
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Geiles Game macht spaß
For what it is, it's decent. Things that would make it better: - Make meteor showers fall from the sky like in planet crafter, instead of torching the entire surface and forcing you inside every hour. Because right now that's not fun. It's not a fun mechanic. I don't know what else to say, it's just not fun. If you had to dodge meteors but still could survive, that would be more fun, at least something interesting to do. - See above, the rest is a good skeleton for a good game, just fix the above.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a satisfactory player, getting used to the pull system on the rails was kind of weird, but cutting down masses of vermin with the light machine gun is rather fun, well worth it on the whole.
A game that feels like the almost inevitable in the way it plays. A thrilling mix of Offworld Trading Company, Satisfactory, and Subnautica it brings some thrilling aspects of challenge to the table itself. Just be careful because this game is HOT.
Жаль, что в раннем доступе, наиграл с друзьями 9ч за день, фишка со вспышкой просто шик, впервые когда увидали охренели конечно, стройка неплохая, живность забавная, мир в целом хорош, за 9ч увидели конечно много и думаю почти все, так что ждем обнов
Sehr gute gafcik besser wie Satesfactori .
If you enjoy satis-factory and bug stomping, this is the one.
Overall a good concept for a factory/production/exploration/defense game, the rails (aka conveyor belts) are intuitive to use and have a good learning curve. The enemies as you explore are not punishing but keep you on your toes, and the world is a designed one not procedural so has some features that keep you wanting to explore. On the flipside, it is early access - crashes and 5-minute-freezes while it figures out your first interaction with [rails/building/cooling/etc] per session aren't rare, base defense feels a little too punitive, auto-snap for construction is pernickety, and while progression has a few different routes, they do feel a little tramlined because you need an item from one route to make progress on another route. Updates are relatively frequent though so its improving over time. Overall, I recommend it, a playthrough now, and then go again once they release 1.0...
По началу мне эта игра не понравилась и думал вернуть деньги, а потом как понял да как затянуло))) Теперь жду все обновы))
Finde das Bausystem Mega und übersichtlich zudem das freischalten weiterer Baustruckturen ist auch gut konzipiert.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $326.2M | 279.7K | 97% | $39.99 | |
| $247.1M | 489.3K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.3M | 10.4K | 76% | $39.99 |