
Steamburg is an award-winning puzzle adventure game with story exploration elements and unique gameplay. Professor Vincent Moore fights a robot invasion. He is unarmed so he must be really smart. After destroying robots he can explore locations to find and rescue his fiancée.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 52reviews | 48% | — | $8.8K |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Spiel startet mit einem schwarzen Bildschirm und das wars. Ich hab Verschiedenes versucht (u.a. Firewall abgeschaltet) aber es ändert sich nichts, das Spiel will nicht starten. Und das Forum ist tot. Habs nach 8 Monaten auf Windows 10 zum Laufen gebracht. Die Bewertung ändert sich aber nicht, da das Spiel nicht wirklich gut ist. Die Steuerung geht ja mal gar nicht: Die Figur ist unglaublich träge, Bomben wirft man per Wisch-Steuerung,... zu mehr kam ich nicht, da ich die Lust so schnell verlor, wie mein Leben. Wirkt alles sehr langweilig, da hilft auch nicht das Steampunk-Setting und die guten Synchronsprecher.
Steamburg, developed by Telehorse and published by M.INDIE, is a steampunk puzzle-adventure that blends atmospheric storytelling with methodical, strategy-driven gameplay. Set in a city overrun by hostile mechanical constructs, the game follows Professor Vincent Cornelius Moore, a brilliant but physically vulnerable scientist who must navigate the ruins of Steamburg in search of his missing fiancée. Rather than presenting a traditional action-oriented experience, Steamburg builds its identity around tension, vulnerability, and careful planning. From the outset, it is clear that this is not a power fantasy; the protagonist is not a soldier or a warrior, but an intellectual forced to survive in a city that has turned against its inhabitants. The central gameplay mechanic revolves around avoidance and indirect confrontation. Vincent carries no conventional weaponry and cannot defeat enemies through brute force. Instead, he relies on small electric bombs capable of temporarily stunning or redirecting enemy robots. These devices serve as distractions rather than lethal tools, encouraging players to manipulate the environment rather than dominate it. Many encounters require luring mechanical pursuers into environmental hazards such as Tesla coils, where they can be destroyed. This creates a puzzle-like structure within each level, as players must assess patrol patterns, time movements carefully, and anticipate how enemies will respond. The challenge lies not in reflex-based combat but in spatial awareness and foresight. As the game progresses, the difficulty curve becomes more demanding. Early stages gently introduce mechanics, allowing players to understand how robots react to sound and movement. Later levels introduce multiple enemy types, tighter corridors, and increasingly complex layouts that demand precise planning. Aerial drones and faster-moving machines add layers of pressure, forcing players to adapt strategies rather than rely on a single approach. The pacing is deliberate, and while some may find the movement somewhat measured, this slower tempo reinforces the sense of vulnerability. Every step carries weight, and every mistake can quickly escalate into a dangerous situation. Narrative is one of Steamburg’s defining strengths. The story unfolds through environmental storytelling, written notes, and voice-over segments that reveal Vincent’s past and his relationship with his fiancée. These narrative fragments provide emotional context to what might otherwise feel like abstract puzzle stages. The sense of personal loss and determination adds depth to the professor’s journey, transforming it from a mechanical survival challenge into a character-driven experience. The voice acting adds gravitas to key moments, grounding the steampunk setting in human emotion. The soundtrack further enhances the atmosphere, using moody compositions to evoke both melancholy and quiet resilience. Visually, Steamburg embraces a stylized isometric perspective that highlights its steampunk aesthetic. Industrial architecture, brass machinery, and flickering electric elements dominate the environments, creating a cohesive and immersive world. The city feels desolate yet intricate, as if frozen in the aftermath of catastrophe. While character animations are functional rather than elaborate, the environmental design carries much of the visual storytelling. Lighting and shadow play contribute to the oppressive tone, reinforcing the feeling that the protagonist is navigating a hostile and unstable world. That said, Steamburg is not without flaws. Player reception has been mixed, often citing issues with pacing, responsiveness, and occasional clunkiness in movement. The deliberate control scheme, while thematically appropriate, can sometimes feel stiff, especially during high-pressure sequences. For players expecting a fluid action-adventure, this design choice may feel limiting. Additionally, the repetition of similar puzzle structures across levels may reduce long-term engagement for those seeking more mechanical variety. The game’s ambition in blending narrative depth with puzzle mechanics sometimes exceeds the smoothness of its execution. Despite these shortcomings, Steamburg remains an earnest and artistically ambitious indie project. It prioritizes mood, storytelling, and intellectual challenge over spectacle or high-speed action. Its commitment to portraying a vulnerable protagonist navigating a mechanized nightmare gives it a distinct identity within the puzzle-adventure genre. For players who appreciate slower-paced, atmospheric experiences and enjoy solving environmental challenges through strategic thinking, Steamburg offers a unique journey through a beautifully crafted steampunk world. While it may not appeal to everyone, it stands as a thoughtful and character-focused adventure that values tension, emotion, and careful design over conventional thrills. Rating: 5/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Logical part is good, but the ,,energy drop style"...
我感觉还可以
I should have known better than to have got this game... by the store page it looked very interesting but also rather... chincy, but I wanted to give it a chance. I got it one sale for a dollar and that's the only reason I hadn't asked for a refund sooner; I can't imagine paying $10 for it I would have been so upset. I have tried to play it a few times but just got frustrated, and now I just want my dollar and six cents back and I never want to see this game again. It is a beautiful game aesthetically speaking and has an interesting storyline, but the controls are not very good and it is very difficult to move around, stay alive, and often just to figure out what to do to complete a level.
Creepy steampunk game !!!
这地图设置的跟迷宫似的,怪还多,我路痴属实接受不了。
Jugabilidad: simple, facil y repetitiva Estetica: simple y desaprovechada 10€??? Y lo de la camara ya ni te cuento que por una parte del mapa, soy incapaz de ver nada y la estetica que le han dado no ayuda a resolver este problema.
this game is so bad
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 20.8K | 95% | $19.99 | |
| $2.8M | 5.8K | 97% | $14.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $1.8M | 7.6K | 97% | $14.99 | |
| $1.6M | 21K | 98% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8K | 52 | 96% | $9.99 | |
| $8.8K | 145 | 67% | $1.99 | |
| $8.8K | 137 | 73% | $2.99 | |
| $8.7K | 90 | 43% | $5.99 | |
| $8.8K | 88 | 82% | $3.99 | |
| $8.8K | 88 | 68% | $3.99 |