
Fight, Zefiro! Arm yourself with the power of chess and explore Medhelan, a land haunted by the Plague of Angels, in a dark action-adventure with soulslike elements. Will you be able to return to Heaven?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Assume the role of Zefiro, a pawn capable of transforming into other chess pieces, as he embarks on a perilous Dantesque journey in a world ravaged by the Plague of Angels.
Venture into gloomy and forgotten lands and prepare to face armies of angels: statues and objects inspired by Italian art and folklore!
Discover and unlock all of the armour transformations and their unique abilities in a dark action-adventure soulslike, where the shield can truly change the outcome of every encounter.
Uncover the secret of the chess pieces and guide Zefiro through Medhelan on an epic quest to return to Heaven.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术和音乐太对味了,粗糙的建模掩盖不住整体美感,不愧是来自意大利的团队。 动作方面属于披着类魂外壳的高速动作游戏,主角堪称无敌的性能玩起来很带感,象棋形态和组合技设计也很有想法,美中不足的是没有构筑元素,到后期战斗略微腻了。 剧情谜语人,碎片化叙事加致死量宗教元素,制作组完全沉浸在自己艺术中了,我负责把露血条的全杀了。 地图设计比较一般,小箱庭用传送门连接,捷径大多数莫名其妙,临近结局的迷宫像一坨答辩。 总体来说瑕不掩瑜,今年最惊喜的独立游戏,非常推荐。
개인적으로 26년 에 즐겼던 게임중에 top 5 안에 들어가는 게임입니다 아무래도 소규모 스튜디오에서 만들어진 만큼 엉성하거나 부족한 부분이 없지는 않지만 아름다운 배경과 ost가 그런 부분들을 충분히 커버하고도 남네요
BRAVO
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian**languages with full audio support
Hours played at review time, across 278 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jeu uniquement en anglais ou italien ! mais une vrais petite pépite, surtout vu le prix. la direction artistique fais que le jeu est très mono ton, ce qui peut lassé visuellement. mais c'est à la fois très inspiré et original ! bien plus proche de sekiro que de dark souls. j'ai d'ailleurs développé un gameplay palpitant que j'ai nommé plot de chantier technique ultra élaboré qui consiste à parry et spam l'attaque :') non sans blague, je suis pas fan des jeux à parade habituellement, ici je me suis éclaté de bout en bout. le jeu est globalement bien plus accessible qu'un fromsoft, les traversé de niveaux sont plus soft, et les boss plus simple énormément de boss et zones secondaires, secrets en tout genre. j'ai bien bien fouillé, et il me reste 5/6 boss à priori. le coté négatif : à cause de la DA et du game design, j'ai 2 boss en tête frustrant. 1 type bête d'elden ou il vous faudra faire un marathon pour suivre le boss, et le second ou j'ai rien compris. du coup j'ai tapé plus fort que lui muscle 1 - boss 0 bref, à part ça, la musique est également splendide. un peut lassante sur certains niveaux, incroyable sur d'autres. même drôle à certains moments, et avec certains boss "fromsoft-tiers" dont je me souviendrais un moment ! foncez !
先说优点吧,这游戏大部分的怪物和地图设计都参考了黑魂+法环,很多都是一眼能看出原型的,探索还是比较有意思,精英怪的种类还是挺多的,打斗手感也是不差的,防御也收益不错,平A穿插防御还挺好玩,1v1的时候大部分时候体验都还行,前两个小时体验相当的不错然后[spoiler] 然后你就会发现过退款时间了 [/spoiler]。但是,这逼游戏小众是真的有原因的,跟有没有中文没什么关系 1、这游戏视角锁定堪称灾难性级别,打斗画面抖的跟帕金森一样,特效全关闭还是很晃眼,大部分时间对面的招式都看不清 2、一个小房间放个多动症的怪那真是视角莫名其妙被不明物体挡住,喝药的特效更是难蚌,喝个药发现特效半个屏幕都是,然后就会发现被对面莫名其妙的招打了一下 3、锁定更是离谱到极致,怪随便锁定到角色身上,但是锁定怪的时候,如果怪跑的太远或者太快直接会丢失锁定,而且视角也不会跟着动,这就导致了多动症+马拉松怪体验上巨恶心,如果有两个以上的怪更是恶心,锁定一个怪总是莫名打到另一个怪身上 4、闪避收益低的离谱,大部分时间是负收益。闪避后会有一个硬直的攻击,这个硬直是能被对面打到的,那个攻击要是在怪堆里就会发现自己血量瞬间变空 5、所有的敌人全都是神经刀+快慢刀+莫名其妙0帧起手就是一刀,不背板根本挡不了 6、主教形态特效有点太乱了,原本以为是对群特攻,打着打着就发现自己血量被不知道什么东西就打没了。骑士这个棋子形态除了跑路感觉没有任何用处,那点回血根本不够看对面一刀还得多吐出来几口,战斗太拉胯。城堡形态伤害确实很高,但是很容易被怪多动症拉开还是需要硬性要求背板 7、那个米迦姆boss更是抽象到极致,瞬间跑到地图边缘,我知道这游戏体力条,你这样马拉松是不是过于抽象了,还有突脸过来一秒三刀,防御tm的有cd,只能挡住第一刀然后被后面两刀直接抬走,格挡第一刀然后闪避的话会出现硬直攻击,大概率又会吃一刀boss的其他招式,甚至这个逼玩意还会急刹到脸前放技能 游戏还是不错的,设计上欠缺很多东西,如果这游戏能把画面抖动和光污染都关了的话,体验会直线上升。
your texture is piece of ♥♥♥♥! no more parkour please
perfect
Holy peak. Biblical Italian Chess goes hard AF. Genuinely my GOTY so far. Incredible scenery, vast enemy designs, satisfying combat, beautiful music, so so so much to love. And only created by such a small team?! Just, wow. Looking forward to the release of the plushie of Zefiro. I will be buying that. This is a top tier game, especially for an indie. Vi voglio bene, sviluppatori. <3
I rarely take the time to write reviews but as soon as I got done with the demo I said TAKE MY MONEY. And for 20 bucks?? this is a great cam. The combat is simple yet super fast and satisfying. The bosses are super fun, hard but reasonable. I almost always can see what I could have done to not get hit. Not to mention a little bit of cheeky humor in there. Five stars hands down
simply amazung
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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