
Time is the only thing we can't resist. Some people and things will never be found once they are lost. In the dark, a man was walking alone. The moment when you turn back, don't forget the place where came from!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
氛围和音乐还有故事都很喜欢,如果可以略去冗长的寻物过程,让故事的叙述更紧凑一些就好了
我吐了,我觉得对游戏我一直挺宽容的,没什么觉得特别无聊特别不如意的都会给好评,尤其这种像素风沉下心讲故事的。 这种叙事方式在电影里还蛮常见的,放在这个游戏里我觉得很适合,昏黄的灯光,空无一人的街道,世界和回忆的混杂,挺适合讲好一个故事的。 画风和bgm做的也不错。 但是这是给人玩的游戏?还提示“在光线稍暗的安静环境中体验”,咋的嫌你们场景做的不够暗,回忆灵魂体不够透明,场景混杂没有层次,解密纯靠小场景反反复复溜达? 不知道到底有没有让非制作组的人测试过,难道就没有人反应做的有点过于反人类,这游戏剧情其实没有那么长,也挺俗套,就是靠极为恶心的寻物拖时间,在你对于剧情有一点感触的时候,接下来的找下一个触发点消耗的耐心,会让你对于游戏完全提不起劲儿
I enjoyed this, but I do think it could have been shorter. The beginnning and end are strong and it drags in the middle for a while. The story is quite simple and would fill out 2.5-3 hours nicely but ends up taking around 4 hours. The settings are all very detailed and atmospheric. I think some of the middle scenes were bulked out so that the background art wouldn't go to waste. Can't fault a dev for that particularly. The scene where the main characters are waiting in line for the cinema is probably the most superfluous. The dialogue in other scenes could have been shortened without much of a loss in meaning. Overall it was good, but I think many people will lose patience in the middle and not stay through till the end. This is in the style of a more well-known game series (To the Moon, Finding Paradies), which suffered similar narrative issues iirc. If you liked those you will probably enjoy Story About Times.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个偏重讲故事的游戏 挺喜欢这种感觉的 有点复古像素画面搭配若有似无的背景音乐 气氛情绪感很强 比较适合静下心来体验了
我不是一个经常完RPG游戏的玩家,但是这个游戏是我玩的所有RPG游戏类型里,最无聊的一个游戏。 整个剧情线不算模糊,主体围绕家庭问题,还有点俗套。 但是情节触发+人物对话+找东西非常不明显,地图转了五六遍才能找到,而且很多时候你不知道你要干嘛和你要去哪,全程迷茫的转地图。 要玩这个游戏真的要有非常大的耐心并且建议关掉bgm,不然会像我一样直接想玩到睡着。 我现在的进度在落雨公园里找那个点孔明灯的地方,真的找不下去了快睡着了,只有一个提示四周转转,转晕了也没找到怎么点,弃了弃了。
喜欢这种画风和场景的感觉,氛围营造得非常好,音乐舒适好听,挺棒的剧情向小品游戏。故事本身来说的话不是特别的新鲜和猎奇,但逐渐融入之后,却开始沉浸在情绪中,觉得有种莫名的感动和治愈。
游戏有一个好的主题,流程不是很长,就几个小时,剧情,画风,bgm都挺不错。不同阶段的情节给人不同的感受,结尾处让人感动和思考。整体玩下来还算比较流畅,部分地方花了一点时间来探索。
仅个人理解 剧情挺现实的,成年人的世界真不容易,金钱和感情只能二选一.... 画风超赞的~
回首来路,莫失莫忘。
故事方面不评价 游玩体验过于糟糕,繁琐冗长的结局,画面也是蛮折磨人的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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