
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
StarRupture really has the potential of being a great game. My wife and I picked this up when it went on summer sale and just recently decided to try it out. We both have spent hundreds of hours in Satisfactory, so this game really piqued our interest. Overall, it's a solid game! Here are our pro's and con's. Pros: - Beautiful, MASSIVE map - Cool systems and objectives, just like Satisfactory. You can get crazy with your builds or just go crazy with the spaghetti - Guns and enemies that all feel good to work with or against - Lore and prisoner theme can be funny and gives just enough info to keep you interested. Nothing crazy but, it's fun - You can sprint to a slide, so big win there - Tons of recipes to unlock, secret things to find on the map and rewards for exploring the map - LEMs to upgrade character are cool and offer some custom options for a sort of "build" - Smooth transition for the most part for start to end game content Cons: (Keeping in mind this game is in EA) - Blueprints. Lots to say here but I'll condense. Hunting down blueprints with no vehicles or personal mods to make you move faster is rough. Then, finding the blueprints is even worse. But, the worst of the worst is finding a point of interest, open the blue chest and find a DUPLICATE BLUEPRINT?!?!? This sucked the life out of me. This has got to be fixed because the time spent to find these things is thrown out the window when you have the chance of finding a duplicate. - Base defense. On the cover, looking at the game from the outside, it appears that there will be some tower defence-ish events. Turns out, it's only when you upgrade a major item that takes hours to farm for. In my opinion, blueprints should happen when you trigger a wave and successfully defend your base. Not sure why that's not a thing, would be super fun and make the base building way more interesting. - Ziplines and teleports sound like a great thing, but they are locked behind a lot of blueprints and corporation requirements to obtain. If this wasn't the only way to "quickly" travel, things might not feel so slow. The map is enormous, which is awesome, but we needs vehicles or gliders or something, please. Excited to see where the game goes and if they add some more travel options. I say a solid 6.5/10 for now but could be a 10 with some game tweaks. Thanks guys!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros: -Beautiful graphics and lighting -Large open map with plenty to explore and collect -Guns feel good to use and there are some attachments -Fog effect makes everything look further and larger -Giant spooky megastructure in the distance -Satisfying production lines -Every item looks futuristic -The concept of resetting the map with coronal mass ejections and the visuals and sound thereof Cons: -Stamina bar -Runs good but unstable at times -Too many food items, most are unlockable but take a huge amounts of different plants -A lot of different collectibles that all only give you progression points -Some plants are incredibly rare - [spoiler]Armored vermin can only be damaged from the back and they almost never use their charge attack[/spoiler] - [spoiler]Abandoned bases have completion checklists but they include rubble on the ground that can be hard to find and there's often a lot[/spoiler] It's very much still in early access and updates are only slowly coming along but there's a lot to do and I see potential.
Extremely fun game that takes satisfactory and makes more combat
The game has great bones. It just needs more variety in content and a fleshed out story line to keep players engaged. I hope the developers can deliver on their vision. Game on!
Macht Spass ,hoffe auf Langzeit Motivation..Grüsse
Has promise. Satisfactory with less complex factories but much more combat and the higher need to explore (key unlocks can only be found by exploring). Still plenty of rough edges though: -Rails (the conveyor belts of this game) sometimes refuse to work until rebuilt -Rails also harder to organize once you get to more complicated production pipelines, spagetti is pretty much unavoidable -Large enemies are annoying. Immune to damage from the front and kills you in 2-3 hits. -Progress stalls a lot. Little need to build large factories since even small ones complete the objectives long before you've found the blueprint for the next part
After several hours of gameplay—including sessions with friends—here is my review. The game appeals to fans of this genre (myself included). However, there are mechanics that are tricky to grasp; building, for instance, is frustrating—interruptions and poor visibility make the process clunky. There are also issues like getting stuck between rocks, where the only solution is to wait for the glitch to shift you to a spot where you can jump free. Speaking of bugs and glitches, some text elements get hidden behind the player's inventory—specifically when right-clicking items in storage containers; the "split," "destroy," or "take" options end up obscured by the personal inventory UI. Personally, I would add an option for direct supply inputs to defensive turrets and make food crafting a bit easier. Right now, gathering the necessary materials is so complicated that it’s more practical to skip that crafting mechanic entirely—which shouldn't be the case. I’d also recommend an alternative to rails for connecting power between structures; rails are visually unappealing and put extra strain on PC hardware. Underground cables would be a great option—perhaps requiring a special tool to build, and allowing for different power channels with ports and connectors to handle multiple cables. As for the solar flare mechanic, I like it—especially how it forces you to use the post-flare window to venture into caves for quartz. However, I’d appreciate a timer between the first and final flare notifications so I can accurately judge whether I’ll make it back to my bunker in time. Finally, I’d recommend adding a medkit that allows you to revive yourself after being downed by enemies; playing solo becomes incredibly frustrating without one. I would recommend adding an option to retrieve lost gear upon death, as crafting it all over again becomes tedious. This ties into the previous point, given that enemies become very annoying past a certain stage of the game (though that isn't the problem itself, as it adds dynamism and prevents the gameplay from becoming flat). I’ll be playing for many more hours, just in case I spot any other bugs or have further recommendations. Finally, I want to congratulate the developers on the latest update; they’ve made the gameplay more enjoyable—congratulations!
Came back to this game after a year or so and I am suffering a significant amount of crashes. Seems to happen when the game tries to auto save. Unplayable for me right now. Otherwise it is looking great. Lots of fun.
Great game! cant wait to see how to game develops
vraiment addictif, tu a aimer satisfactory mais tu trouvais qui manquais d'insecte tu seras pas decu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.7K | 97% | $39.99 | |
| $247.1M | 489.3K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.3M | 10.4K | 76% | $39.99 |