
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
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No United States chart position — it charts only in the markets below.
About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
Genres
Stats
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Engagement
Reviews
Themes across 789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра, разрабы молодцы
♥♥♥♥ game, played one run as miner and didn't get offered dig strength, couldn't skip other rings. Update: changing review from not recommended to recommend because this is game of the year
Superbe jeu de coopération où l'on ressent vraiment l'importance des différents rôles dans l'équipe (Mineur/combattant) Même si je trouve un réel manque d'utilité a la classe soigneur Pour l'instant, une équipe de dev investit on espère que ça dure Haut de voir les nouveaux contenus ajoutés (map/classe/améliorations) Je recommande
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $276.7K | 680 | 99% | $13.99 | |
| $276.7K | 797 | 92% | $6.99 | |
| $276.4K | 1.3K | 74% | $7.99 | |
| $276.4K | 291 | 78% | $29.99 | |
| $276.3K | 3K | 79% | $4.99 | |
| $277.1K | 1.6K | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 5 | 20% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 615 | 58% | Free | |
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 791 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
change the reward UI so that i dont have to move my mouse down and claim rewards one by one. show the rewards/claims in an array/list on the screen i can scroll through which show what quest i fulfilled. from there let us claim one by one, or just hit claim all to move on.
I joined a public lobby that had a host using mods. Ten of us split into two groups: Miners and Defenders. It was some of the greatest content I have ever experience from joining a random game. 10/10 more games should have modded lobbies so easy to join.
Is nice game! Play with friends or alone! Make really fun!
good
Gra jest fajna, ale balans w złocie powinien być lepiej podzielony albo kopacze powinni więcej zarabiać, ze względu na to, że wszystko jest drogie a kopiąc mało monet się znajduje . Hitboxy są nawet OK, ale jednak, jak mob się zamachnie, to jest gwarantowane trafienie. Fajnie byłoby zobaczyć, jak na broniach pojawiają się losowe statystyki, żeby realnie było warto ich szukać, zamiast zostawać tylko przy epickich.
Игра классная, разрабы стараются и это видно. Игра веселая и залипательная)
実際面白い。 昼に鉱石掘って溶かしキャラのLVを上げ、夜に襲撃に対処するゲーム。 素材が良くおすすめではあるが、まだ調整不足が見え大味なところもみえる、もっと美味くなると思うので今後の味付けに期待します。 ぱっと見た感じ襲撃は自分らで防衛施設を建設したりして対処していくのかな?と思うかもしれないが建築要素は一切ない。 ソロでは相当きついが楽しめなくはない、マルチでは防衛運搬と掘り担当に分かれてうまいことやれるのでやはり仲間は大事なのだな。 たぶんソロでは防衛のお時間までが早すぎるんだと思う…だけど長くすると1ゲームも長くなってしまうので悩みどころである。 バリスタさん毎回早く来てくれ! ◆以下アプデで変わるかもしれない個人的にこうなったら良いなと思うところ。(現2026/08) [spoiler] ・インベントリが流石に少なすぎる、武器・飲み物枠を分けても多分まだ少ない。 せめてもっとスタック数UPの魔導書でスタック数どーん上げてくれません? ・ビールの回復量が固定であまりにも少ないのでHP割合回復にしてほしい。HP増やしてしまったら効果の割に値段のたけぇ水みてぇなビールだぜこれー! ・金貨が貰えるクエストが少なすぎる、全解放やアップグレード費用の半分にも満たないのでもっと細かくお駄賃をくれて気持ちよくしてほしい。 ・マルチの金貨取得時に誰がとってもメンバー全員にプラスが入るようにしてほしい。 ・武器のリサイクルででてくる素材が安すぎる、序盤には良いかもしれないけどレアリティーでもっと良くするとかしないと拾う気が起きない光って音を出すだけ邪魔なものになってしまう。 たまに少数金が出ることあるけど、ちょっとだけの木と鉄って……。 ・戦士のドワーフさんがあまりにも青すぎて敵と見分けがつかない、アーチャーさん俺は味方だ!(死) ・そもそもフレンドリーファイアの判定いらなくないですか…? くっついて掘るときにもいちいちつるはしで後頭部殴っちゃうし…。 ・あまりにも木材が余って邪魔になる、仕様先を増やすか石材より量が要求されてもいいから修理素材にさせてください…。 宝石が出るくらいの深さの岩ならもう廃材くんは出てこないで…。 [/spoiler]
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