
Stay Out - is a MMORPG with shooter elements, based on spirit of “stalking” - an urban exploration, searching and exploring mysterious, abandoned and forgotten by humanity pieces of our planet.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Stay Out is a multiplayer role-playing game with shooter elements, immersing you in a dark and mysterious world where the spirit of stalkerism reigns. Here you will find abandoned territories full of dangers, mysteries and abnormal phenomena that defy nature itself. In this world, the deadliest threats come not only from anomalies or mutants, but also from people like you - desperate, hungry and unscrupulous.
The Alienation Zone is not just a place, but a living, breathing organism with its own laws. Abandoned cities, secret laboratories, military bases and contaminated wastelands hide not only deadly threats, but also rare artifacts that can change your fate.
Survival in Extreme Conditions - Fight hunger, thirst, radiation, and disease. Beware of other players for whom you're an extra mouth, an unwanted witness, or just easy prey.
Anomalies and Artifacts - Explore dangerous zones where the usual laws of physics are broken. Hunt for rare artifacts, but remember: anomalies do not forgive mistakes.
Mutants and Mysterious Life Forms - Meet creatures born from unexplained phenomena. Some will hunt you down, others will become part of mysteries yet unsolved.
Character Development - Create a unique stalker by choosing your path: lone explorer, mercenary, merchant or faction leader.
PvP and Interaction - Trust only those who deserve it. In the Zone, you can team up for survival or fight for valuable resources - it all depends on your decisions.
PvE and Fighting the Zone itself - Infiltrate abandoned bunkers and scientific complexes where valuable artifacts and items are stored, destroy dangerous creatures to obtain rare resources and materials for crafting. Risk your life by mining unique artifacts in the epicenters of deadly anomalies.
Economy and Trade - Rare trophies, weapons and gear become currency in this brutal world. Learn how to find bargains or take your loot by force.
Crafting and Modification - Find and improve weapons, find the right armor and gear, to increase your chances of survival you'll have to cook food and create medicines. Every item you create and find is another step towards survival in the world of Stay Out.
Bases and Shelters - Team up and take over bases, but be prepared to defend them from other players and the threats of the Zone.
Events and Disasters - Mutant invasions and sudden abnormal activity will make each of your stints in the game unique.
Stay Out isn't just a game. It's a challenge.
Will you dare to look beyond the edge of the unknown? Can you survive where others have already perished?
The world of the Zone awaits its heroes... and its victims.
Genres
Stats
Languages: English, Russian*, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game sucks so much
игра как сталкер
Lo que más me gusta es que el progreso no se siente completamente automático, tienes que aprender qué llevar, cuándo arriesgarte y cuándo cambiar de ruta, y poco a poco empiezas a jugar de una manera mucho más consciente, eso hace que las sesiones largas no se sientan tan repetitivas
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 189K | 79% | Free | |
| — | 0 | — | — | |
| $0 | 25.4K | 42% | Free | |
| — | 3.9K | 42% | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $2.2M | 10.2K | 62% | $9.99 |
Hours played at review time, across 794 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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What I appreciate most is that the game doesn't require every session to be productive in the same way, sometimes I focus on progression, sometimes I explore and sometimes I just wander around with no strict goal and still have a good time
I came mostly for the combat but ended up staying for the exploration, there is something satisfying about learning the map well enough to create your own routes and knowing which places are worth checking
我很喜欢游戏里的探索感,地图很大,而且玩久以后还是会发现以前没有注意到的路线和地方,这让每次出发都有一点期待
The progression is probably my favorite part because you can actually feel the difference between being new and knowing what you're doing, eventually you stop wasting resources, plan your trips better and start making decisions without second guessing everything
хорошая
I really enjoy the little decisions, what to take, what to leave behind, whether to keep going or turn back, none of them seem huge on their own but together they make every trip feel different
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.