
Tired of the city grind? Escape to Starsand Island and embrace the simple joys of country life! Live alongside capybaras, cats, and dogs, reel in a big catch, and explore the enchanting Moonlit Forest. Leave the hustle behind and experience the charm of this seaside paradise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17/day in the week to Aug 18 → 46.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Discord: Search for "Starsand Island"
Tired of the city grind? Return to the warm embrace of Starsand Island, a radiant jewel adrift in the ocean's expanse. Enjoy a relaxed, pastoral life: hang out with adorable capybaras, cats, and dogs, celebrate bountiful catches, explore the mysterious Moonlit Forest, or simply soak up the island's natural beauty. Leave the urban rush behind and rediscover life's simple pleasures in this seaside paradise.


Live in Harmony with Nature
Grow tropical fruits and vegetables on your own farm, make lasting friends with adorable animals, and create a countryside villa on the island's terrain. Decorate cascading terrace gardens and shape the landscape. Every corner of the island is yours to explore.


Freedom to Roam
Glide along pristine coastlines on a longboard, zip through lush forests on a retro scooter, or sail to uncover the secrets of nearby islands. With a variety of vehicles, enjoy the thrill of speed or cruise the iconic coastal highway and take in the island's breathtaking scenery at your own pace.

Heartwarming Bonds with Islanders
On this close-knit island, every resident has a story to tell. Build lasting friendships through daily interactions and special quests. As your connections grow, you might even find that special someone to share your island life with.

Uncover the Island’s Mysteries
Explore the foggy depths of the island where rich mineral veins, rare treasures, and mysterious ancient ruins await. Learn and use combat skills to battle strange creatures, each encounter full of surprises you won't see coming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:(
1.0 Released, eliminating all the goals thjey had previously placed. No kids or marriage...same game it was when just released in EA...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.9M | 24.8K | 71% | $29.99 | |
| $12.7M | 13.2K | 67% | $39.99 | |
| $12.9M | 16.6K | 86% | $34.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 33.7K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.9K | 68 | 91% | $19.99 | |
| $24.6K | 82 | 85% | $7.99 | |
| $13.5K | 30 | 93% | $14.99 | |
| $8.4K | 2 | 50% | $100.00 | |
| — | 0 | — | — | |
| $554.7K | 549 | 58% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese**languages with full audio support
| $39.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As of now I wouldn't recommend this game. Respectfully I'll say this game feels half-baked because of issues with game mechanics and everything. I have not been playing this game since Early Access and probably won't until I see reviews and this game improve. At first I was really excited but I over time realized I now most avoid games in Early Access because some remain half-done for years even if a game exits EA, it doesn't entirely mean the game is 100% or at least 80-90% up to par (working functionality and not extremely buggy). Again, I think the graphics are beautiful but I'd love to see growth. It's not about being against early access but I feel it's important to have standards especially when you pay 20-100 or more dollars into a game. I found this game through YouTube, I think it's important to look at reviews, opinions and perspectives before purchasing and just wait instead to see if its worth your money. For me, this game was an impulse buy due to the anime-like aesthetic. I will change my review once I play the newer update or edit it.
真的很乱,地图又大又空,东西非常多,制作材料时提示不好用,导致我每次一起做几个东西时得用手机拍下来。 每次一个任务完就多了特别多东西,根本看不过来,几个小时没上线再上线时看到一堆乱七八糟东西我就困到想睡觉了。 还不能跳过对话,因为跳过了你就会发现你不会做这个任务了!我在彩色羊毛那里卡到疯掉,就是弄不出来,直接弃了。 然后里面的人物老有一些后摇动作,做一些动作或者开始对话总是要花很多时间,跑步和坐骑时候感觉非常生硬,我很少非常不喜欢玩一个种田游戏。
What was promised: a cozy game with deep relationships with the townspeople What we got: extremely shallow interactions. Very poor optimisation resulting in the GPU revving up to max when in build mode. Large (but mostly empty) map. Mostly flash, but no substance. If you were looking for something like Coral Island or Stardew Valley, stay away from this title.
Shame but it seems 1.0 just made it worst. Before I could play with no freezes or issues but since 1.0 I seen parts of my house turn invisible, same for my chests/workbench. They are still there but I need to reload just to see them. My game now also tends to freeze for 5-10 seconds just randomly in small bursts yet ran perfectly fine before the update. The game is playable but this just ruins it for me and now I just save and exit the game whenever it happens. You get stuck in animations, I often need to say goodbye to NPC's twice just to get out of the menu, this includes them repeating items to give to me. This game is beautiful but that is all it has right now. Will update review once they include some more patches.
For full disclosure, I am a Kickstarter backer, and I am furious with the developers who STILL haven't gotten all the keys to us, and some keys they have only told us in the last week we will NEVER get depending on the system we wanted them on. I regret backing this game, and I will never buy anything from them ever again after how they've treated their backers. I waited until 1.0 to give them every single benefit of the doubt, too. But I will be honest about this game, and leave the behind-the-scenes drama out of it and stick only to what the game itself offers. TLDR: If you care about a simple but satisfying gameplay loop that has tons of rewards with zero stakes, a beautiful world, and robust building features, this is a game you will love. If you want your games to have a bit more depth and characters to have personality, stay far, far away. There is absolutely none to be found in this game. I will start with the good: The game is beautiful. There's tons of outfits and hairstyles and options to customize your characters. The darker skin tones have some blending issues though, so be aware of that. There aren't many in the beginning, but you'll be drowning in gorgeous outfits very quickly. Tons are just rewards for leveling up. The gameplay loop is satisfying and there's a lot to do. You'll constantly be running around from one point to the other. All the quests for are extremely easy and have very few steps. You will be flying through them and unlocking the highest tiers in the jobs very quickly. This can be a pro or a con depending on if you want a very low stakes easy time, or you wanted a bit more meat to your game. Many of the quests kinda feed into each other as well, so you'll be able to complete multiple at the same time. The ones that take a bit longer is just because you have to wait for things like crops to grow or hunting down specific materials. There's lots of vehicles to help you get around the map quicker, and the map is quite large. The temple area is a particularly beautiful area and worth poking around at least once. If you like building, this game is for you. It has so many features to build your house. It easily has the most robust building system I have ever seen outside a Sims or Sims-like game. There are so many blueprints to collect and a very free style of placement and building. Now the bad. The game is as deep as a dry puddle. There is zero reason for you to be doing any of the quests that you are tasked to do other than to unlock the ability to do more tasks. There is no overarching story. There is zero story at all beyond, "Grandpa died and left you a plot of land; you left your corporate job to take over the land." That's it. That's the "plot." This has been a consistent complaint amongst backers since Alpha. The characters are largely just as shallow. Their opening cutscenes when you first meet are where you'll see their personalities, but after that most of your interactions will be just about turning in junk or requesting more tasks. I never once cared to get to know them, not that there's much to get to know, and I don't even know most of their names, which half of the names are also stupid. 4 of the male relationship options look nearly identical. We begged the devs to at least change the hair color of a couple to differentiate them, but they chose to ignore that and nerf Neona and Zerine's designs instead. One guy and one girl look like they're supposed to be twins, but aren't. They took Delphin's tan for some reason even though he's a fisherman so he should have a tan being outdoors all the time. None of the characters that should be tan, like the farmer, are tan. Everyone is extremely pale, like creepily so. The girl who looks like the twin sister of the farmer is actually white. Not white as in Caucasian; her skin is literally the color white. There's really not any relationships either. They're extremely barebones despite a robust jealousy system being used to market the game during the Kickstarter phase. And one of them tells you you smell like dirt when you first meet. Speaking of marketing, they said they were inspired by the My Time series and definitely implied they'd be a similar game. They even have a few My Time characters that will cameo in the game. Don't let this fool you. They have none of the their original charm, and this game is almost nothing like the My Time games. The only similarity is the crafting system, which is worse. The fighting is extremely easy, which again, can be a good or bad thing depending how you like your game. If you've got the coin, you can buy one-time use robots to do your fighting for you, and the fights aren't even difficult to do in the first place. This game really is just Fetch Quest Island. Someone tells you they need something, you go get it. You want to go up a job level, go fetch some ores and build a simple thing, then deliver it. Like I said, the gameplay loop rewards you constantly for completing things so it scratches that little itch to make you feel like you're accomplishing something, but it's so shallow. There is no depth to this game at all. I was sold on it being like a My Time game, and it's not. At all.
After playing this game for a little while, I can say that this is definitely the kind of game that I could easily binge for a few days, but then would likely just put down and never return to. It's a lot of fun for what it is, and there are a lot of positives, but I can't say I really recommend it in it's current state, at it's current price. As for the positives, the island the game takes place on is really pretty, fairly varied for how small it is, and fun to traverse around using the various different methods of transportation available to you. The character customisation is also decent, and decorating your house can be pretty fun, but the method for crafting the decorations can often range from anywhere between easy to tedious. The game is fun, but I wouldn't say there is any one metric where it particularly stands out from many of the other JRPG village life sims that are available. You are going to spend most of your time in this game levelling up your proficiency in the professions that you chose to take on, and sadly not much else outside of that. In my case, this was predominantly crafting, as that is what was recommended to me. Crafting can honestly be a bit of a pain at times, as it relies on you making things from multiple different ingredients, using different work benches, and then putting those multiple different refined items you made out of the ingredients onto another work bench with the other refined items, to then make the finalised items, which you then combine at your crafting table. I'm not inherently against the idea, as it adds a layer of complexity to the system, but it's very repetitive, and the wait times for all of these items to be made can be a pain when they all add up because you're trying to craft something that is a bit more high maintenance. A lot of items also require going to and from the Moonlit forest for ore, which can be fun, as the area is very aesthetically pleasing, but there is not really much to do there outside of mining ores, occasionally breaking down barriers, and fighting the occasional enemy in an unrefined combat sequence, which is honestly fine, as the game clearly wasn't made to be a combat experience. And with the game still being early access, you might expect me to forgive these imperfections; and to an extent, I definitely can. The main problem lies with the characters, however. I don't know if it's more accurate to say that the characters are boring, or just woefully under-developed, but I think I'm going to go with the latter. Even if you are being trained by one of them in a certain profession, like how I was being trained in crafting by Zerine; you still don't get the chance to talk to them very often. Occasionally, certain NPCs will have requests for you to fulfill at the bulletin board, but most of that involves making an item, and then giving it to them, for which they thank you, and maybe give you something in return. That's it. You don't get any unique interactions. You can at least do more with the characters the more that you raise your affection levels with them, but even then, it's largely limited to things like taking photos with each other and whatnot. You can later unlock dates with certain characters once you reach affection level 3 with them, but it already feels quite late at that point, considering that the game could have massively benefitted from having social link/ support conversation style events that you could unlock for each character straight away, or even after doing just one side quest for them. Until you reach affection rank 3 with a character (and that can be a while), they are pretty much doing nothing, and have virtually nothing to say to you. Considering that the different new character interactions you unlock for each affection level have already been decided, I can't see them messing with this formula too much, if at all; and because there is so little to do with these characters, it also means that there is very little to do outside of honing your skills in your chosen profession. It's a shame, because the island is beautiful, but most of the time that you are traversing through it, it's just to go finish up a quest, buy something, or deliver something. I can see them adding activities to do in town in the future, but the character bonding system seems like something that is going to remain largely untouched; and if so, it would remain underwhelming. Ultimately, it is a fun game with a pretty world that can be fun to skate around, but there doesn't really feel like anything particularly worth exploring when you consider the lack of different activities outside of picking things up and delivering things; and how irrelevant each character is throughout the duration of their earlier bond levels, which can be for quite a while. I can honestly see myself recommending this game after a few fixes and updates, depending on what they added and modified, but as it stands, I wouldn't recommend it right now.
Got this in early access and I don't see much of an improvement in 1.0. Game is very buggy and seems to have gotten worse since early access (textures don't load in correctly, NPCs teleport across the map randomly, actions are missing visuals at times, game freezes constantly, and with the newest update I had to reinstall the game because it refused to launch). The translation from Chinese to English is abysmal and for the price of this game, honestly should have been done much better. There are grammar and spelling errors constantly. I suspect they used AI; this game would be an excellent case for why human translators/localizers are necessary. May come back to this game and re-review it if it gets further (and better) updates, but I would recommend holding off for a while before getting the game so it can be improved.
2 saatlik bir oynayışta bile beni çok hypeladı, üstelik erken erişimdeeee, harika şeyler hayal ettiriyor bana gdjksg bayıldım yani, chill, tek isteğim multiplayer olabilmesi :( coral island gibi olursa tadından yenmez
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