
Tired of the city grind? Escape to Starsand Island and embrace the simple joys of country life! Live alongside capybaras, cats, and dogs, reel in a big catch, and explore the enchanting Moonlit Forest. Leave the hustle behind and experience the charm of this seaside paradise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17/day in the week to Aug 18 → 46.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Join the Starsand Island community and stay up to date on the latest development!
Discord: Search for "Starsand Island"
Tired of the city grind? Return to the warm embrace of Starsand Island, a radiant jewel adrift in the ocean's expanse. Enjoy a relaxed, pastoral life: hang out with adorable capybaras, cats, and dogs, celebrate bountiful catches, explore the mysterious Moonlit Forest, or simply soak up the island's natural beauty. Leave the urban rush behind and rediscover life's simple pleasures in this seaside paradise.


Live in Harmony with Nature
Grow tropical fruits and vegetables on your own farm, make lasting friends with adorable animals, and create a countryside villa on the island's terrain. Decorate cascading terrace gardens and shape the landscape. Every corner of the island is yours to explore.


Freedom to Roam
Glide along pristine coastlines on a longboard, zip through lush forests on a retro scooter, or sail to uncover the secrets of nearby islands. With a variety of vehicles, enjoy the thrill of speed or cruise the iconic coastal highway and take in the island's breathtaking scenery at your own pace.

Heartwarming Bonds with Islanders
On this close-knit island, every resident has a story to tell. Build lasting friendships through daily interactions and special quests. As your connections grow, you might even find that special someone to share your island life with.

Uncover the Island’s Mysteries
Explore the foggy depths of the island where rich mineral veins, rare treasures, and mysterious ancient ruins await. Learn and use combat skills to battle strange creatures, each encounter full of surprises you won't see coming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i bought this in early access and i thought it had incredible potential; i didn't know what they promised on kickstarter, but the game is just not complete. Early access was fine I guess, it had some fun systems and I did enjoy it, but it was empty compared to other EA titles i played (FOM for example). I expected more after 1.0, i think a lot of us did. if i could go back i wouldn't buy it, and i would encourage other people not to support this company.
I thought I knew what I was getting into, buying the game at early access with the purpose of playing on the Steam Deck. I know, small studio backed by big corpo, flat npcs, soulless world, bugs etc. But I figured I'd be happy zoning out doing nonstop crafting, muting the music and putting on some vaporwave as a form of stress relief. What I didn't account for is the pop-in, which is rather extreme on the deck. Literally witness trees and crap suddenly appearing 3-5 meters away as you walk from place to place, it was too much for me to ignore. Which is a shame because the game does look great on the oled. Seems their idea of Steam Deck "optimization" is making very aggressive LOD cuts, maybe understandable considering the hardware, and maybe this all gets much better later on when the game launches. But if you're contemplating the notion of playing this on the deck, just be advised that major pop-in comes with the territory, at least for right now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Servus zusammen, kann mich manch einem Early Access Vorredner nur anschließen Leider lag der Fokus gefühlt auf: - Der Mehrspieler muss einigermaßen laufen - Da sollten noch einige Design/Fashion Wettkämpfe laufen für noch mehr Variationen am Ende vom Early Access - Wenn das Spiel aus dem Early Access geht sollte es auch noch auf Plattform XY laufen Dabei Blieben einige Community Wünsche auf der Strecke, weil nicht genug Zeit war? Weil jemand oder etwas im Hintergrund Druck macht/e? Oder eben der Fokus bewusst oder unbewusst auf Dinge gelegt wurden die Möglichst noch neue Spieler begeistern, da die neuen ja nochmal schön Zahlen und die alten eh nicht mehr einfach so refunden können? (: (Ein Schelm wer Böses dabei denkt) Am meisten nervt mich persönlich das fest Versprochen wurde das es die Deutsche Sprache unterstützen würde zum 1.0 Release und ich daher genau darauf gewartet habe zum weiterspielen. Auch wenn ich prinzipiell kein Problem habe weiter auf English zu spielen...allerdings hab ich auch nichts von einem "Tut uns Leid Thema andere Sprachen wird nichts zur 1.0 Version" mitbekommen..... Thema Bugs und Dauerquests sowie Dünne Charaktere wurde ja schon oft genug erwähnt....ist gefühlt grad mehr ein "Hausbausimulator" oder ne grafisch andere Version von einem Fashionsimulator....Cozy hin oder her da hätte durchaus noch mehr rauskommen könn.... Bin gerne bereit meine Meinung zu ändern allerdings bei dem aktuellen Stand doch sehr enttäuschend aus meiner Sicht....Und aktuell nicht Empfehlenswert.
i bought this game in early access and was super excited for it!! it looked so so pretty, and seemed fun!! but its not. the game feels so.. pointless. theres no story, all you do are quests and more quests. the characters are completely dry and boring. the game is beautiful, but thats about it. the 1.0 release is exactly the same as the early access game, just with multiplayer. its really not worth it unless the developers plan to update it more, which i kinda doubt.
Soulless game ever made, feel like working infinite spam quest instead of playing a farm sim , the dialogues between NPC are the most pointless thing
把高級探險家升級的任務水車承軸BUG修好我再撤銷負評,太惡性的BUG了,直接把升級進度卡死了。
ea到正式版就加了秋季节日,联机,好感度播片?这你也敢端上来?
Finally a game with cute graphics, greatly paced gameplay, and hasnt gotten cancelled during development. My only thing id like is more customization and townie interactions, but theres already a lot right now anyways. im sure theyll be updating the game after release
I will admit I am mixed on the game and that I play the game A LOT still. But I still wouldn't really recommend it to others. I will just list the goods and the bads. Since I won't recommend the game (regardless how I play still) to others I will start with the bads(9): -Massive amount of bugs. Way more than EA. Every time there is a patch update it will fix a few of the bugs but will make almost double the amount of new bugs that had been fixed (like for example a patch will fix 10 bugs but then 20 new ones will appear). -Lack of story on characters. Certain ones do have stories behind them while others are very bland and not really relatable in any way. -Confusing mechanics. There are different tabs, tasks, and games within it that didn't make sense to me. Like there's customization which is nice but there's a swim wear and pajamas tab yet there's nothing to customize in those tabs yet (so why have them in the first place?). There's a island level to grow and yet you can't get any island experience to level up with unless you complete certain tasks. I was stuck at a level for so long before I finally realized what I had to do in order to level up. I didn't see a point in an EXP point system for the island levels when it isn't EXP related it's more like task related. There is a lottery scratch (spend arcade coins to get more arcade coins) and gatcha game (to get random materials, coins, furniture, and blueprints) within the game that didn't really seem worth the effort for myself and most others. -Lack luster of multiplayer. As many have mentioned you have to spend so much time in the game in order to then unlock multiplayer. I don't mean you have to spend 4 hours or more. I mean you have to level up that island level that I mentioned previously which as I said isn't an EXP level system but more a task system. When you do unlock multiplayer you can't even communicate with the other players or find them online easily. You have to already know them in some way to be able to talk to them (via discord, steam, or irl). You can't friend each other on the game nor can you find each other on steam or discord. You just kind of have to join the games official discord server and hope you can find the person in there and be able to friend/talk to them in some way. -Romance. If you're looking for romance with NPC's it's basically not possible in a way. You get moments with the NPC's that appear to be affectionate but there's not much in terms of being official with the NPC's. Them moving in is the closest you can get. However even when they move in and you talk to the other NPC's and get their hearts up with you the moment you reach certain heart levels for a cutscene (3-heart or the 5-heart) you will still have those affectionate moments with those NPC's as well even though the one you wanted to romance is now living with you. So more or less you never become official with them, you never confess, ask them out, or close yourself off from the other NPC's romance. So either see it as an open thing or as a poly thing. Which not everyone would want. -Lack of diversity. I understand that the game is originally an Asian game (I believe Chinese as some have mentioned) and that it's going to be limited in some aspects. However multiple people wished there was better diversity with the characters and the players designs. Like having POC or of different backgrounds and religions even. But all of the NPC's are the same in some form. Some are the same in terms of looks (several of the male "romanced" NPC's look way too alike as well as 1 female looking just like them as well (she's actually well diverse in terms of the other female NPC's however)) or personalities, or backstories. While players hairstyles are all the same: straight or wavy hair. No POC hairstyles or much of other styles in general. -Lack of things to do. Not saying there's NOTHING to do on the game but there isn't a lot of other things to do that isn't the repetitive stuff like farming, mining, talking to the NPC's, and raising your animals. There's events like the Chinese New Years, Halloween, and a Summer Festival but not much else and all 3 last about a whole week (there's only 4 weeks per season). Them lasting for a whole week almost feels like filler stuff. In order to make it feel like there's more events when really it's just more time in events to be able to collect the events items (which also takes a lot of time and work to do where you basically neglect your jobs/tasks for the entire day/week if you want to be able to earn all the stuff at the event). -Grind packed. As I said before it's A LOT of work to get anywhere with some of the stuff. Island leveling, job quests, leveling up your skills, getting enough money to buy more land, getting enough money to buy vehicles, getting enough money to buy almost anything really, or gathering supplies to build most of your mid game equipment. Yes most games can be grindy or tedious. However this game is almost survival level of grind instead of a cozy grind if that makes sense? -Art/description not matching up entirely. Some of the art don't match up with the games models. Like the golden ostrich picture has a lil flower on it's head but the model itself in the game has no such thing. Some of the skirts/dresses art looks like it would be short or medium length but the model itself is actually long. The vehicles will have a description saying it can help you carry your cargo but there's no way to actually put anything in or on the vehicle to use it for said cargo. Some vehicles look like it could hold 3-4 people but it really only holds 2 or 1 person. It's honestly misleading and disappointing. Now enough with the bads and onto the goods! AKA the reasons why I still play it today(5): -It's a simple game. There's not a lot of thinking to do in the game. I can just shut off my brain and run around taking care of my farm and tasks. I don't have to necessarily stress about the farm or the animals (I can literally skip feeding and watering my animals for months if I wanted to without suffering anything other than their happiness scores) -Cute aesthetic. Yes there isn't a a lot of diversity to the clothing and hair for the players but what they do have available at the moment are very cute and adorable and pleasing to the eye. The NPC's, animals, and vehicles all look so cute and almost chibi like in style that it's honestly hard for me to resist continuing to play. I am aware that the 2D (and maybe 3D) artwork may or may not be AI. Regardless I can't deny it looks cute regardless (sorry! I still don't agree with AI as a whole though). -Collecting aspects. I can't help but see the list of greyed out items and get the urge to try to collect all of them. When I see I got/found most items I feel the need to find the rest to completion. If I see an item in the island level that looks cute based off of the art of it I can't help but want to work towards the goal so I can see what the model looks like itself. The different kinds of farm animals make me want to collect them all like a particular cartoon character (you know who lol) and see how they differ from one another. -Connecting with my mom. This is a more personal one for me. My mom was the one that introduced the game to me back when it was in it's EA phase and I enjoyed watching her play it that I eventually got it so I could connect with her better. Since we don't play a lot of the same games this was one I wanted to have with my mom thankfully. -Addictive. I don't know how or why it's so addictive to me but it is. Might be because of all the thing I listed before. Might be because it's interesting to see what new content they add when they do add something new. Might be because I weirdly like things that people normally don't like lol. So I will admit I will keep playing. That's all I got so I hope this helps! Regardless it's up to each persons discretion.
>Promise multiplayer on 1.0 release >How to unlock multiplayer: give all your money and data to the chinese government, complete a blood ritual, sacrifice a couple of newborns, praise bomb the game on all socials, place 5 pieces of furniture in your house and land a coin toss on heads 50 times in a row.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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