
A 1-3 player co-op puzzle horror game set in an accursed megastore. Work together to decode the store's twisted logic, and find a way out before the lurking horrors doom you to shop forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 31 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Storebound is a co-op puzzle horror experience built as a six-episode campaign. Prepare for a 5-to-7-hour descent into the darkness of a cursed megastore trapped between dream and nightmare. Every two chapters, you'll explore an entirely different era and area of the store, facing unique puzzles and new horrors.
Team up to escape a store that wants you to shop forever. Teamwork and quick thinking are your only tools for survival.
Search the mall for items and gather clues, using proximity voice chat to piece together the path to your next destination.
Split up and use walkie-talkies to keep contact. Whether you’re calling out code sequences from across the department or guiding a friend through a maze, solving the megastore’s twisted logic is the only way out.
When the lights go out, the Store is on the look out for shoppers who need "assistance". Cut communications to stay silent, or risk getting caught.
Avoid the mall's traps and aberrations, they will gnaw at your mind until you can't trust what you see or do.
Just remember: in a place built for consumption, the final price is always you.
6-Episode Horror Chronicles: A complete campaign spanning 5 to 7 hours. Every two chapters drop your squad into a new era with distinct settings, fresh puzzles, and lurking entities to escape from.
Proximity Voice Chat: Hear the screams of your friends echoing from a different aisle.
Liminal Store: Experience horror in a shopping complex caught between dream and nightmare.
Walkie-Talkie: Use long-distance communication, beware of who might be listening.
Sanity System: The mall gets into your head. Lose control, and you may turn against your friends.
Immersive 3D Audio: Enjoy the unnerving noises breaking the silence of this not-so-empty store.
Health Notice: Storebound features intense flashing lights and visual sequences. If you are sensitive to strobe effects or prone to photosensitive seizures, please play with caution.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 1Kreviews | 77% | — | $193.7K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is to short
me gusto la histoia
외계 괴물 우글거리는 우주선에 갇혀 쥐꼬리만 한 예산으로 멘탈 털려가며 매장 굴리는 극한 알바 시뮬레이터!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish +2 more
Hours played at review time, across 452 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely amazing horror game that gives you the true feeling of surviving inside a living SCP! I gotta say this has been the one of the best multiplayer horror games I've ever played. (I enjoy couch co-op and lan style co-op, not massive stuff) I love the changing theme of the different arcs, I love how the store establishes canon by having you experience events, npcs and existence of places/locations before but not always as the were before. Even the wacked out muppets look works with a slighly uncanny weirdness. If you have at least one friend (because the game gets 3 times harder alone) then check this game out. I give it 4.5 blood curling screams out of 5. I can't wait to see what the next arc coming out mid july looks like!
great with only 2 bad parts that would be fixed with better direction or foresight. (solo play so probably will be different for teams) The start of Ch3, Teenage Vandals, at the start you have the solo path option that is the vent walkway over the door onto the AC unit and through the low breakable window, The board you need to knock down hadn't been established as a mechanic yet and it lacked a green hue like other boards do later on, so I was stuck trying to get the distance right on the push cart to leap that spot for a while. CH:6B, Science for sale 2 b side, about halfway through, the end of the angler head chase section up a ramp where you need to knock down a board to progress. There are no guaranteed bottles in the previous area, you only are guaranteed to get them by seeing the invisible path tiles to the right at the bottom of the ramp right before the board and unless you just think to look right at the bottom with the flashlight on then you are stuck with Rng and getting a lucky angle Also the same spot, there is a ramp to the bottle side of the gap but every single time I went up that side's ramp the angler spawned in front of me and I was guaranteed to die since it slows you and was already basically on top of me. Last con is all the mandatory coop achievements, the walkietalkie one doesn't proc in solo, there is a handful of needs other players to kill or hit with stuff, can't sacrifice yourself if solo instead of Tim. Otherwise good the solo changes were just boxes at vault points and Tim for the maze I think. CH1,2 spooky cause of it being at the start Ch3; probably the most atmospherically spooky even though the weeping angle mechanic is sorta stale now cause of all the times it gets done, this one got me a bit also funny to gore it with the saw. ch4-6b were alright
Solo player review, will update if I go through in co-op. NPC behavior too unforgiving and pads out the playtime in an unearned and boring way. Has crashed twice in solo run through chapter 3 with no way to resume from where it crashed. The time hacking together solo should have just been spent improving the co-op experience. Drops the ball entirely in the end and doesn't really bother giving any meaning to anything that happens, ending is a huge nothingburger. In a game where the narrative is just some set dressing/glitter the gameplay should be the thing that shines, and yet for the little mechanics there are it all feels unpolished. The puzzles that exist are not particulary interesting (most amount to not even really being a puzzle, just difficult and slow because of the aforementioned NPCs bludgeoning you) and game ultimately spends 3/4 of its time having you walk from A-B using half baked surivival horror mechanics. Where the game does shine however is its level design and animation. Big props to the level artists and layout guys, its a shame they couldn't populate that work with more interesting gameplay. Interested in seeing if it plays out better in co-op but I get the vibe the game has only shoehorned that in to try capitilize on the friendslop craze their previous title benefitted from. Not surprising as their next title seeks to capitlize on the "slow repitive nothing task sim" that keeps seeing viral success lately. Devs shows a tonne of promise but seem to only be guided by whatever the next trend is which is disappointing.
Bom demais!
I bought this game thinking it would be a fun horror puzzle game with my friends and it ended up being the worst poppy playtime clone I've seen. The graphics really suck they try to have the static effect but in my oppinion they couldn't have done it worse. 1/10 Dont buy
Don't recommend 0/10 it didn't have dildos in the store
outlast trials but friendslop
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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