
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢这个,需要四小时沉浸体验的人建议购买,需要游戏内容百分百写实的人不建议购买。主角的性格很有趣,遇到棘手的事情总之先说点怪话吧。
喜欢啊
好玩。 经验包一般的艺术作品,醍醐灌顶的浓缩咖啡! 最喜欢社会性动物这个结局。人生就是这样庸俗呀,人人只是猴子而已,但为什么不做一只幸福快乐的猴子呢?尽情享受人生吧,接受本我和世界都只是猴子,大家一起啃香蕉!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $117.2K | 494 | 60% | $9.99 | |
| $117.3K | 323 | 73% | $11.99 | |
| $117.2K | 299 | 62% | $19.99 | |
| $117.2K | 550 | 63% | $7.49 | |
| $117.2K | 340 | 93% | $11.99 | |
| $117.3K | 165 | 87% | $34.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.8K | 70 | 96% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 884 | 72% | Free | |
| — | 0 | — | — |
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢文本内容
文字密度信息非常重,堪称一种极致,这令《颈椎病》注定是个人色彩浓厚的另类作品。隐喻也好,明喻也罢,交织穿扎成一张密不透风的网,有勇气,有胃口,憋气够厉害的,就可以坠破千层网到达洞底,没精力没兴趣不是m的落到一半就会窒息而死,这简直像对玩家的严格考验,是对玩家的反向挑选,等那些被文字砸得天昏地暗的玩家捂着头在洞底摸索出口,才发现墙壁上有一个门,门上有一个巨大的二维码,旁边写着”扫一下刷卡出门“,拿手机想扫却发现根本没信号,于是也只好干坐着等死。我相信真正适合《颈椎病》的玩家一定不必这么曲折,极致本身自有一种骄傲和美感,极致就是一种绝对,这就是为什么我依旧推荐这部作品,即使它十分挑人,但如果它能对上你的胃口,你一定会爱它爱到死,因为它这百分百的自信,即使如果像我这种一半一半的,也能感受到那种惊人的氛围,隐约的指向,精准巧妙的连环比喻,螺旋楼梯,剥皮杀人魔等等的重要意象。独树一帜的人物设定扩宽思维眼界,自我思考,自我身份与社会身份的较量和联系令人深思,出乎意料的剧情走向令人遐想,搭配上特别的画风和适配的音乐,确实另有谐调,不可多得。 还有关键的冷幽默,像薄荷清凉油般涂在我的太阳穴上,消解了许多纷乱的思绪。创作者,我喜欢你的幽默。而且对我来说,文字密度多不连贯比全是废话强太多,看着看着就接受了。玩得时候偶尔会不可思议地问:怎么能这么写东西?后来我想,所以它才特别啊。 最后还是想要抛出那句诘问: “徐诞,何许人也?”
目前在国内文游里算不错的。[spoiler]伏愿的秘密前期倒是真没发现,关于她的两段剧情也很喜欢,尤其是描述拥抱那段。[/spoiler]
我爱许诞呢……妈妈我爱你
看攻略4小时全支线全成就。从审美、立意、美术上来说超出预期,哪怕排除掉LGBT元素也是完全过硬的作品。山东籍(?)爱吃韭菜海肠、大葱蘸酱的主角一下子加强了代入感。非常值得鼓励的创作者。
(4.5/10)中评,故事略显悬浮,纯粹的情绪流作品。但论情绪流和文笔细腻程度,又受到剧情本身不够饱满的拖累,有些立不住。 一个大问题是,不管什么性格的人物都不会说人话。一周目打的徐亦线,我还可以说服自己徐亦本来就是搞艺术的,但打完全结局之后,发现所有人都不说人话。每次发生人物的分歧,抛出的很多观点都挺有意思的,但我想看的是观点如何在事件中碰撞,而非打辩论。 玩下来感觉是,主创先有这些观点想要输出,然后往里填剧情。留下玩家一脸问号。我认同文娱作品是启发人们发现问题,而非解决问题,但本作抛出问题的方式偏向硬给而非启发,牺牲了故事流畅度和一部分人物塑造。 游玩体验上,一直在跟着女主许诞的视角左右脑互搏/钻死胡同。我不想评判她矫情,这姑娘显然是解离了。但从创作角度上来看,比起说本作是一个完整的作品,我认为这更像一篇阐释许诞为何如此的人物小传。情节有点浮于表面了,配不上讨论这些社会话题的野心。 画风和UI我挺喜欢的,很有工作室一贯的风格,只能说可惜啊可惜。不能说本作完全一无是处,但不推荐玩。食之无味,弃之可惜。
非常对我电波的游戏,很挑受众但我刚好很喜欢。
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