
Steel Division: Normandy is a tactical real-time strategy (RTS) game that pits players against AI enemies in a single-player campaign -- or against several opponents in massive 10-on-10 multiplayer battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 12 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's alright, but it feels too arcadey. I personally prefer more realistic games like Call to Arms: Gates of Hell.
I'm writing a quick review to take to task the blithering drivel currently being spewed by kids that blast a game they know nothing about, after playing it for 20 minutes. This is a great game not a good game. Yes the AI will shoot through windows and nail you the moment you enter the range of a tank or AT gun - so what. This game was meant for human competition play and it's fantastic. Everyone wants INSTANT gratification of their little game and has no patience for watching well planned tactics rewarded. If you're a lightweight or cupcake, stick to some comical FPS with crazy avatars. If you appreciate well a well developed game, then give this one a try. I will say the sucessor Steel Division 2 is easier to play and is strictly Eastern Front. It is also a fantastic game worth your time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a Great Game and Players need to return to it more often. After playing SD2 for three years it is a nice change back. Kudos to Vulcan for posting some recent vids! im analysing my Decks from a more game mature prospective, and finding a lot to change!. Come on guys lets get some 10 x 10 factory fights again!
i said gg 5 times and now im banned from playing this stupid game for 72 hours come on game, get your priorities right
Для тых, хто любіць вельмі напружаны геймплэй, але, як я ведаю, з мультыплеерам усё не зусім добра, але прайсці кампанію можна, гэта даволі цікава.
why do tanks win engagements with anti-tank guns literally every single time? even big anti tank guns just bounce off, give absolutely no suppression, and then the tank fires a shot that lands 20 metres away from the crew but they all immediately get "pinned down" and the tank just slaughters them. another thing that's inexcusable is how broken the "fall back" mechanic is, units that are in buildings that are given the order to fall back just stand outside the building at the enterence in this endless loop of being "pinned down" and "falling back" but never actually ♥♥♥♥♥♥♥ moving anywhere. you think it doesn't matter? what about when it's your most valuable unit? just sitting there, eating ♥♥♥♥ being shoveled into its mouth literally unable to do anything. what about when it costs a battle you just spent a good 2 hours in? the last few hours i just played have been a genuine test of my sanity and i'm probably never going to play this again, thanks
Just isnt fun... every mission is a rush with super limited time, like 30 minutes or less to complete! However, as i have not looked at the comments, maybe this game really shines in multiplayer IDK. For some reason it really bothers me when a Ju87 drops a 500ib bomb on a Sherman and it takes like 5% health loss or your planes see the enemy right up till its time to attacked and then some how they always disappear and you have to go around, while they are shooting at you haha
This game is somewhat good except for the fact you have to have your brain work 24/7 when playing this game. You literally cannot take a break with the ai in this game. Once you move one unit to attack theirs, they've already destroyed the units that you have on the other side of the map. Would not recommend unless you're seeking a brain aneurysm.
玩了这个游戏后,我终于知道为什么俄罗斯和乌克兰打了这么久
好家伙,钢4的玩家的差评都打到这了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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