
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В день релиза рука не дрогнула выкупить сразу три копии — для себя и «закадычных» товарищей. Как выяснилось позже, дикие гоблины впотьмах ведут себя разумнее и надежнее, чем моя банда. Без надежной команды игра теряет половину своего очарования, но зрелище она сулит знатное... если только ваши союзники растут из правильного места. как выяснилось позже я еще хуже чем они..."союзники" правда не копайте под себя!
Love the art style, very cute looking game. Hopeful for the future looking at the roadmap. Excited to see new classes and character customization in particular. All the classes I've played thus far have felt unique, with archer being my favorite of the ones I've tried, with their unique upgrade being bow draw speed and passively having an extra inventory slot just for their arrows. Hopeful that in the future every class can get some more unique upgrades to set them apart from each other and all have a unique twist in how they are played. Maybe miner can start with some extra dig power as an upgrade or having a higher item stack size? Warriors starting with some extra armor as another? Still at a great starting point for having just entered early access so I don't particularly mind, especially given I've not even played half of the classes yet. Only sore spot I've had is while I like the rings, dig power is also tied to a ring, and you feel its absence very strongly without that particular upgrade since you can only have some many rings. Perhaps this stands out the most if you're playing solo, but I can't imagine even in groups it feels very good to be spending most of your mining phase struggling to make progress. Getting to 3x-4x mining power feels wonderful in a run, so it's hard to imagine just being stuck at the default for its entirety.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 791 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing! play it!
Great Game, very satisfying loop of mining and resource generation with Tower Defense and combat.
NEED 3 DWARFS
Actual peak. I was excited to play this game the whole month while waiting, it came out first time playing it. I love it, the wait was so worth it.
świetna gra
simple and fun
Sehr geiles Spiel! Jeden Cent wert.
Baruk Khazâd! Khazâd ai-mênu!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $276.7K | 680 | 99% | $13.99 | |
| $276.7K | 797 | 92% | $6.99 | |
| $276.4K | 1.3K | 74% | $7.99 | |
| $276.4K | 291 | 78% | $29.99 | |
| $276.3K | 3K | 79% | $4.99 | |
| $277.1K | 1.6K | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 5 | 20% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 615 | 58% | Free | |
| — | 0 | — | — |