
Time is the only thing we can't resist. Some people and things will never be found once they are lost. In the dark, a man was walking alone. The moment when you turn back, don't forget the place where came from!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当我玩到最后一部分的迷宫时,我真的打算给这个游戏差评。但是想想我玩下来不容易,制作组也不容易。我是从《黑森林奇谈》推送过来的,原本以为会是一样的游戏模式,结果其实就是个寻物剧情RPG,如果你是想玩前者这类的RPG,那么这个不推荐入手。 优: + 不错的图片素材( 基本就是还原80年代 ) + 不错的配乐(不算出色但是听得出是用心做的) + 剧本还算不错 (游戏中是碎片化回溯,关键词是[spoiler] 酒、车祸、精神、死亡、家庭 [/spoiler],怎么理解就是大家的事情,一千个人就有一千个哈姆雷特) 劣: - 槽糕的色调(看到商店页的图片没有,整个游戏就是色调的极端,暖黄和冷蓝,基本上就是屎黄屎黄看几个小时) - 不明显的寻物指引(其实大部分是靠特效和探索,文字上的提示不多) - 超碍眼的迷雾遮罩,实在想不明白,寻物游戏为什么要约束玩家视野,我对这种折磨玩家眼睛的做法无法理解 - 没有退出返回菜单选项,没有退出选项,没有读档选项,这也太简陋了 - 后期场景布局糟糕(开始的景物都能互动,后面的基本都没说明了,特别是那个迷宫,简直劝退了) 和很多测评一样,其实剧本也就2小时长度,硬是让寻物把时间翻倍。实际上这种寻物重复性太高了,越到后面越没趣。我也就拿数据说,最终结局的成就达成率为4%,也就是说,100个买这游戏的人只有4个打完了,可见有多劝退,制作组请自己反思一下。
故事方面不评价 游玩体验过于糟糕,繁琐冗长的结局,画面也是蛮折磨人的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
19年在手机上第一次接触,然后断断续续的玩,玩到时间和回忆的最深处那里卡关了,但是不想去看攻略不想被剧透,于是自己断断续续又尝试了几遍之后联想到游戏还是个刚移植手机的测试版,于是猜测后续剧情还没移植好,然后就先搁置了,时不时看看官方公告有没有更新,那时候公告发了steam打折,然后在steam上买了,但是也一直断断续续的玩,找不到合适的心境玩下去,后来便忘了。 现在重新拾起,已经是2024年了。不管以前还是现在,我都好喜欢这种类型的 复古的画风,令人松弛的回忆氛围感,简单的玩法(把以前的那个限时穿越人群关卡去掉真的太对了),恰到好处的音乐,时间彷佛可以倒流,静下心来代入主角莫沙回顾他的一生,这真的是很棒的作品。 时间是我们唯一无法抵抗的东西,开心的时光总是特别短暂,希望时间可以一直停在那天,可灿烂的烟火总有消失的时候,人生无论如何都会留有遗憾,把每一天都当作最后一天来活着,尽量给自己一个不留遗憾的未来也不枉这一生
Меланхолия, завёрнутая в симулятор ходьбы? - Заверните две! Обожаю подобное. Сразу ностальгия накатывает о древних временах :) P.S. Игра простенькая, но для подобных любителей как я - это кладезь двойственных эмоций и воспоминаний - одновременно и радостно и грустно.
hikayeli 2d bu tarz grafikli oyunlara bayılsam da bu aşırı sıkıcıydı. Fazla uzun, bölümler çok gıcık, ingilizce çeviri bozuk, karakter hareketi yavaş. Güzel düşünülmüş ve ilginç bir hikayenin kötü anlatımı sonucu harcanmış
很棒的別離畫面~~很促動人心~
淡淡的哀伤
游戏的画面风格我很喜欢,适合将人带领到怀旧的一种氛围中去,但是真的不建议缺少耐心的人游玩。 首先,这是一个好故事,但是拖得太长了。游玩两个多小时后觉得快结局了,去找视频确认一下进度,发现自己进度才走到一半。发现19年的版本中,游戏还是个1个半小时的短篇,并且故事完整,时长已经十分合适。不知为何改为长篇,在玩家已经可以猜出完整剧情的情况下居然还要走剧情,十分无奈。 就像其他评论所说,缺少引导,并且是相似的寻物,因此容易麻木,对剧情的感悟相应就减少了。建议删减重复率比较高的内容。
抛开挂机去干别的事情的时长,目前实际的游戏时长是大约3h(其中包含了无头苍蝇似的四处兜兜转转,以找到出路推进剧情花费的时间)(意思就是我是笨比,我不太擅长在这个游戏里找到继续剧情的线索),得到了14个成就(目测应该都是流程成就)中的8个。按照这个进度来看,我要推到结局并获得全成就还需要至少3h及以上。 我个人感觉剧情太过松散,不够紧凑。我在目前的3h里得到的剧情只需要一句话概括:一对感情不错的情侣,结婚有了小孩之后,男方完全不顾家庭一直投入工作,之后因为身体原因住院,记性变差。很朴素的家庭剧情。往后的剧情不知道怎样,但感觉不会脱离前半段的剧情。 我对之后的游戏流程和剧情保有一种半放弃的态度。我没法完全投入到游戏之中,在玩的时候一直分心在听手机上放的其他视频。我可能需要过一段时间再来推进,打完之后可能会再次进行二编。 简而言之就是:我按了推荐的原因是,虽然我不推荐它,但不至于我给它差评。
虽然作者将故事以记忆为单元切的很碎,但正因为简单所以就算不注意到所有的细节依然可以拼凑出完整的故事线。因为叙事原因整体非常意识流,适合喜爱剧情和叙事的玩家
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.6M | 86.5K | 96% | $9.99 | |
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| $76.4K | 308 | 91% | $14.99 |
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| $1.6K | 55 | 25% | $0.99 | |
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| $1.6K | 99 | 45% | $0.55 | |
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| $1.6K | 79 | 94% | $1.24 | |
| $1.6K | 59 | 76% | $1.99 |