
Get ready for a thrilling underwater adventure with classic point-and-click gameplay. Explore with three characters simultaneously. Featuring atmospheric isometric graphics, rendered video, and a soundtrack by Mark Morgan, BONE TOTEM takes you on a journey to hidden places deep below the waves...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 2.7Kreviews | 93% | — | $765.3K |
| $7.99−60% | 279ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有卡 有成就 没中文
good game
STASIS: Bone Totem è un'occasione sprecata tra noia e scelte di design alquanto discutibili. Il confronto con il passato è impietoso, il primo capitolo della saga rimane imbattibile. Quel capostipite era un gioiello di sintesi e tensione, e sarebbe bastato seguire solo quella formula per fare centro. Questo seguito, invece, cerca di strafare e finisce per rovinare quanto di buono era stato costruito all'inizio. La storia parte con ottimi presupposti. Le prime ore di gioco sono incredibilmente interessanti, intriganti e capaci di catturare l'attenzione grazie a un'atmosfera horror fantascientifica davvero ben riuscita. La tensione si avverte sin da subito e la voglia di scoprire i segreti della base sotterranea è forte. Il problema principale sorge con l'avanzare dell'avventura. Non appena entrano in scena i numerosi personaggi secondari, la trama si sfilaccia e si perde progressivamente il filo finchè non si capisce quale sarà l'epilogo di tutto. La narrazione si impantana in una quantità industriale di dialoghi prolissi, scritti in modo ridondante, che non aggiungono nulla all'esperienza e che si potevano tranquillamente tagliare per mantenere alto il ritmo. L'inventario condiviso a distanza tra i personaggi è una scelta di design palesemente forzata e irrealistica, usata solo come pretesto per la risoluzione degli enigmi. Questo continuo "scambio di oggetti" virtuale si trasforma presto in un frustrante picco di noia da pixel hunting, che spezza completamente l'immersione. In conclusione, ha un'ottima atmosfera visiva e un buon incipit, ma affoga in una narrazione logorroica e in dinamiche di gioco vecchio stile che mettono a dura prova la pazienza del giocatore facendoti sperare di finirlo il prima possibile.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Turkish, Japanese, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
| $9.99−50% |
| 234ratings |
| 89% |
| — |
| not modelled |
| $19.99 | 103ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bueno a lo vieja escuela , te pone a pensar bastante en ocasiones te veras tentado a buscar ayuda en internet pero no hace falta el juego luego de un tiempo te puede dar pistas extras para que puedas resolver el problema
J’ai préféré le premier, mais cette suite propose un gameplay assez différent. Ici, on alterne entre trois personnages répartis à différents endroits d’un immense complexe. Chacun dispose de capacités qui lui sont propres, et qu’il faut mettre à profit en échangeant des objets d’inventaire entre les personnages afin de progresser dans le jeu. Si j’ai globalement apprécié l’expérience, aussi bien au niveau du gameplay que de l’ambiance, j’ai trouvé Bone Totem trop axé sur les dialogues et l’histoire personnelle des personnages, qui ne présente finalement que peu d’intérêt. Le dernier quart du jeu introduit notamment de nouveaux participants aux dialogues qui ne font qu’alourdir le contenu sans réellement y apporter quoi que ce soit. La qualité de l’écriture est également assez problématique. D’un côté, on retrouve beaucoup de journaux de bord et des descriptions des lieux très détaillées, qui contribuent plutôt bien à l’ambiance et à la construction de l’univers. De l’autre, les dialogues sont souvent redondants, voire ennuyeux, entre des personnages dont les traits de personnalité semblent avoir été simplifiés au maximum par une écriture assez paresseuse. Bref, là où le premier Stasis était peut-être trop avare en conversations, Bone Totem tombe dans l’excès inverse. À force de vouloir développer ses personnages et multiplier les dialogues, le jeu finit par devenir beaucoup trop bavard, au point de me gâcher une partie du plaisir vers la fin de l’aventure.
Great game.
Cool story bros
Very interesting story. Dark, atmospheric game. Some puzzles were too hard, but following a guide when I got stuck allowed me to make it to the end. Fan of the studio that made the game now
This was the first ever point-and-click game I beat without a guide. For me (a total dumbass) it was tricky, but not so hard I felt the solutions were impossible. The story and art are fantastic and really get you immersed in the world, and the puzzles are satisfying. I highly recommend this one.
cool
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $765.4K | 1.5K | 90% | $19.99 | |
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