
Starship Troopers: Extermination is an up to 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
Up to 16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.4Kreviews | 79% | — | $23M |
| $34.99 | 2.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego que refleja el ambiente de la pelicula, divertido y jugable
Блин, буквально вчера пересмотрел оригинал 1997 года и игра прям хорошо зашла после просмотра) Игра не без косяков (оптимизация пресловутая и другая мелочь - вроде обрывистые звуки выстрелов очередями, оружие, которое в стенку "заходит ), сделана для ценителей франшизы видимо от ценителей франшизы. навевает сравнение с Robocop Rogue Сity. По скидке, на пару вечеров с редким возвращением, под настроение, вполне подойдет.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топ игра
重火力也没有,空袭也没有,拿把破枪怎么打
希望更新内容的进度,再快一点,因为这种纯PVE的类型,玩就容易厌倦了,多更新的东西。
mother ♥♥♥♥♥♥♥ good
Per la Federazione.
The single player campaign can be replay but doesn't give as much experience points.
cartoon slop how do you make a game 10x worse than it was at launch
Less a review but more of a wishlist that I hope the developers see. Overall, technical performance could be better, I frequently encounter stuttering a matches disconnecting, and theres not a lot of content overall, but, I think the gameplay overall is fun and is a perfect game that mixes bug horde shooter with cooperative operations. This game has a lot of potential and I want to see it succeed. Heres my list of stuff I wish to see added or fixed: * More weapons: I know everybody plays this game to gun down bugs with the morita but it wouldnt hurt to have other weapons or even new ones available. Some being class exclusive does suck but I can appreciate that maxing out a weapon unlocks them for all classes. I'd just like a few more options, and for gods sakes some buffs to the Mk II Morita * More weapon modifications, I did have to wait a while for the under-barrel shotgun but it is so fun to use. Again i'd just like more options overall * I love the Marauder, I love how frequent they are in several missions, and they spawn very frequently. They feel and are very tanky, with a good storage of ammo and good weapon variety. My only real complaint is theyre very slow but I dont mind that too much cause they compensate everywhere else. * More bugs: Theres a good variety of enemy types that all fit a certain niche and provide variety of challenges but i'd love to see more types of bugs, even sub-types. It might be hard to balance them in a way that changes the entire gameplay loop this game has but there are only so many as there are. Personally, I'd love to see them add flying Hopper Bugs from the first movie, maybe those jumping acid spitting aphids from the Ultimate Bug War game and the chargers as well. I'd like to maybe see the Brain Bug in this game, maybe as a boss or even an entire operation, though that might be a stretch. * More Mission Types: The mission types are fun but I agree are very limiting, almost 3/5 of them involve the basebuilding mechanic, and the other two are general frustrating to play (especially Critical Strike, I am very familiar with the pain of that operation). But I do appreciate that at least the modifiers are presented up front, although once again Id just like there to be more of them per mission, maybe for the Hard ones at least. * More Planets/Maps: This ones a stretch, but I absolutely would want to see an increase in the map variety. If im not mistaken, there are two for Valaka, Boreas, and maybe Agri Prime, but X-11 only gets one, and I frankly cant tell with Sparta. The combination of few operation types, with the limited planet types, makes games feel *very* samey and repetitive. Again, I'd like a few more options of both, but at least more maps if im being realistic. I remember the introduction of Critical Strike missions introducing an entire new map type for the main three planets, but I have yet to see one for X-11 or Sparta. Even Sparta was a large event when it was introduced, it even had an entire campaign. Speaking of: * Bring back the Galactic War Meta-Game: Its been a while since Sparta, that was the last we seen of the Galactic War. Id figured we'd get one with the introduction of Marauders but evidently not. Id like to see this actually brought back with some new perks or other stuff possibly mentioned above. Overall, I like this game, but I know it can be better. In the meanwhile, I'm Doing My Part!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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