
Space RTS with base building and ship customization. Personal passion project. More than 200 available ships, weapons and modules to design your fleet with. Contains a small campaign, several single and multiplayer game modes and a coop game mode. Also contains Wave defense!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This classic style RTS is a passion project with tons of ship customization and complete 3D space movement. It features several automation options so that players can choose to automate part of their RTS experience, which is ideal for us who love space battles but who dislike having to do 50 things at once!
Inspired by RTS games such as Red Alert, Homeworld and Supreme Commander. Find loot, compose your fleet and use it to face off against other players or the AI in this unique sci-fi experience!
Build an economy, build a base, capture space stations and spawn units to fight the enemy. Stellar Warfare plays very similar to how Red Alert used to play, but with tons of building and unit options!
Enemies you destroy occasionally drop blueprints for ship frames, weapons or modules. You can use these to modify your units and compose a fleet to defeat your opponents with.

These units can then be bought in-game like you would in a traditional RTS. The big difference is that these units are tailored to your own play-style. Fast raiders, tanky bruisers, building killing sneaky units or swarms of small ships are all possible!
There are currently 60 ship frames, 50 weapons and 25 modules to find which result in over a million possible combinations!
Power-plants, refineries, turrets, resource enhancers, artillery buildings, repair stations and many more. Choose from over 40 buildings to place & 5 different neutral buildings to capture.
Singleplayer wave defense, campaignette, base assault and skirmish
Multiplayer skirmish and battle royale
Coop wave defense (added by community request)
Coop wave defense infinite waves mode (added by community request)
Resource collecting
Base building
Physics based projectiles
Full 3D space to build and move in
Ship customization (add your own modules and weapons)
Over 200 ships, weapons and modules in total
Resource buildings that can be captured
Smooth and intuitive combat controls
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 317reviews | 82% | — | $229.6K |
| $9.99−50% | 8ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely the worst piloting system I've ever seen. The mechanism in place to show where the "Lead" should be for an enemy craft is so far off it's not even funny. Genuinely might have better luck turning hud off completely when piloting a ship. The most frustrating controls I've ever dealt with. Outside of that, the feel of the core gameplay is good. Just needed to tell yall you ♥♥♥♥♥♥ up big time with the piloting controls. WHERE THE ♥♥♥♥ AM I AIMING? THERES NO REFERENCE FOR DEPTH OF FIELD.
if you like RTS game like Red Alert or Command and Conquer at the same time you like space time. So, this game is for you. I love very much this game because it bring back my childhood memory. It's been so long i never see game these days have good RTS concept. Good job dev. this is my gameplay review video: https://youtube.com/live/0tE06YrJcog?feature=share
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
soo my first try, i was sure i will give this game back becuse ethier my laptop begin to weak or i dont gona like it as in pictures. but i do, but but but, ui is more of a dream of a idea if something that some day could meyby in alternative universe where evry desinger die, end up as an ui. it tereble i cant rly see good anythign, incons are on size of atom, units and buidigs, they details are non existign ect, alos way of moving in 3d is kinda weird. but i love that i could go for my internal protos and canon rush tutorial ai base... yes i dont rly use ships exept army of constructors to spam turrets until i find safe space to build turrets and generator... alos i think we should have some protection around your base that turn off enemy shields, i know better ai and players dont gona be so easy rush but fact that i could put 3 shield generator around enemy base blocking all they damages in all ways even with one when keeping two more just for more shields hp, yee it kinda broken, sure it probably over when soemoen could did that to you in pvp but still.
Stellar Warfare is an interesting one: it is innovative in that it allows you to pick your "frames", ten ships of any design, size and inventory you care for, with each loadout of ten ships being swappable at the start of each game, so you can change your emphasis and playstyle easily. On the face of it, this seems simple, but different games require different balance: ships are split into Light, Medium and Heavy frames/weapon types, and are best countered by others of the same style. This demands that your fleet have a certain balance to it: you can't just fire off a fleet of Heavy Battleships, because they may not be best suited to deal with your opposition! That being said, some of the mechanics can be slow or frustrating: resource generation is a pain much of the time (you have three: metal, power and population), and generating enough of them to propagate a fleet at speed can be tricky. The 3D map (which incorporates up and down, so you're playing on a full three-dimensional plane) can be a nuisance, but realistic despite that - and does allow for some interesting base designs as you layer buildings on top of each other! That being noted, there is an absolutely huge variety of ships, weapons and modules available - but many have to be unlocked through play, which actually gives you a sense of progression in a game that doesn't realistically have any. There is a small "campaignette" but no full campaign: games are mostly your traditional RTS battles of varying format, so progression would normally feel non-existent...but being able to unlock new frames, weapons and modules by finding them on destroyed ships is amazing, because your NEXT game can use any of these new technologies to change your playstyle a little. Quite a wonderful twist on your usual RTS format. All in all, a very solid game. I'm happy to sink a good few hours into it at any given point, and I hope the developers continue to do the same, because this is a gem.
I play many RTS space games and i like that one a bit more i mean homeworld is still my nr one but this one is close to get to the nr1 place of my favurit space rts
Solid game, its pretty good but a few issues below. I do think this game really needs a game mode with progression to really push it forward. changing camera rotation key from MMB does not work ui is too small crackling audio noises saving game doesn't seem to work all the time, couldn't load back into a save during a story mission needs more compelling game modes to feel like going after the loot unlocks, game mode with progression considering how many ship hulls there are, would be nice if there were more ways to unlock them constantly.
This game has so much to offer just needs some more modes and mods and it would be up there with games like star wars empire at war
He tenido que devolver el juego. Se me bloqueaba el juego, cuando utilizaba algunas teclas. No pasé del tutorial. Una pena, los gráficos estaban bien y el método no era complicado. Encima tiene mods que me interesaban ...
Stellar Warfare, Red Alert’ın üs kurma dinamiklerini Homeworld’ün 3 boyutlu derinliğiyle harika harmanlamış. Oyunun en can alıcı noktası kesinlikle Ship Editor. Hazır gemileri kullanmak yerine kendi savaş gemilerinizi tasarlamak stratejik derinliği bambaşka bir seviyeye taşıyor. Tek kişi tarafından geliştirilmiş olması ise takdire şayan. Oyunun mekaniklerini, gemi sınıflarını ve tasarım detaylarını merak edenler için hazırladığım kapsamlı "Entropik Analiz" videoma buradan ulaşabilirsiniz: https://youtu.be/uPGn5uPx3-0
跟红警很像,但是更难玩,3D空间,画质很好看
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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