
Steel Division: Normandy is a tactical real-time strategy (RTS) game that pits players against AI enemies in a single-player campaign -- or against several opponents in massive 10-on-10 multiplayer battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 12 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度超高,需要多次尝试,游戏很不错,不过学习时间比较长. 战役都很难,要反复试错,不过策略性真的很高
Update April 2025-I re-installed SD BFN after some time away playing Combat Mission. I have really enjoyed playing this again. To get more of a Combat Mission feel I play on 'slow' with lots of pausing and I use battle groups which are quite small on both sides. This allows me to keep pace with the action and not feel like the game is getting away from me. I have now played nearly 60 hours and would definitely recommend. It may not be as detailed as Combat Mission but played this way it is just as much fun in my opinion. Also, it looks so good (now playing on a 4060Ti on 'insane' preset) and I love watching replays and zooming in. I have had some really challenging battles with 5 or 6 Shermans with supporting infantry etc going up against a similar number of AI Pz 4s and Panthers. Great fun and highly recommended especially now it can be purchased for a bargain price. Fun and challenging tactical PC wargame. Looks really good and runs well, even on my older machine. I have a 1050Ti and have set the graphics pre set to 'High'. According to the FPS counter I'm only getting around 30-50 FPS but it looks good and runs really smoothly so I'm not noticing a 'low' framerate. I was going to buy one of the combat mission titles but I wanted a better looking game that supports widescreen. This is a good balance between authenticity and playability. I've really enjoyed it so far and look forward to many more hours.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is at least worth of trying but not worth of its price. War is madness but the battlefield is frustrating in the Steel Division: Normandy 44. Every unit has stress meter that fills when they encounter the enemy. Mechanically, tanks are done right and well balanced. However combined arms warfare is lacking. The rifle fire causes tank crews to panic and flee from the battlefield. Fleeing troops act suicidal and tend to run towards the enemy that is firing them or even in to fire caused by the incendiary weapons. Aerial bombardment is very ineffective towards ground targets, tanks can not be killed with the bombs but they panic. As tanks and aeroplanes are useless as they tend to panic or have useless weapons the ground infantry is kind of overpowered, The game UI is very clunky. Battlegroup selection screens have unskippable information. Unit selection is hard during the battle. Units are unresponsive to commands. It is common that the guns are pointed to the wrong direction and units get wiped out by the enemy as you can not do anything about it. AI of the friendly troops is very random, sometimes troops stop to fire at the enemy, sometimes you have to order troops to respond to the enemy fire, I recon that AI rules of behavior are very limited. Furthermore, path finding is difficult as the troops always prefer the fastest route and tend to break out from their cover even if they are advancing under the enemy fire. I hope they get it right in the Steel Division 2. This game is kind of half baked but has some good elements that could be fixed in the game development.
C'est fait par les mêmes qui ont fait la série des wargame. Donc, c'est très ressemblant. Large map de bataille de plusieurs kilomètres. Des centaines d'unités qu'on gère au niveau stratégique. Aviation et artillerie hors map. Troupes avec un système de moral et des munitions limités. Les principales nouveauté étant le système de "phase de bataille" qui doit guider l'élaboration de votre deck. Par exemple, on peut décider de ne pas avoir certaines unités en début de partie, pour en avoir plus pendant la phase suivante. Ou vice versa. Vous donnant accès à de puissants chars dès début. Mais, vous mettant en difficulté dans le late game. L'autre différence étant un système de contrôle de la map. Par exemple, en avançant on augmente la quantité de map qu'on maîtrise et ça vous permet de gagner des points. On peut encercler les troupes adverses qui vont presque immédiatement se rendre si elles sont coupées de leur territoire. Les devs ont essayé d'intégrer un petit côté "authentique" au jeu. Les différentes divisions ont des points forts et faibles inspirés de leur contre partie Irl. Véhicules d'époque. Les maps sont plutot bien faite, j'ai cru comprendre que certaines étaient faites à partir de photos réelles et de plans d'époque. Donc, on a la fameuse Pegasus Bridge et ses alentours. Et je confirme que le pont est ressemblant au vrai. Ainsi que la célèbre église de Sainte-mère-église. Parmi les principaux défaut, on a un multi qui n'est pas toujours très équilibré. Les joueurs vont évidement pas "jouer le jeu à la loyal" et faire build de pref le plus OP possible. Certains blindés (König Tiger) sont peut-être comme en vrai : extrêmement coriaces et dotés d'une puissance de feu dévastatrice, mais sont une plaie en multi contre un bon joueur qui sais comment les préserver tout en les spammant... Perso je ressent plus de plaisir en jouant en solo. L'ia est un peu moyenne mais à moins tendence à abuser des défauts du gameplay. Et j'aime surtout le côté historique du jeu. C'est un peu comme le jeu "post scriptum", mais j'observe la bataille vue du ciel, plutôt qu'être en milieu des explosions !
I get to advance.
Крутая игра тут можно за русских казаков убивакать пендосов фашистких Синг кампания проходима только если умный русский, а не шпион с госдепа фашистого ++++++ нету фашистов из спэрмзии чина чона как в ред сраконе и есть русские бойцухи ееще +++++++ это что нету калловых хп у техники как в варгеях Если умный то бирякай эту русскую игру а не тупый варгеймы
Joe Biden tells nation: 'You can't love your country only when you win' November 8, 2024, 12:50 AM You cannot saying "It is an alt history game" when the spiting Sweden sovereign territory land MOD is deleted by the forum regulator. If you guys have guts, why not go to Ukraine in the real life and fight for FREEDOM and maintain DEMOCRACY WORLD? "Russia is too strong." the atmosphere became so cheerful when Jim Hacker answered. <Yes, Prime Minister> 拜登说:你不能只在赢的时候爱你的国家。 你不能在分裂瑞典主权MOD被版主删除的时候说“这是一款非历史性游戏。” 如果你们真有胆量,为什么不在现实生活中去乌克兰为自由民主世界奋斗呢? 吉姆哈克回答道:“俄国人太强了。”,房间里的气氛突然变得欢快起来。
♥♥♥♥ game and developer.
nice game !
not bad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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