
Can you build the longest bridge before the storm catches up? Stormbridge is a roguelite city builder about growth, survival, and watching everything fall apart. Stay ahead of the danger, unlock upgrades between runs, and uncover the storm’s origin.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Manage your resources as you build, survive, and stay ahead of the relentless storm on your tail. Unlock new epic buildings, build shields to protect your structures, or place turrets and go on the offensive. Brave blizzards and fiery tornadoes - and discover ways to neutralize them before they tear your bridge apart.
Can you build the longest bridge and stay ahead of the danger?

Settlers are the lifeblood of your bridge settlement. They staff buildings, keep production running, and make sure your resource chains don’t fall apart. Keep them fed, warm, happy, and healthy as the storm closes in, and plan housing and essentials so your community can grow instead of panic.
As your settlement expands, assign specialized roles like farmers, scientists, and engineers to boost key buildings and unlock stronger systems. The right people in the right jobs can mean the difference between a smooth run and a collapse.
This bridge isn’t just a crossing - it’s a moving, living community you’re trying to keep alive!

Losing and restarting is part of the experience! Every run teaches you something new. Permanent upgrades carry over between attempts, making you stronger and helping you push farther each time.
Recruit adorable companions along the way - whether it’s five unicorns or a whole zoo of critters (dogs, penguins, frogs, chickens, even an armadillo). Each pet grants a unique buff that can shape your strategy. As you progress, you’ll also unlock traits that offer meaningful bonuses, like extra starting resources or faster production.

Travel across distinct biomes as you piece together clues about the storm’s origins. Each region brings new mechanics, new tools, and new threats - and forces you to adapt your strategy to survive:
Tundra: Find ways to withstand freezing temperatures, manage heat, and keep your settlers from shutting down in the cold.
Sky: Launch helicopter expeditions to reach far-off locations, gather valuable resources, and rescue anyone stranded there.
Underwater: Mine scrap and salvage lost tech to manufacture repair bots and keep your bridge running even when the environment turns hostile.
Every biome changes how you build, how you plan, and what you’ll need to overcome next.

And it’s not all pressure: between runs, you can slow down on your own peaceful island - a cozy, disaster-free space where you use the resources you’ve earned to build your dream home base.
Unlock cosmetics too, from glowing hair to fancy accessories, and personalize both your character and your bridge settlement in style.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26reviews | 81% | — | $11.9K |
| $14.99 | 4ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
たのしかったです!いつの間にか2じかんたってました!
What a great concept for the game, and absolutely sticking the landing. "1 more run, oh no its 3 AM" I bought it on a steep discount, but even at full price I believe you would get your moneys worth.
뭔가 번개가 칠때마다 게임이 자꾸 멈춰서 환불함.. 하 .. 좀 해보자 ..
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 35 reviews with recorded playtime.
是个很小众的游戏,开发团队的前作是海港物语。游戏存在机翻的问题,还有一些保留了英文没翻译。在家园要解锁那个门的话需要切换到英文,我找了好久怎么解锁才发现是语言的bug。然后玩到后期会卡成ppt,不过整体还算可以,可以给到及格
긴 길을 이어가면서 그 길 위에서 자원도 수집하고 그 자원으로 새로운 건물도 만들고, 폭풍도 쏴죽여야 하는 특이한 게임 많이 단순한 그래픽과는 달리 반복적인 게임플레이를 계속 하고 싶을정도로 중독성이 있었음 다만 난이도가 생각보다 어려워서 영구적인 업그레이드가 필수임 앞에 지어놓은 건물은 아무리 열심히 지어놔도 결국 첫 폭풍에 모두 터지기 때문에 대충 기초적인 나무와 식량만 많이 모은 상태로 폭풍의 피해를 계산해서 2~3번째 폭풍이 맞는 위치부터 본격적인 테크를 올리는 걸 추천함 다만 처음하면 감이 겁나 안 잡혀서 이것저것 다짓다가 태풍때문에 건물 다 부셔지고 돈이 쪼들리는 경우가 생김 꽤나 불합리적으로 느껴질수도있긴한디 머 재밌게 했읍니다
The real trouble is trying to stop mid run when I need to take a break for something like food or drink. If you get into the rhythm it's hard to stop. Good fun, and some interesting strategies to try. I played the demo quite a bit and my progress carried over no problem, big plus.
It's a really cool idea and there's definitely thought put into it. I think it'd be a good idea to try it. However, the genre (a mixture of roguelite, resourcemanagement and balancing act doesn't really do it for me. Additionally, despite being in 1.0 it has several obvious bugs. The tutorial is plastering my screen with floating text boxes I cannot dismiss. These cover other UI elements like *the cost of the buildings*. And at the end of the tutorial the entire animation broke so I just t-posed my way across the sea. This would be forgivable if those tutorial messages didn't reeappear in the ACTUAL GAME. As is I cannot play without having much of my UI covered in popups I can't disable, telling me the most useless information. I'd love to try more, but the game feels very unpolished. It's definitely right for someone, but not me.
only an hour in but i'd say it's well worth the discount price. the electricity and population are almost impossible to keep up on the first run, but im sure the unlocks will make that better. addicting from the start and the step by step tutorial teaches easily without being overbearing
玩demo的时候就很想玩了,总算是上线了,特别有意思,好玩爱玩,老家的老旧电脑也可以玩
看到略显抽象的小人和依旧生草的动物形象,《海港物语》的制作者依旧还是在大海上,素材复用制作了《风暴之桥》。虽然建筑人物形象都没怎么变化,但这次的玩法极具创意,突破了传统建造的束缚,以桥作为核心形成了平面长铺的城市。用各种建筑创造不断延伸的桥梁,尽可能撑过甚至是消灭一轮比一轮猛烈的风暴,寻找大科学家法拉第的踪影,解开异常风暴的秘密。 游戏的玩法节奏属于左脚踩右脚不断攀升,有着作为桥面无限衍生的空间,再加上无穷无尽海洋打捞的物资,桥最终能有多长,区别于你想点多久。开始时会需要通过抽卡来获取初始资源,建造一些基础的资源创造点,主要为木材和水,有木头就能打水净化生产水,有水就能建造木头农场生木材,其中只需要一点沙子作为媒介,无限螺旋延长的木水之桥就初现雏形。为什么要建无限多的桥呢?因为风暴将至,摧毁一切。风暴会按时出现,雷劈火打毁掉玩家从头开始的桥梁建筑,第一次游玩真的奔溃了,对一个经营玩家就这样丝毫不讲道理的摧毁直接击破了心理防线。玩家师承法拉第,修仙渡劫神器法拉第笼专克闪电呀,怕什么鸟风暴,但是学过物理的朋友都知道,这玩意要接地呀,我们可是在还海上呀。所以玩家只能使用较为传统。。高科技的电磁炮和电磁盾来与风暴作斗争,以生存更久为目标,不断积累经验最终击破风暴。 游戏有点肉鸽成分就在于开始的抽卡,基本上还是攀科技的老一套思路,只是对开局运气的要求比较高,抽不到更高科技的卡牌就无法解锁对应建筑,只能一直树生水,水生树延缓风暴摧毁的影响。而且这个事情还是纯随机,可能开局第一张卡就是顶级炮台,或者抽了十几张也不来发电装置。好在游戏中内置一个保底系统,交易者可以购买图纸并立即建造一个。这方面的思路就有点《风暴之城》了,没有图纸就用多余的生产资源靠商人转化为有用的强力建筑,毕竟某种程度上而言,可以贩卖的基础资源就是无限多。只要攒够资源来一波交易,买下几个史诗建筑,资源的产量翻几倍的成长,面对风暴根本不在话下。感觉这一套路复制性极高,比靠运气博抽卡或者精打细算稳定多了,但重复感也会明显。于是游戏中有另一种变量,黑奴给城市带来了活力,也是一种限制底层设计,需要维持幸福度和饱食度保持人数,钓鱼屋子我一算,钓上来的还不够这个人消耗,钓鱼佬真的活大爷。哪怕有电动的建筑可以直接采集资源,但发电的产业链上也离不开人工的痕迹,而且人数归0也是游戏失败的唯一标准。不过游戏纯粹很难达到失败,基本是资源链发展跟不上风暴摧毁自己投降,就光木头桥都能让风暴劈到猴年马月,所以不存在死局,完全看玩家有没有重头再来的勇气。 失败不惩罚、成长有积累,给玩家带来更加直观的成长反馈。每一轮挑战结束后,玩家都能解锁永久升级,关键是开局的建筑蓝图让每次起步更加顺利。局外养成真的是五花八门,沙雕卡通的宠物充满趣味性,获得粉翅蓝毛独角兽作为坐骑,玩家还能利用每局剩下的资源,建造家乡岛进行装扮。不过游戏的难度曲线还是太离谱了,风暴加快就也算了,这个防御建筑成本4倍也太贵了吧,感觉正常和混乱直接需要一个难度缓解过度。当然新地图本身其实就增加了不少难度,在保持原有机制上的同时,增加新的限定条件,黑奴需要御寒衣物和治疗药品,甚至鱼都不能无限钓,不能高级料理刷钱,但企鹅真的好可爱,真是让人又爱又恨的设计。 比较有新意的建造模拟游戏,与风暴的生死追逐可能会劝退不舍的劳动成果的玩家,但适应这种无限攀登的资源产出形式后,炸我一块桥,建出十座桥就没那么难受了。但桥的数量太多了,后期会出现一定卡顿,整座桥自己都走不到头,希望更新批量建造节省鼠标耐久。简单易上手摸清资源循环逻辑,通过布局优化、特质搭配追求更高通关效率,兼顾休闲与策略。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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