
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gli sviluppatori stanno facendo un gran bel lavoro. Gioco piacevole, quasi additivo. Buone meccaniche e giustamente equilibrato. Si fa apprezzare e permette diverse modalità di gioco, a seconda dei gusti.
Good game
As a PvE professional I deem this a great, fun and enjoyable game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un jeu qui se bonnifie de plus en plus avec le temps le meilleur de satis plus réaliste
Geil man
Oque me levou a comprar StarRupture foi o fato dele ser da Creepy Jar, a mesma empresa que criou o melhor survival da atualidade, o Green Hell. Comprei pq tinha certeza que sendo da mesma empresa, Star Rupture não seria diferente e concerteza seria mais um jogaço. Mesmo não sendo atraído por esse estilo de jogo de criação de fabrica, eu resolvi arriscar. E olha... eu estava certo. Realmente é um baita jogo. Mesmo o jogo estando em acesso antecipado, já da pra ver que o jogo tem um futuro brilhante pela frente e que a empresa que está dando vida a esse título, sabe oque está fazendo. Joguei por 4 horas seguidas na primeira vez sem nem perceber o tempo passar. O game me prendeu desde o inicio. Estou sentindo muita falta de um veículo para me locomover mais rápido pelo mapa. Mas algo me diz que isso chegará futuramente. Observar a ruptura de calor que acontece no planeta pela janela da sua base é surreal. Os devs capricharam nos efeitos. Recomendo muito o jogo. Mas vale a pena esperar uma promoção, até pq o game ainda esta em acesso antecipado, e tem bugs e algumas limitações que o próprio jogo fala que está indisponível durante o early access. Ancioso pelas próximas atualizações. Recomendadissimo!
This game has a lot of potential, but right now it's very difficult for me to recommend it. Why? Because I love to get *immersed* into these survival crafting games, which means that I like to imagine that *I* am actually walking around in the world *myself*. So basically, that means that I need the option to have a silent protagonist (i.e. a setting that makes my character's voice disappear without losing important communications like messages from the AI), and to not have the character's portrait permanently plastered on the HUD when I'm playing the game. Both of these features are extremely easy for the developers to implement as an optional thing, and I hope that they will one day do that. The ability to freely select the character's race and gender would also be nice, but that is a much taller order, so of course I understand if they don't end up doing that. I plan to take another look at this game in two or three years, and I am open to revising this review if my concerns have been addressed.
I get lost in this game for hours thinking of ways to optimize my factory. Its addictive.
Still in EA but very close to Satisfactory's gameplay loop, only 9 hours deep but I'm getting there. The combat is more intense than SF, so if you found that part lacking you'll enjoy this.
fun mechanics great combat but hard as hell progression
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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