
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体不错,画风独特,作者于剧情文本反复推敲,想来是我阅历尚浅,终究不甚了了
喜欢石逢春
电波系作品 遇到没对上的部分文字就像水一样流过了我的大脑 但是痛苦而模糊的爱美味的...有几个结局满带感的 左画右字真的好痛苦...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
勉强算得上值得一玩,那就给个推荐吧。 画面,在视觉上完成的很不错,给每个重要角色都挑了不同的好看的字体,主角许诞自己台词的字体反而“默认感”明显,形象地还原出我们听每个人说话听出不同体验的现象,也许这就是视觉小说的真谛。 剧情文本,本作努力的找出了对生活的切入点,它想讲其他人很少讲的那种心理感受,并比喻为“颈椎病”。只能在固定范围内活动,否则颈椎就会疼,越界了不合适了只会换来难以忍受的疼痛。要是把皮肤都剥掉,都变成红彤彤的小人,是否就没有边界了,就没有疼痛了,就人与人彻底互相理解了?也许这就是本作想讲述的东西,应该是只有疑问没有答案。 但编剧并没有很清晰的写出来,本以为看的结局越多越懂,结果看了隐藏结局反而有点懵。少点文青味吧,已经反向影响叙事了。叙述剧情的时候跳跃性也比较明显,完全没看出来这些跳跃有什么用处,编剧单纯想跳跃吗?懒得写细致点吗? 音乐,总体还算可以,但是有一首bgm太想吓到人了,太刻意了,明明文本一点也不吓人,国产电视剧味好浓,不如全程保持一个风格呢,插图的效果可能还更好点。
文筆看的有點難受,但我喜歡裏面傳達的內容,所以還是堅持看完了。 這個遊戲對作者而然只是個載體,一個不太重要的載體。 一開始玩Demo的時候就能感覺到,作者沒有在遊戲性或劇情裏下很多功夫。 如果說好的視覺小說是通過故事昇華,這個故事明顯就是反着來 作者有了很多想表達的東西,然而在寫的時候過於想展示這些東西 導致文字寫的四不像,每一個位置都想展示一下深度 但就像精彩的高潮要有迎人入勝前戲,優秀的主角同樣需要優秀配角 過於關注想表達的東西,有時候反而無法讓人沉進去品味 跳脫的文字表達也無法讓玩家能跟着角色一起走 劇情和文筆是作爲視覺小說其中最重要的元素。 他可以兩者選一個突出的也好,但不可以兩者都沒有, 更何況這兩個是最重要的綠葉 我想打好評,因爲我欣賞這朵花。 我也同時覺得可惜,因爲我覺得它能成爲更好的作品。
絮絮叨叨输出太多却又讲不清道理,指点众多问题却深度不足。故事 人设和美术浑然天成,气质独特,还是值得玩的
文本和剧情都比较一般,有些十分仓促的地方,不过酷儿角色我很喜欢。美术也不错。
文笔淡淡的,像慢慢坐进水池的窒息感 以及,淑芬。。非常有魅力的女人。。。喜欢
很情绪化叙事的一部AVG,对于这一点的评价先放在后面吧。 客观方面,将主角历史拆段放入支线循环确实很有在照顾游玩体验,一定程度上的避免掉了重复n轮之后点点点的无聊感。音乐和美术都尚可。文字确实比较文青化,但表达方面是OK的,不算影响理解。 主观方面...我真的真的很想吐槽一句本作是不是有在标签化小众群体。除去顾淑芬线算是勉强符合LGBTQ里面的L,其余两条支线(一个比较女性化但又一定程度上服从了社会逆向规训的男的,和一个现代花木兰式的恶女)与其说是作者正在努力体现酷儿性不如说是正好作用在反方向了。子宫癌那段内心戏也很二元性别化...本作里顺性别和自认同这两个词的作用方式其实和无处不在的弗洛伊德与对于宗教的表层引用完全一致吧,没事啦反正够小众够文艺够亚比就好。 那或许本作其实是打着LGBTQ招牌、并掺杂着一些性别相关词藻的二元顺性别的女同向游戏?可是你作为女同向游戏,既没有很深度的关于女性浪漫关系的探讨或艺术化加工,又没有提供什么乙女向的情绪价值——不如说,更像作者单方面通过角色吐各种苦水的负面情绪价值? 这样的话说是没能和制作组对上电波也好,玩完之后像喝了一大口中药苦到内心难受也罢,总之不算是一段能够带来特别多正面体验抑或是思考的情感叙事体验吧。 太长不看版(小学生文笔致歉。 制作组用心程度8/10 个人向主观游玩体感5/10 总体6.5/10:也许可以一玩但是有可能被创
不知道为啥刷到的评价都好低,来唱唱反调。推荐 给好评是因为能共鸣一些点,在游戏里能看到很多和现实世界重合的人影,但徐亦少见。 还有这个中国魔改版基督教,就算不信教也不得不承认在这种环境下长大多少会在某个时刻冷不丁的产生些影响。 一些文字部分文青病确实有点重也可能是我太没文化。有些冷幽默句子很搞 现实生活里挺不喜欢女主这种人的,但要是让我自己成为这性格人的话我倒是非常乐意,, 还想说一句人因为没有勇气选择真的自杀就排除法般的选择“认真活着”有时候也觉得挺好笑的 总的来说脑电波对上了的话会喜欢这部作品的,如果玩家不确定的话可以先下个demo玩玩,制作组怀挺【拇指}我还在这里支持你们哦
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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