
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 15 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.24−65% | 11.4Kreviews | 84% | — | $3.6M |
| $34.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this for free on console and now I played this on my PC. Highly recommended if you're in to strategy survival games. This game is best played on PC.
It's not bad, but the thing you need to be aware of is that this game is apparently abandoned at this point. Don't expect any updates or further development.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $34.99 |
| 677ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Also Optisch ist das ein gut gemachtes Game aber das schlechte Gameplay macht alles zu nichte und Frustriert, da sind Spiele vor 20 Jahren besser als dieses. Ein Beispiel es wird gejagt und erlegt aber das Fleisch und die Tierhaut wird nicht mitgenommen obwohl die Figur in den Unterschlupf zurück kehrt, da läuft der weg und muß dann noch ZWEI mal da hin und wenn der weg weit ist braucht man 2 Tag um ein bisschen Tierhaut zu bekommen und das ist mit allem so, es Pflanzt hört mittendrin auf rennt zum Stuhl und Sitzt läuft wieder zurück zum Feld, was sollen nur solche Aktionen, genau so mit der Nahrung Eingelegtes Gemüse es werden 100 Einheiten (im Bild Glas) im Fass produziert und dann Essen die gleich 10 Einheiten Früh und Abends, wenn mann schon sollche Realistischen sachen in Spiele einbaut sollte mann ach mal darüber nachdenken ob das auch sinn ergibt oder Esst ihr 10 Gläser eingelegtes Gemüse zum Frühstück. Kühlschränke, Windräder, und sogar Solar Platen gehen im Jahr etliche Kapput und müssen mit den Teilen die aufwendig herrgestellt werden müssen Repariert werden das nerft, vorallem ist es nicht logisch. Ich könnte da ewig so weiter machen. Der grösste ♥♥♥♥♥♥♥♥ ist die Zeit , die schatten von Bäumen bewegen sich genau so schnell wie die Figuren was für ein Witz. Es gibt keine Missionen die man erfüllen muss oder kann, außer Expeditionen mit Heißluftballon und Alien Angriffe ist da nix mehr dabei, hierbei haben sich die Entwickler nichts einfallen lassen und es wird langweilig. Obwohl das Game echt potenzial hat , Schade. Mein Fazit mehr als 10 Euro ist dieses Spiel nicht wert, da ist Age of Empires 1 noch besser, ich hätte noch warten sollen aber danke an ENTWICKLER: Haemimont Games PUBLISHER: Paradox Interactive Von denen Kaufe ich nix mehr.
Очередная демка под видом игры с тупыми поселенцами, которые могут только собирать и строить...
bull.....t
No esta mal, entretenido sin mas, le falta algo mas de contenido y seria un gran juego
This game deserved better than to be bought up by Paradox.
Peak game, tickles my world builder autism, got over 100+ hours on PS and rebought on steam. Def check out all the mods this game has as it improves and fixed what's already there
I love the game and the mechanics - base building is fun, the small number of survivors makes it manageble, you can be more focused on micro managing tasks, or just manage the bigger scale and leave the survivors to their own tasks. There is some combat that is forced upon you and you will have to alter your actions to fit it, but mostly you are free to pursuit your own whims - you can go slow, or quick, focus on building, farming, hunting, reasearch, building up skills, and there is a faily large pools of surviwors, altough , more than half are really bad, and only a few are really good, and going with random surviwors feels more like a loss than a win. I love that you are free to do as you please. Most base / survival games are laser focused on steps you need to do - like you need this to unlock that, you can't do this before you reasearch this... each step is basically programmed for you - in Stranded, you only need some few basic research goals, like electricity or building construction to progress, but even weapon crafting is optional, since you can find weapons in crash sites or on missions. There are multiple ways to get fuel, or key resources - so there is no set path for you to progress and you can play at your own pace. That being said, there are a few missing options from the game and I would love for further develpment or a sequel to this game, or expansion to fix that. One, you can either have frequent enemy attacks every few days, or none at all... how about a slider for frequency, or more randomness... like how is it that it has to be every few days and not like a few times per year at random? Or even... why not just have a set number of enemy attacks per year that you can fiddle with... why is it either all or none? There is no middle ground. The surviwal options are great, but key one that is missing is hydration - maps have lakes, but there is no drawing water, building wells, water cleaning and any water facilities - like doing laundry, washing yourself, boiling water etc... seems like this feature should be added... we can build solar panels and wind turbines, we can 3d print meat, but we don't have a well or we can't add "drinking water" as a resource? There should be an option to create your own character - a la project zomboid... it would be great not just to manage some people you either like or not, but just try to survive as your own character. There is taming of animals added to the game, but i seriously don't understand this mechanic... I've tried it once and it feels like an extra chore without any benefits... like you seriously need to micromanage feeding your tamed animals, or else they starve and there is no automatization of animal handling... I don't get it... I always got prompts that my animal was starving... and I had plenty of slop created and my character had animal handling as a priority... It just seemed tedious and there was no actual benefit to taming an animal instead of just hunting one if you are really starving for meat and leather, and you sure never miss bug meat since you get a constant supply, and animals just wandering into your traps and dying are plenty available. This seems a little too rushed of an option, instead of like adding hygiene and water maintenace which would be much more crucial for survivors. I am happy they added floors, but the ladders and elevators seem a little buggy... sometimes my survivors disregard a ladder and go out of a building through a windo, or climb on the roof and then descent down with a ladder... also you can't put ladders on the outside of a building... seems like this mechanic is not fully developed. Also, since we can build up, why can't we build down? Probably the engine is too limited, but building shelters and basements for storage would be great. There are heat waves, storms, solar flares, cold snaps etc... but there could be more environmental challenges ... like tornados, floods and droughts , earthquakes that actually affect landscape - suddenly finding your farms or supplies flooded because you didn't build higher leveled floors could be a nice challange. Finally.. .there are mountais and lakes and you can't really do anything with them... why no fishing, diving for resources or even building on water? Why can't I place my house directly over a montain or have facilities like turrets mounted on mountains that are inaccesible to bugs or animals, why not have shelters build high with ladder acccess or even tree houses? I know those are probably engine limited, but still - would be great for a sequel... hopefully this franchise is not abandoned and is being developed further...
Los tutoriales son completos. Jugabilidad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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