
Starship Troopers: Extermination is an up to 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
Up to 16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.4Kreviews | 79% | — | $23M |
| $34.99 | 2.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is incredibly fun. One of the most unique co-op PvE shooters out there. Well-balanced and sufficiently challenging without being unfair or impossible. The teamwork required is just enough to be fun in random groups but complex enough to be game-changing in organized ones. Do your part. Become a citizen and enlist today!
355 horas depois: metralhar inseto gigante com 15 malucos ainda é absurdamente divertido; O problema é que, às vezes, o verdadeiro chefe final é o ping sem LATAM, o FPS despencando e o jogo surtando junto com o áudio. Quando funciona, é puro Starship Troopers; quando não funciona, a Federação testa sua fé. Mesmo assim, continuo fazendo minha parte. Cidadania não se conquista reclamando.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是电影迷,所以第一次听说出了这么个游戏就决定买了。游戏绝对是个好游戏,但有些小问题.例如有时候打着打着就突然卡着不动了,又比如有时候吞子弹,榴弹枪贴脸炸不死战士虫 作为电影迷,我自然是希望游戏更还原电影(和原著以及动画),所以有以下几条意见 1,联邦英雄里出现了脑控虫,能控制人类。那既然很多地图都是原殖民地,那可不可以增添一些被控制的士兵?那将增加挑战性。当然这类事件可以只添加到困难模式中 2电影中出现过飞虫,也可以加进困难模式里 3加一些电影中的图,比如火星大气改造站可以做个虫潮模式。另外,加点城市图也挺好,比如火星城市,并且做个解救幸存者的模式 4入侵里卡尔做了不少被人类控制的虫子,在游戏里可以做成某种增援,并且给工程兵一个装置来控制 5玩这款游戏不禁让我想到战地1,二者有许多相似之处。因此我提议除现有聊天范围外,加个小队语音 6同样源自战地1,能不能加点战争巨兽,比如战舰。但这些巨兽很脆皮,比如战舰被电浆虫一炮打下来,然后坠入战场改变地形,还可以借此加个救人的支线任务 8把虫子的AI做的更聪明点,因为有时候虫子感觉挺傻的,当然做之前可要多测试几遍,别出现换了新AI后虫子出现bug的情况 当然,上述提议的一切都应建立在两大基础上 1,不破坏平衡性,既不变成人类的爽游,也不变成虫子的一味碾压(当然可以做个克兰达夫战役让玩家体验一下 2.不增加电脑负担,如果实行上述建议,一定不要在没做好优化的情况下更新
'We decided to prevent you from picking how you want your character to sound like because we want to sell the feeling of being a faceless helldi-I mean mobile-infantryperson. Oh, also here's paid dlc for customization options so the faceless sacrifice we want you to see your player-character as can look unique.' Lol. Lmao, even. Would be even funnier if it ran well!
鲨臂游戏制作团队普通且自信,就像个昨天只会1+1的小学生今天突然会乘法了然后专门发个公告炫耀他们的“技术”,我封测玩到现在,累计在这个游戏里服役超过700个小时,而时间只证明了一件事:这个游戏不过是他们的实验平台,他们根本没有能力去实现系列作品里的东西,更不想好好做一个作品致敬原作,例如动力装甲(以前画饼说过,现已证实取消开发)。ST的IP粉丝千万不要买这个游戏,更不要买DLC皮肤,这团队别的技术我没见着,捂嘴能力倒是跟国内米哈游一样有一手,你不准说这游戏哪里不好,不然就给你封了,不多说了,以后看到这个OffWorld旗下的游戏产品避雷就是了。
Эта игра - одно сплошное разочарование. Она полна несовершенства. Графика устарела, геймплей грубый, туториал однообразный, почти всё происходит не так, как ты того хочешь. Она полна багов (двусмысленно, хе-хе). Кто-то скажет что игра пытается вывезти за счет чувства ностальгии от фильмов, но тут она сильно провалилась. Где заявленные жуки-огнеметы? где расчлнёнка солдат от каждого удара жука? Почему я не чувствую опасность, как это было в фильме? Но вопреки всему мне нравится в неё играть и я не могу поставить ей низкую оценку. Любой мультиплеерный матч это вызов и погружение в серьезное противостояние горстки людей и полчища жуков. Вас будет штурмовать целый рой, вы будете под постоянным арт обстрелом, испытывая напряжение и адреналин. Вы будете мучаться от выбора сидеть вместе со всеми на базе или попытаться сделать вылазку за ресурсами с большим шансом умереть по пути. Изначально я думал, что игра будет похожа на deep rock galactic. Возможно так и есть, только масштаб побольше, ибо в сессии участвует до 16 игроков. И слаженность очень важна. Также как и придерживаться выбранной роли. Хотите знать больше? ------------------------- This game is a complete disappointment. It's full of imperfections. The graphics are outdated, the gameplay is rough, the tutorial is repetitive, and almost nothing happens the way you want it to. It's full of bugs (that's a double-edged sword, heh). Some might say the game could benefit from a sense of movie nostalgia, but here it falls flat. Where are the soldiers' bodies being chopped to pieces with every beetle strike? Why don't I feel the danger like I did in the movie? But despite everything, I enjoy playing it, and I can't give it a bad rating. Any multiplayer match is a challenge and an immersion into a serious clash between a handful of people and hordes of beetles. You'll be assaulted all night, under artillery fire, experiencing tension and adrenaline. You'll agonize over choosing a place to stay with everyone else at your base, or attempting to forage for resources with a high chance of dying along the way. Initially, I thought the game would be like a deep galaxy game. Perhaps that's true, only on a larger scale, with sessions up to 16 players. And teamwork is crucial, as is playing your chosen role. Dou you want to know more?
Hey Devs, thanks for taking our money, getting on the nearest shuttle and running away leaving us with the horde of bugs and disappointment that is this game, horrible optimisation, asking us to play days worth of game time to progress in any class, putting micortransations in before the games even finished.
Did you ever want to be a soldier in Starship Troopers fighting against Bugs? 'Cuz that's what the game is. And it does it very well.
Nice game to play with friends, splat bugs, do you want to know more?
very basic game but that's all you need great with friends can have a lot of stupid fun with I would say 100% worth the money
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12K | 44 | 77% | $16.99 | |
| $10.6K | 23 | 91% | $19.99 | |
| $6.5K | 17 | 88% | $9.99 | |
| $301 | 9 | 44% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.1M | 265.8K | 98% | $4.99 | |
| $22.8M | 27.3K | 91% | $49.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $23.2M | 22.7K | 90% | $39.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $23.3M | 117.6K | 97% | $9.99 |