
Stick Fight is a physics-based couch/online fighting game where you battle it out as the iconic stick figures from the golden age of the internet.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 26 → 10.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 125.4Kreviews | 93% | — | $9.6M |
| $3.74−50% | 13.2Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Обычный день жизни на Барнаульском вокзале
Very, very fun. Coming from Spiderheck this is a very similar game. There is a lot of desync though, but it doesn't affect gameplay that much.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $7.49 |
| 1.9Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Забавная игра про стикменов на нескольких человек. Помню, как играл в нечто похожее на телефоне, когда учился в школе. Музыка базовая для таких игр, геймплей интересный. Хорошая игра от отличных разработчиков, но цена мне кажется завышенной все-таки. [b] [u] Достижения:[/u] [/b] Легкие. Выполнятся с друзьями вполне легко. [b] [u] Время прохождения:[/u] [/b] Сама игра - сколь угодно, платина - 1-2 часа. [b] [u] Итог:[/u] [/b] Если хочется полчаса-час поиграть во что-то с друзьями, то это отличный вариант, но я бы не назвал эту игру идеальной.
Sure, this game would've been great back then. Instantly when you first install the game, it feels very outdated. The whole point for me to get this was to be able to play with randoms but either it's a server issue or this game is extremely dead. You're better off playing idle games than having to wait hours for one person to join your lobby. I'm sure it's good with friends, tho having no updates and not that much content, it gets boring quickly.
игра где вы умираете либо за 1 сек, либо деретесь до момента, пока не сломается карта
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐ [b]Stick Fight: The Game é a definição de diversão simples e caótica com amigos. Não existe pretensão nenhuma aqui: são bonecos de palito se socando, atirando e usando cenário de forma física até só sobrar um em pé. O jogo entrega exatamente o que promete no título, e para uma noite de resenha com amigos, cumpre muito bem seu papel. Fora desse contexto específico, a experiência perde bastante força.[/b] [i]Stick Fight: The Game is the definition of simple, chaotic fun with friends. There's no pretension here at all: it's stick figures punching, shooting, and using the environment physically until only one is left standing. The game delivers exactly what it promises in the title, and for a night hanging out with friends, it does its job very well. Outside that specific context, the experience loses a lot of its strength.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A física exagerada e imprevisível é o que faz o jogo funcionar tão bem. Cada arma se comporta de um jeito diferente e muitas vezes ridículo, e o cenário interativo, com plataformas que caem, armadilhas e objetos que podem ser usados contra os oponentes, garante que nenhuma partida seja igual à outra. É simples de aprender e difícil de ficar entediado enquanto estiver jogando em grupo, o que é exatamente a proposta.[/b] [i]The exaggerated, unpredictable physics is what makes the game work so well. Each weapon behaves in a different and often ridiculous way, and the interactive environment, with platforms that collapse, traps, and objects that can be used against opponents, ensures no match plays out the same way twice. It's easy to learn and hard to get bored of while playing in a group, which is exactly the point.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐ [b]Sozinho, o jogo cansa rápido, já que a graça está diretamente ligada à imprevisibilidade de jogar contra pessoas reais. Em grupo, o tempo de vida é bem maior, mas ainda assim é o tipo de jogo que rende melhor em sessões curtas e intensas do que em longas maratonas.[/b] [i]Alone, the game gets tiring fast, since the fun is directly tied to the unpredictability of playing against real people. In a group, its shelf life is much longer, but it's still the kind of game that works better in short, intense sessions than in long marathons.[/i] [h2]Enredo | Story[/h2] ⭐ [b]Não existe enredo, e não deveria existir mesmo. Stick Fight não tenta contar história nenhuma, e forçar uma nota mais alta aqui só por existir uma nota seria injusto com o que o jogo realmente se propõe a ser.[/b] [i]There's no story, and there shouldn't be one. Stick Fight doesn't try to tell any kind of story, and forcing a higher score here just because a category exists would be unfair to what the game actually sets out to be.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐ [b]O visual minimalista dos bonecos de palito contra cenários coloridos e simples funciona muito bem para a proposta do jogo. É um estilo que não exige muito graficamente, mas que tem personalidade própria e ajuda a manter a leitura da ação clara mesmo em partidas caóticas com várias armas e efeitos na tela ao mesmo tempo.[/b] [i]The minimalist visual of stick figures against simple, colorful backgrounds works really well for what the game sets out to do. It's a style that doesn't demand much graphically, but has its own personality and helps keep the action readable even in chaotic matches with multiple weapons and effects on screen at once.[/i] [h2]Áudio | Audio[/h2] ⭐⭐ [b]O áudio é bem básico, com efeitos sonoros que cumprem a função de reforçar o caos das armas e das mortes ridículas, mas sem nenhuma trilha sonora que se destaque ou fique na memória. Não atrapalha a experiência, mas também não acrescenta muito além do necessário.[/b] [i]The audio is quite basic, with sound effects that do the job of reinforcing the chaos of the weapons and ridiculous deaths, but without any soundtrack that stands out or sticks in memory. It doesn't get in the way of the experience, but it also doesn't add much beyond the bare necessities.[/i]
This game was really fun when it first came out, but the last few times I've played it, there were a lot of bugs. That can sometimes be fun, but usually it's just annoying, like the round never ending and being forced to restart, or not being able to pick up weapons. It's a shame the developers haven't done anything to fix it in years.
игра на один раз с кентами поугарать, потом неинтересно
我是sb
Nothing brings people closer together, or destroys relationships faster, than accidentally shooting yourself in the face with a snake gun because the physics engine decided to betray you. Absolute chaos, hilarious ragdolls, and totally worth it for the price tag.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8K | 88 | 92% | $7.99 | |
| $1.4K | 7 | 71% | $7.99 | |
| — | 0 | — | — | |
| $5.6M | 25.8K | 97% | $9.99 | |
| $1.4M | 6.4K | 93% | $5.99 | |
| $12.1K | 147 | 79% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 8.5K | 92% | $29.99 | |
| $9.6M | 79.8K | 84% | $7.99 | |
| $9.6M | 14.4K | 79% | $19.99 | |
| $9.6M | 27.1K | 95% | $14.99 | |
| $9.5M | 24.6K | 90% | $9.99 | |
| $9.6M | 9.3K | 88% | $34.99 |