
Stones Keeper is a turn-based strategy game with RPG elements in which you explore a detailed fantasy world, lead the Order of the Griffin, and live through the final moments of King Aurelius
Modeled estimate, not a reported figure. How we estimate →
About
( IMPORTANT: KING AURELIUS DOES NOT REFLECT THE CURRENT VERSION OF STONES KEEPER
Stones Keeper: King Aurelius is an old standalone prologue based on an earlier version of the game. It has NOT received the extensive improvements introduced with Stones Keeper: Director's Cut.
If you are discovering Stones Keeper through King Aurelius shortly before its removal, please keep in mind that Director's Cut is a substantially updated and improved version of the game.)
Free prequel to the main campaign!
The story of King Aurelius's courage and self-sacrifice
The story of King Aurelius's courage and self-sacrifice – leader of the Order of the Griffin. The Inquisition, guarding the borderlands, asks for help as undead units are increasingly infiltrating the territory of the order. Aurelius takes on the task of protecting his own lands, unaware that this is only a small part of what his entire Order will face in the future.

The Order of the Griffin has at its disposal a floating island-fortress on which its castle sits. As you develop your castle, you will have the opportunity to hire new warriors, equip them with weapons, armor, and elixirs. You can upgrade the castle's core systems to fight off pirate ships, artillery, and other flying islands. While moving your castle around the map, you explore and participate in story quests, discover ancient ruins, secrets, rewards, and artifacts.

Stones Keeper uses a turn-based combat system, which lets you use environmental objects as protection against your enemies. As well as the ability to break some of the environmental objects down to move faster, which, in turn, opens up a lot of strategic possibilities.
You can customize your squad by recruiting new companions with multiple specializations, skills and weapon preferences. Missions and battles will be just as diverse: Command your warriors to besiege enemy settlements or defend yours, protect your order's churches, escort civilian wagons, lay siege to enemy castles, aid your allies, and capture new technologies to upgrade your castle.

Explore a world filled with secrets, mysterious lands, dangerous creatures and unexpected discoveries.
Immerse yourself in the epic story of King Aurelius with a single-player campaign spanning over 1+ hours, consisting of 8 missions full of intrigue, action, and tension.
Manage your own flying castle, fight other castles, unlock upgrades, and develop its systems.
Build your own formidable army and discover the fate of King Aurelius.
Defend the Order's lands and uncover the beginning of the Order's great history.
Genres
Stats
Languages: English*, German, Simplified Chinese, Russian*, Turkish, Hungarian, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Бесплатное демо - лайк!
Графика приятная, музыка сойдёт, хотя зачем при смене мелодии писать исполнителя непонятно. Игра ощущается как браузерка, интерфейс, поведение камеры, управление совершенно неудобное как руке, так и взгляду, Развитие героев тоже как то слабо исполнено. Как геймплейно так и с сюжетно не зацепила. 5 из 10
норм
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 12.8K | 80% | $29.99 | |
| $9.1M | 25K | 79% | $14.99 | |
| $36.8K | 122 | 72% | $11.04 | |
| — | 0 | — | — | |
| $2.5M | 5.7K | 79% | $17.99 | |
| $10.6M | 13.6K | 86% | $29.99 |
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stones Keeper: King Aurelius is a compact turn-based strategy game with RPG elements that uses its relatively short campaign to introduce a surprisingly broad collection of tactical and management ideas. Developed by SK Team and published by Valkyrie Initiative, the game functions as a free prequel centered on King Aurelius, leader of the Order of the Griffin. Its limited scale prevents many of its systems from developing as deeply as they might in a larger campaign, but the mixture of tactical combat, squad customization, exploration, and management of a flying fortress gives the adventure an identity beyond that of a simple promotional prologue. The story follows Aurelius as the Inquisition requests the Order's assistance against undead forces increasingly crossing into its territory. Aurelius responds by defending his lands, unaware that these attacks represent only the beginning of a much greater crisis. His courage and willingness to sacrifice himself form the emotional foundation of the campaign. The narrative is intentionally concise, consisting of eight missions and roughly an hour or more of content, so players should expect an introduction to the setting rather than a sprawling fantasy saga. Even within that limitation, it establishes the Order of the Griffin, its responsibilities, and the dangers that will shape its future. Its most memorable feature is the Order's floating island-fortress. The castle serves as more than scenery because players can develop its systems, recruit warriors, improve their equipment, and prepare defenses against threats such as artillery, pirate vessels, and hostile flying islands. Moving the fortress across the map also connects the strategic and exploration portions of the game. Ancient ruins, mysterious locations, artifacts, secrets, rewards, and story encounters provide reasons to investigate the world rather than simply progressing through an uninterrupted sequence of battles. Combat operates through a turn-based tactical system where positioning can be just as important as raw offensive strength. Environmental objects provide protection, while certain obstacles can be destroyed to create faster or more advantageous routes. This gives battlefields a degree of flexibility because cover is not necessarily permanent. Players must consider whether preserving an object for protection is preferable to destroying it to open a path. The mechanics remain accessible, but they provide enough opportunities for positioning and planning to make individual encounters more engaging than straightforward exchanges of attacks. Squad development complements the tactical gameplay. New companions can be recruited with different specializations, abilities, and weapon preferences, while equipment includes weapons, armor, and useful elixirs. Building a capable group therefore involves more than simply increasing numerical strength. Choosing suitable equipment and considering how different warriors complement one another provides an RPG-style progression loop. Unfortunately, the brief campaign means that this progression cannot reach the complexity expected from a much longer tactical RPG, and the game occasionally feels as though it is introducing systems just as the story approaches its conclusion. Mission design helps compensate for the limited campaign length. Objectives include defending settlements, protecting churches, escorting civilian wagons, assisting allies, attacking hostile locations, conducting sieges, and capturing technologies that can contribute to fortress improvements. Changing objectives encourage different tactical priorities instead of reducing every encounter to eliminating all opposition. Defensive situations reward careful positioning, escorts require attention to vulnerable units, and offensive operations encourage players to find efficient ways through enemy defenses. The fantasy setting is another strength. Flying castles, undead armies, dangerous creatures, forgotten ruins, magical artifacts, and unexplored territories combine into a world that feels more distinctive than a conventional medieval battlefield. The isometric presentation supports the tactical design reasonably well, although the overall visual and interface polish remains modest. Animations and presentation are functional rather than spectacular, and players accustomed to premium tactical RPGs may notice the smaller production scale. The underlying concept, however, often carries more personality than the technical presentation. The largest drawback is simply that there is not enough time for its strongest ideas to mature. Fortress development, army building, exploration, equipment management, and tactical combat could sustain a considerably larger experience, yet eight missions provide only a sample of their potential. Players expecting an extensive strategy campaign may therefore find the conclusion arriving surprisingly quickly. Approached specifically as a free standalone prequel, the limited length makes considerably more sense and provides a low-risk opportunity to experience the core gameplay concepts. Steam Deck compatibility is not officially confirmed with a Steam Deck Verified or Playable rating. The game is listed primarily for Windows, so it should be treated as an unsupported or unverified Steam Deck title rather than one guaranteed to function correctly on Valve's handheld. Proton may potentially allow it to run, but players should be prepared for possible compatibility, control, interface, or configuration issues and should not assume a fully optimized handheld experience. Overall, Stones Keeper: King Aurelius is an interesting tactical appetizer built around a strong central idea: commanding a fantasy military order from a mobile flying fortress while developing soldiers and fighting turn-based battles. Its environmental tactics, varied mission objectives, squad customization, exploration, and castle management establish an appealing foundation. Its short duration and modest production values keep it from becoming a substantial strategy RPG in its own right, but as a free prequel it offers enough tactical variety and world-building to justify the time investment. Rating: 7/10
Проходняк. Играть совсем не интересно и скучно.
🏆 PLATINUM ACHIEVED! Review: Stones Keeper 🏰✨ I just platinumed this game and here are my thoughts! If you enjoy a solid medieval tactical challenge, this one is definitely worth a look. 🎮 Game Style: Turn-Based | Strategy | RPG | Medieval Fantasy 💻 Platform: PC (Steam) 💎 Platinum Difficulty: Medium ⚖️ 💰 Price: €14.99 (Free Demo Available!) 👍 Do I recommend it? Yes! But fair warning: the beginning is tough. 🛡️ My Thoughts on the Game Stones Keeper really shines with its turn-based combat system. The coolest feature is the environmental interaction 🪵🪨. You can use objects on the map as cover against enemies or smash them to move faster across the battlefield. This opens up a ton of strategic possibilities! You manage a squad, recruit companions with multiple specializations and weapons, and upgrade your castle by capturing new technologies. The missions are highly diverse: you'll find yourself defending churches, escorting civilian carts, and launching massive sieges on enemy castles. ⚔️🏰 ⚠️ Friendly Advice: The game is unforgiving at first! The learning curve is a bit steep and the beginning is quite challenging. If you're on the fence, try out the Free Demo before buying!
нет
挺短的,很经典的战棋,完了这个又想玩英雄无敌3了
+1 免费 有中文 有成就
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.