
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
About











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评
经历过版本大更新后联机失败,无法解决,玩不了了;
o jogo e mt bom mas, tem alguns pontos e eu vou listar, e tbm dar um caminho de melhora afinal eu quero q esse jogo seja melhor. 1 sttut, tem de monte e sim o nome disso e U5, os maiores causadores desses sttuterings, sao os items 3d de correias, e as plataformas, apos alguns testes constatei esses como severos e reversiveis, e tem a iluminacao por lumen mas isso ai e coisa de dev e eu nao posso opinar, devs, porfavor, removam as correis 3d nao precisa fisicamente um objeto 3d aparecer pra saber q estao passando itens, uma simples conexcao resolve, e as plataformas tbm tem esse problema, facam uma programacao de bloco unico qnd ligar mais de uma plataforma. ou simplesmente reformulem essa mecanica, por algo mais parecido, com a feature de colocar mais de uma plataforma , como um unico bloco a ser registrado, e a parte do lumen ta bem ruim, os reflexos ficam mais aparentes e visieis com lumen medio do q alto ou maximo, q por sua vez deixa cores saturadas e internos de base com aspecto escuro e sem ou pouco reflexo. eu diria pra focar nos dois mais importantes plataformas e correias de transporte. QoL nao vou entrar no ponto pq, primeiro ten que ser jogavel. E um detalhe nao e hate no jogo, ate pq eu joguei ele no passado de gratis piratao, e vim aq comprar , entao eu quero ver melhorias, pq eu gosto do game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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This game blends elements from multiple games to create something special.
its really fun and challenging
편의성 쓰레기 태양 폭풍 맞으면 즉사인데 알람 피드백 병신 자원 존나 흩어져 있는데 티어 올리려면 어떻게든 자원 전부 모아와서 조합하고 보내야함. 자원 추출기 박기 위해서 코어 박아두면 주변에서 스폰한 적들이 때리러 오는데 맞다보면 비활성회됨. 포탑이 있긴 한데 언락까지 지나치게 멀어서 포탑 써보지도 못했음. 포탑 AI도 하자가 있어서 적 안때릴때가 있다고 함. 적이 지나치게 많이 몰려오는데 들고 다닐 수 있는 탄이 너무나도 부족함. - 총평 - 전투 경험 불쾌 - 편의성 안좋음 - 티어 올리는데에 들어가는 재료들 새티스 팩토리에 비해 상당히 복잡함.
Not bad game would recommend
This game has a great potential in survival factory game. I gave up in middle due to lack of focus on construction so far. Will wait for future QoL updates to get back into the game.
Star go boom. Factory go brr. BUILD! BUILD! BUILD! 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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