
Starship Troopers: Extermination is an up to 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
Up to 16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 29.7Kreviews | 81% | — | $23M |
| $34.99 | 2.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um misto de diversão e frustação. A frustação fica por conta da jogabilidade amarrada e mal fluida. É um jogo de FPS mas pode ser confundido facilmente com RPG se considerar o tempo que leva pra recarregar armas, trocar de arma primária para secundária e etc. Para executar uma ação o player tem que apontar perfeitamente para o alvo e esperar que o equipamento esteja pronto para que funcione corretamente. Você também não pode antecipar um movimento ou comando pois isso vai lhe custa caro. Mas o mais frustrante é, não importa tua placa de vídeo ou como estão as configurações de vídeo, vai lagar e vai ter queda de FPS. Isso é aleatório, haverá campanhas que tudo correrá bem, outras não. A diversão fica por conta de mapas extensos, quantidade absurda de inimigos, bons gráficos quando tudo corre bem. Se vc gosta de dificuldade saiba que o joga também tem de easy a hard e tudo bem. Mas a maior dificuldade aqui é que o jogo de modo geral joga contra você. Jogue e vai entender. A mix of fun and frustration. The frustration comes from the clunky and sluggish gameplay. It's an FPS, but it could easily be mistaken for an RPG considering how long it takes to reload, switch from primary to secondary weapons, and so on. To perform an action, the player has to aim perfectly at the target and wait for the equipment to be ready for it to work properly. You also can't queue up a movement or command, as that will cost you dearly. But the most frustrating part is that no matter your graphics card or video settings, it’s going to lag and the FPS will drop. It's random—there will be campaigns where everything runs smoothly, and others where it doesn't. The fun comes from the massive maps, the absurd amount of enemies, and the good graphics when everything is working well. If you like a challenge, the game offers everything from easy to hard. But the biggest challenge here is that, overall, the game itself plays against you. Play it and you'll see what I mean.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GG
es bockt sich extrem , wer lust auf bugs schlachten hat ist hier richtig :D
Engagez vous ! (Join up !) This is what we want skymarshal developpers, new content, dlc acquired and mission accepted
top game weiß nicht wieso andere sich aufregen
Играл только в одиночную игру, и скажу так. Отвратительно. Ужасная постановка миссий в плане количества жуков, постоянного бега по одинаковым локациям и одни и те же задания. Еще плохо, что трупы жуков вовсе не исчезают, из-за чего можно где-нибудь застрять. Поведение жуков в некоторых моментах казалось совсем странным - стреляешь ему в лоб, а он стоит на месте и "ест" патроны. Например, на Тигре. Возможно мультиплеер хорош, но одиночная игра - полная фигня и скукота.
Alright i liked the game - i've seen plenty of people complaining and it almost put me off entirely. But i decided to go for it. Game ran fine on my specs, epic settings no lag; Crossplay enabled, i found an easy difficulty match in a minute; Joined, picked whatever loadout seemed cooler; Gameplay is simple enough = aim, shoot - reload; Enemy corpses stay forever - while impressive, it sures feels VERY confusing making out what's alive and what isn't, when there are plenty of bugs everywhere; Everybody sticks together, which is cool; Plenty of visual indicators, that while helpful, gets quite distracting: 'ammo', players 'ping', enemies silhouette because of some players sensor ability, objective marker, etc etc. Felt very distracting; When base building (everybody is allowed to build), it gets quite more confusing, someone accidentally boxed me inside heavy walls that i had no way to jump out - so i had to deconstruct the wall and rebuild it from the other side (this happened twice, falling inside some horribly placed walls people built; The base building aspect is really cool - it just gets messy since everybody is allowed to build; The match i played was: go inside cave, clear position and defend - run to next position, do the same - repair some generators - run to next position, clear and defend. Now it's last wave, build a base and defend for 10min - done. Now run to the evacuation and no respawns allowed. It was pretty fast, we beat the match in like 25 min. Also: there is no excuse not to develop bots for offline/solo play for a horde mode. I feel like this game is simple enough and on an engine that would easily accept some sort of AI bot development to play solo or coop with a friend (especially since the game already features AI bots on the offline campaign/tutorial, that while dumb, could use some tweaks to be slightly useful). And the game system for horde mode is perfect, in my opinion: Drop in, build the HQ, build extractors, manually grab the extractors and drop it on HQ, use these resources to build walls, turrets, ammo deposits, etc. and keep on surviving for long enough.
Если вы читали книгу, то эта игра вам скорее всего вам не понравится, уж слишком далеко ушла ат сюжета оригинала, но если вы смотрели фильм и вам он понравился, она вам определённо зайбёт. Любителям же книги рекомендую Хелдайверс. Теперь, что касается Космического или как его перевели у нас «звёздного» Десанта: Игра сделана в стиле фильма за некоторыми маленькими допущениями (по типу забрал на шлемах или реактивных ранцев). Жуков много, жуки разные, исходя из комментариев раньше у них были проблемы с ИИ, сейчас таких проблем не замечал. Оружия не то чтобы очень много, но и в фильме его разнообразие было не велико. Все ключевые пушки есть, их можно красить и модернизировать. У некоторых классов есть уникальные. В игре 6 классов пехотинцев (Тяжеловес, Гранатомётчик, Снайпер, Скаут, Инженер, Медик), у всех свои уникальные навыки и ± уникальное оружие, у всех кстати есть 1 и 2 версия Мариты. Оружие можно прокачивать, меняя тип боеприпасов, модули, прицелы. Настроек не так много, но под себя приспособить можно. Структура команд как во втором Батлфронте. 5 команд по 4 человека, но в сумме не больше 16. У всех одна цель, но группа может проголосовать за смену побочного задания (Например вместо доставки материалов на ликвидацию жуков) Количество локаций, миссий и целей среднее. Их не совсем мало, но и не сказать, что разнообразные. Разработчики игру пока не бросили, может чего и добавят ещё. В игре есть донат, но он только косметический, донатных пушек нет. Что могу сказать в заключение: Игра мне понравилась, для такого косого как я стрелять в больших жуков удовольствие, они роятся, идут стеной, так-что просто стреляя в направлении в кого-то да попадёшь. Это не КС, в которой команды сражаются друг с другом, тут решает кооперация. Надеюсь игра не загнётся и будет развиваться и дальше. И кстати... Я настоящий гражданин и я выполняю свой долг!
I wasn't able to play on release, so my impression is after a year or so of additions. Sort-of like Darktide, it's really fun to hop on for a match or two, and when the mutators join just right, you can have some crazy matches that make you feel really accomplished when you finish them. You get to use a bunch of equipment from all over the films, designed and modified so they actually make sense and aren't just movie props. You get to face off against the familiar arachnids and a lot of new ones, which fit well with the base aesthetic. You can even build bases and outposts as a team, which I last remembered was a major feature in the Ace of Spades alpha, and hasn't been in much since. Performance, at least on medium settings for me, is pretty good. The main problems come when you're placed on a server with people from other regions like Asia, which is when rubberbanding starts becoming an issue. Unlike other horde shooters, having a bajillion bugs on screen doesn't cause a performance hit, but things like enemy count and enemy corpse count, I think, compound with latency to cause real issues at the later portions of a match. My only real complaint is the weapon XP is REALLY grindy. The best way to deal with it is playing the weird pseudo-campaign/tutorial which gives out a ton of XP at the later "levels," but honestly, other than Casper Van Dien's voice lines, it's not worth playing through for any fun. Stick with multiplayer, I've heard Horde mode is good for XP grinding.
Мне игра понравилась, хотя есть и недостатки. Постараюсь вам всё рассказать: В игре оружия мало, и у каждого класса оно своё. На момент написания этого комментария классов в игре 6. Есть пару видов основного оружия которое можно назвать универсальным "это штурмовая винтовка Мориарти, и ещё последующая модель Мориарти 2". И если вы "одно" оружие прокачаете за другой класс , то за новый класс оно уже будет доступно с улучшениями. Так же при прокачке "основного" оружия определённого класса бойца (если вы вкачаете оружие до конца) то оно будет доступно и другим классам. Другими словами огнемёт инженера сможет использовать Медик, а снайперка снайпера (сори за каламбур) можно вооружить гренадёра. Так же есть способности именуемые в игре как "предметы" - они уникальны для каждого класса бойца. Гранаты тоже как способности и есть только 1 граната которая универсальна и остальные строго под каждый класс. Есть "пассивки" в игре: Есть классовые (только под определённый класс бойцов) а есть универсальные для всех (и универсальны для всех) бойцов. Как я понял после крупных ивентов универсальные "пассивки" добавляются. А теперь о недостатках: 1. Онлайн есть - но он маленький. Я люблю играть в режиме "Роя" (кстати режимов тут 6 штук) но жду по 3+ минут. 2. Перевод корявый - но играть можно и в принципе всё понятно. 3. Пинг иногда страшный. Сервер у меня стоит "Европа 2", ещё есть США (центральная, западная и северная по отдельности) и Юго-Восточная Азия. Пинг это единственное что мне тут не нравится. Отдельно я помечу про графику: Графике не современная, я бы сказал что она больше под конец 2008г :). В данном случаи есть куда расти но и плюсы есть: Слабые ПК её потянут спокойно. В итоге вас ждёт бойня с ещё 15 людьми как вы где трупы врагов не исчезают просто так и где каждый нужен без исключения. Жуки тут прут отовсюду (по крайне мере в режиме Роя) и если 1 сторона пропустит пострадают все без исключения. АФКшников я тут не видел все играют, вылеты вам не грозят (так как для ПК это игра легка). Стрелять можно и нужно. Для фанатов вселенной (я не являюсь фанатом но знаю лор): Звёздный десант: Истребление - это игра одна из лучший. Тут реально героем может быть каждый. Детали по лору тут очень сильно видны. Можно быть оператором прямо в бою (вы будите с камерой бегать), начальная заставка под каждую миссию про" Героев федерации" в лице звездного десанта, + вы можете управлять роботами (условия читайте в режиме). Короче всё для вас. Жду 2 вещи: Уменьшение пингов (я в Москве) + жду класса "псайкера" как в фильме Звёздный десант 2.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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