
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is probably the only factory game I actually want to play so far. Combat can get a little struggling at times but it's among the only combat systems I can actually get behind (one of three!) As of September 1 and the QOL update not being released yet, this is an easy 8/10, bearing in mind this is (according to their planned additions in the future) basically a playtest compared to the full game they plan to release.
Rails are iffy, made sure to delete and rebuild beginning and ends, even went and replaced every rail worth 1 hour of walking, materials are right, storage is right, wont move at all, even the angles are smooth, no jagged corners, and the ♥♥♥♥♥♥♥ goliaths, as a solo player it sucks bumping into them, ammo that pens 3 targets should pen this things armor but no, zip lines should have 8 angles of rotation not 4, makes going straight distances impossible cause terrain and rotation, a faster reload for all guns beside pistol, and a combat drone that follows you should be included for solo frontiers, and craftable armor so goliaths dont almost one shot you
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An verschiedenen Stellen wird gesagt, dass StarRupture den Titel Satisfactory beerben will. Der Vergleich ist einerseits nachvollziehbar, weckt aber Erwartungen die nicht erfüllt werden (können). Ich habe bereits fast 40 Stunden investiert und bin der Meinung, dass das Spiel vieles richtig macht. Was ich mir wünschen würde ist, dass die Errungenschaften im Techbaum weit häufiger innerhalb des Spiels eingesetzt werden könnten, eben ähnlich wie bei Satisfactory. Derzeit fühlt sich dieser Aspekt von StarRupture etwas entkoppelt vom restlichen Gameplay an. So gibt es zum Beispiel nur zwei verschiedene Baumaterialien aus denen alle anderen Gebäude und Strukturen errichtet werden. Auch würde ich mir wünschen, dass man die Gebäude und Strukturen frei rotieren kann. Das geht derzeit nur in 90° Schritten. Das "Pull-System", welches im Kontrast zum "Push-System" in Satisfactory steht und an anderer Stelle negativ erwähnt wird, gefällt mir persönlich gut. Was mir ebenso gefällt: Das Spiel ist sehr gut für Multiplayer geeignet und auch entsprechend ausgelegt, man kann es dennoch gut allein spielen. Beim Bau der Drohnenschienen zur Verteilung der Materialien und Produkte wird manchmal angezeigt, dass eine Verbindung nicht möglich ist, weil eine andere Schiene im Weg sei. Es hilft dann oft die betroffenen Schienen zu entfernen und in anderer Reihenfolge wieder aufzubauen. In 40 Stunden ist das Spiel in Summe 3 Mal abgestürzt. Mindestens einmal, als ich aus dem Spiel rausgetabbed bin. Beim Autosave freezed es hin und wieder für kurze Zeit. Sonst ist mir nichts wirklich Negatives aufgefallen.
The game looks promising. As a fan of Satisfactory this game is a perfect play if that is something you are into. The game isn't fully polished as there were some spots where the terrain wasn't properly meshed and I could see under floating areas. Early game movement feels a bit slow. However, as long as there is a way to improve this later on I don't see it as an issue. Enemies respawning was another aspect I wasn't too keen on. After clearing an area of the spider looking creature, and looting the available boxes, more seems to spawn non stop. I would clear a group loot 3 or 4 things and more would spawn where I just cleared them out. Gets a bit repetitive but maybe I just had a glitch. The map/world seems quite vast and has multiple key location areas which so far have been fun to explore. But as mentioned before the movement really hinders the joy of wandering around and venturing out to see new things. Felt at like I was doing nothing but walking back and fourth trying to loot everything. (There is a way to increase your inventory so maybe I was just exploring too soon.) The visuals for the game are pretty good. My friends were watching my gameplay when a key event happened (won't say what to avoid spoilers) and we were all stunned and amazed by the visuals. Overall, I do think this game will be a great addition to your library. Definitely worth the money.
I like Industrial Engineering games like Drill Down, building machines to make products into other machines. There's also other aliens to shoot, though I wish they had an arachnophobia mode, cuz a lot of the aliens reminds me of them. At the moment in this stage of Early Access, there's no public multiplayer to play this game and make new friends and show off your buildings. There's friends-only servers currently. There's a lot of neat things to discover, like after a star rupture, and the planet incinerates, the landscape changes drastically, and there's a few points of interest that are only available during this time before the planet resets back to normal (Trying not to spoiler the game too much.) It was nice to watch the star fruit grow off of the fireball rocks that you can harvest both of them, or just leave the fireballs there to act like a farm spot for the next star rupture to get more star fruit. Oh, and if your base towers get infected, you have to shoot the big pimples that grow on them to reclaim them (your pistol does enough damage to destroy them). Currently, GAL doesn't talk about it when it happens, but I hope in the future she has something funny to say about it. I tried asking some friends to join my game to play with me, but they don't like automation games that force you to harvest 100's of items and waste time waiting for the items to queue up. It's a too bad a thing there's no public multiplayer, but I guess the devs are working on access permissions, so griefers don't dismantle everything and log off with all your resources. Overall, I think it's fun to goof around making weird futuristic spaghetti messes of production lines and walkways. It's kinda unclear how to get the aliens from spawning in your bases though, infecting the base towers, and just making everything miserable until you pop the pimples. But it's early access, so hoping the devs do something right. I love Green Hell, so hoping Star Rupture turns out just as good.
未来可期
muito bom
echt gei mehr fokus auf survive und edventure als satisfactory
Des jeu qui la merde y en a un paquet mais lui
con la update 2 si mejora bastante la jugabilidad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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