of Undermere, where strange goings-on and dark mysteries abound. Find and identify arcane artefacts, use your collection to aid the townsfolk with their unusual problems — and remember to pet your cat!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 22 → 3.57/day in the week after.
About

Dear Applicant,
I am pleased to offer you the role of Apprentice Thaumaturge at Strange Antiquities.
You show promise – a sharp mind and a strong stomach – exactly what this work demands. I need you to run the shop while I attend to other pressing matters. You will need a keen eye for detail as you provide the townsfolk of Undermere with occult objects for their arcane needs.
Undermere might seem unassuming at first – a serene little town on the edge of a grand lake. But it also sits at the edge of our world and the world beyond – and it falls on us to preserve reality’s frayed edge.
Permit me now to outline your duties – you’ll need to be up to speed from day one.

Every day, you will welcome new customers into the cosy, candle-lit interior of the shop. Their needs are unpredictable and often alarming, but never dull!
Study and Identify: Examine, identify and catalogue strange artefacts. Observation, deduction, and careful reference to our collection of illustrated tomes will serve you well. Mistakes can be… costly.
Help… Or Hinder: When dealing with powerful items, your choices matter. Will you help someone with their problem, or curse them with a horrid affliction? In a small town like this, people remember your misdeeds.
Explore and Discover: From time to time, you will have to leave the safety of the shop. Whether investigating rumours or retrieving artefacts, my well-loved hand-drawn maps will guide you to where you need to go.
Solve and Uncover: Your day-to-day might already feel like a puzzle, but this store holds many more. Few know how old this building is, and fewer still know what secrets lie within its walls.
Tending the Familiar: And, of course, Jupiter, the shop’s cat, demands daily affection. In return for his company, please oblige him with the occasional scratch behind the ears.

These ravens are an omen. There is a sickness in this town and I intend to investigate it.
Barton Potter told me that his bad eye has been aching again. That can’t be a good sign. And a creeping dark has set up in Jack Hungerford’s house. I have business in Ravenglass but I will consult with the occult scholar, Verona Green, before I leave.
There are always forces at play that would see our beloved Undermere unmade. We stand between them and the threshold. If events take a turn, you may be called upon to take a stand.


This shop is my life’s work. And, for the most part, it has been good to me. May it now offer you equal parts reward and mystery! But remember: some curiosities are best left untouched, and some visitors are not what they seem.
I look forward to your arrival.
Yours,
Eli White
Thaumaturge & Proprietor
Strange Antiquities, Undermere
Purveyors of the Arcane since 1683


We are two brothers from the UK who have been making games together for over a decade. In 2022, we released our occult puzzle game Strange Horticulture, and the response has been incredible; from amazing reviews and award nominations to appearing in numerous best-of-the-year lists. Most importantly, it has been a joy to read the kind words left by so many of our players on Steam, where we are still rated Overwhelmingly Positive after close to 12,000 reviews!
Strange Antiquities is not a sequel, not a direct one, at least. You’ll see some familiar faces, and maybe some plants will pop up, but it’s a brand new story. If you have a fondness for Strange Horticulture and the dark, but welcoming world we’ve created, know that you’ll feel right at home.
We want to thank everyone who has played Strange Horticulture, left us a review, told their friends, or supported the game in any way. It has been an amazing journey and we can't wait to share the next chapter with you.
Many thanks,
Rob & John
Please wishlist and follow Strange Antiquities to stay up-to-date with the development and help us spread the word.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 3.3Kreviews | 95% | — | $2.3M |
| $17.99 | 48ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an evolution from its predecessor, sure. But in this case, I didn't want an evolution. I played the first few days and none of the quests were as rewarding as in Horticulture. In my opinion, there are just too many levels to check whether an artifact fits. Example: Customer wants X, but you don't know X. There's an index in the book, telling you that X might be Y. The description of Y says that the artifact may (!) be marked with the symbol for A. You open the other book and search for A. You find A, but there is no artifact with A. Ok, dead end. Open first book again. It tells something about the surface of the artifact. You inspect your inventory. But to inspect the surface, you have to cursor over the complete object because object can have different surfaces. Sounds like a neat idea, but it's incredibly tiresome. In the end, it felt like brute-forcing and accepting the RNG game in case of too many bad guesses was faster than examining all the clues and objects. And that didn't feel rewarding. NB: I played on Steam Deck. Maybe it's easier on computer, but on Steam Deck everything just felt cumbersome. Strange Horticulture was much more rewarding because the hints were straight forward most of the time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 39ratings |
| 88% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
| $17.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved both this game and the horticulture game they made
After finishing strange horticulture, I came immediately to buy this one. Outstanding atmosphere, great puzzles. they did it again. Overwhelmingly positive! I've recommended Strange Antiquities to any gamer I know.
An amazing game. Beautiful, eerie, and utterly captivating. Made for those who find beauty in the unusual.
The game has some good and spooky vibes. So far my only issue with it is startling the poor feline every time I ring the bell D:
Very fun little puzzle game. If you played Strange Horticulture then you know what kind of experience you are in store for; if you haven't, then I would describe this as a cozy, creepy, puzzle-lite experience. There are two levels of puzzle in this game: the day-to-day question of what antiquity each customer needs based on their brief descriptions and the broader question of what ominous threat is looming over the city as a whole. How you answer some of the day-to-day puzzles will determine how you can eventually resolve the bigger mystery. I found most of the puzzles to be easier than in Strange Horticulture--perhaps in part because of the QoL changes the devs made to the reference materials you can peruse--but still interesting enough to keep me engaged. The game itself is quite short, but I though it was worth the money spent. Very chill way to pass a single afternoon. Recommend.
A better game than Strange Horticulture in most ways (which is saying something), but I will always have love for the first. Just a great series. I can't recommend these enough for people who enjoy occult/eldritch horror combined with 'cozy' puzzle style adventure gaming. Wonderful stuff.
Nice atmosphere and puzzles. Overall a great experience.
Quick little puzzle game with a great atmosphere that blends logic puzzles, escape room-like puzzles, and veeeeery light shopkeeping simulation elements. Never overstays its welcome, and the presentation is phenomenal. Has a cat.
Lots of quality of life improvement compared to the previous game, Strange Horticulture. The index section of the book is a life-saver. It's also nice to be able to explore without waiting. However, the actual puzzle itself got more obscure, which was not fun. There were certain ones where based on one seemingly minor characteristic, you are supposed to guess what it is supposed to be. This was already a problem in their previous game, and it seems to have gotten worse in this one. The 'hints' are also quite bad. The game doesn't know exactly where you are in terms of progress, so it will start throwing you hints as if you already figured out previous puzzles, leading to some weird spoiler moments. TL;DR: The game got better in some way, but worse in other way. The game is still short and to a point, and I'll give it 7.5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 16.1K | 94% | $15.99 | |
| $1.4K | 12 | 17% | $6.99 | |
| $222 | 4 | 75% | $2.99 | |
| — | 0 | — | — | |
| $0 | 85 | 84% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 3K | 78% | $24.90 | |
| $2.3M | 7.5K | 92% | $14.99 | |
| $2.3M | 5.2K | 88% | $14.99 | |
| $2.3M | 23.7K | 91% | $4.99 | |
| $2.3M | 1.7K | 97% | $39.99 | |
| $2.3M | 4.5K | 95% | $14.99 |