
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $228.9K — a different platform, not this one.
Classic style RTS with ship customization and complete 3D space movement. A self-funded and published passion project inspired by RTS games such as Red Alert, Homeworld and Supreme Commander. Find loot, compose your fleet and use it to face off against other players or the AI in this unique sci-fi experience! Gameplay Build an economy, build a base, capture space stations and spawn units to fight the enemy. Stellar Warfare plays very similar to how Red Alert used to play, but with tons of building and unit options! Loot items to improve ships Enemies you destroy occasionally drop blueprints for ship frames, weapons or modules. You can use these to modify your units and compose a fleet to defeat your opponents with. These units can then be bought in-game like you would in a traditional RTS. The big difference is that these units are tailored to your own play-style. Fast raiders, tanky bruisers, building killing sneaky units or swarms of small ships are all possible! There are currently 60 ship frames, 50 weapons and 25 modules to find which result in over a million possible combinations! Basebuilding Power-plants, refineries, turrets, resource enhancers, artillery buildings, repair stations and many more. Choose from over 40 buildings to place & 5 different neutral buildings to capture. Features Singleplayer wave defense, campaignette, base assault and skirmish Multiplayer skirmish and battle royale Coop wave defense (added by community request) Resource collecting Base building Physics based projectiles Full 3D space to build and move in Ship customization (add your own modules and weapons) Over 200 ships, weapons and modules in total Resource buildings that can be captured Smooth and intuitive combat controls
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.99−50% | 8ratings | 58% | — | not modelled |
| $19.99 | 432reviews | 83% | — | $228.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 64 | 80% | $21.99 | |
| — | 113 | 80% | $19.99 | |
| — | 66 | 72% | $1.49 | |
| — | 34 | 78% | $16.25 | |
| — | 51 | 84% | $13.49 | |
| — | 208 | 84% | $9.99 |