
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
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No United States chart position — it charts only in the markets below.
About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
Genres
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Engagement
Reviews
Themes across 790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun game!
Excelente titulo, con esta primera versión me esta dando horas de juego y confió en que se va a poner mejor con el tiempo ya que le están poniendo amor y empeño
if you wanna be a small guy and hit stone and kill things this is for you. its bad ass
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 792 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
po-po-po-poggers
Really great and cool game. But it needs more balance between the charaters, the minor seems to be useless, and te healer is not enjoyable because you have to aim at the player to heal him and wish that your spell reach him.
right now its a little barebones but has much much potential! i like the core a lot and I'm looking forward to playing it again later in development. right now id recommend focusing on more variety to the mining cuz its quite repetitive
mined for one full hour when my teamate got overwellmed by 500 goblins
rock n stone but with tower defense!! having an absolutely fantastic time with this, 10/10
- Abri o Jogo - Comecei a minerar e defender um rei vagabundo - Após algum tempo, minha mineração ficou mais interessante e o combate virou algo megéro. Passei, então, a extrair absolutamente tudo que encontrava, nada permanecia intocado. Os anões que outrora chamei de amigos acabaram perdidos em algum dos imensos abismos oriundos do grande extrativismo. Restava apenas um anão junto aos portões, porém, devido à distância colossal, encontrava-se incomunicável. Logo, nada sabíamos acerca dos portões; apenas prosseguimos, inexoravelmente, até ultrapassarmos a própria matéria. Chegamos onde os desenvolvedores julgavam ser impossível chegar, tornamo-nos unos com o Demiurgo e, enfim, alcançamos a Gnose. - O portão foi brutalmente destruído e o Rei brutalmente molestado - Jogaço 10/10 Rock and Stone!!
love gamb. is fun. would buy again.
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