
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein tollen spiel trotz langsamen fortschritt sobald man in höhere Level kommt. Am meisten Spaß macht es jedoch wenn man mit Freunden spielt.
This could have been a good game, but the developers didn't bother taking into account all the work players put into it before the first major update. They literally ♥♥♥♥♥♥ up the whole game. Instead of releasing an update, they released a reset with some updates. It was fun while it lasted but I won't recommend it as it is now..!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is no need for a gender lock in a game (particularly in a game like this) but they made 3 of 4 characters male and locked co-op session to have no "duplicate" character. So, if one person likes to play as female, all the others will have to play as male. It is early acces, so they still have chance to turn this ;)
Love this game. I still missed the silicon blueprint to advance, but did not bother me to explore the map for hours. The terrain and PoI is great. There are dangers, but you are not pushed to do x and y before a timelimit. You can always rebuild sections of the production system. Very excited to see how the end game will look like.
There will have to be fundamental gameplay loop changes for anything meaningful to come from this game, which saddens me considering how welcoming this game looked. It feels afraid to let you play the game. Odd design decisions such as spawning mostly-dead and almost fully starved/dehydrated, making traversal an extreme chore by dropping seemingly-endless waves of 3 (and on rare occasion, 4) types of bug-themed enemies who are astonishingly difficult to hit with the shaky/underpowered firearms you're given, locking EXTREMELY necessary items behind mid-game upgrades AND exploration-exclusive upgrades, the ENTIRE stability system... It's... a mess. It's a huge mess that I want to be assembled with love and passion into the monumental game this COULD be, if it were reworked into something much more friendly to the player. If you want an automation game, go harder in that direction. If you want an exploration game, go harder in that direction. There's undeveloped, bare-bones ideas being tug-of-war'd in both of those directions and I just don't find these devs skilled enough to be able to prop up both ends without one or the other getting gutted from lack of necessary time, testing, attention, feedback, and tweaking. If there's any game I'm gonna be keeping an especially close eye on to see if it ever gets revamped, it's this one. Please, Creepy Jar, PLEASE make this game amazing. StarRupture could automate to the moon with all the right tuning.
The non-host can't save it's progress. Whenever you join again you will be at lvl 1 with empty pockets. This is a huge problem in this GRINDY co-op game. Beware.
Auf einem fremden Planeten, mit wiederholenden Eruptionen. Ja, es ist ein gewisses Abendteuer. Grafisch ansprechend, wurde es mir die ersten 130h nicht wirklich langweilig. Solange habe ich gebraucht um die erste Maschine zu aktivieren. Zudem gibt es noch genug Bauteile und Komponenten zu erstellen. Fläche zu erkunden und Ressourcen zu entdecken. Ich finde es eine Wahnsinnig Zeitraubendes Spiel und bleibe dran, wohin die Story noch geht. Zumal der Early Access Preis das Umfangreiche Spiel nicht gerecht wird. Viel Spaß am testen.
I don't usually post reviews but I really want to see this game grow and reach a wider audience. StarRupture has a lot of potential, I look forward to future updates and eventually the full release. In the future I would love to see controller support and possibly a new faction of enemies to fight. I really enjoy the base building and exploration. My crew and I have been enjoying the game since we got it about a week ago. I would highly recommend StarRupture to anyone looking for something new to pick up.
**URGENT** I GOT A BUG CAUSING IMAGE BURN ON MY MONITOR!!! i love this game, its fun but for a bug to cause image burn which can destroy monitors is really bad! it should not have a published patch with bugs this bad!
This game is being released in Early Access. That means that the game may, or may not, change from its current state. The game is expected to exit Early Access in 2027. [h1]Too Long Didn't Read Version[/h1] [Table] [tr] [td]Recommend[/td] [td]✔Yes, at list price, on sale, or part of a bundle[/td] [/tr] [tr] [td]Game Version[/td] [td]Version Early Access 0.2.8.121391-S [/td] [/tr] [tr] [td]Install Size[/td] [td]41.5GB (With DLC) [/td] [/tr] [tr] [td]Protagonist[/td] [td]Male or Female (Selectable, based on starting character) [/td] [/tr] [tr] [td]Hours of Gameplay[/td] [td]As long as you want to play, over 60 hours [/td] [/tr] [tr] [td]Difficulty[/td] [td]Normal [/td] [/tr] [tr] [td]Graphics[/td] [td]Beautiful [/td] [/tr] [tr] [td]Audio[/td] [td]Fully Voiced, Music, Sound Effects [/td] [/tr] [tr] [td]Bugs[/td] [td]A few here and there [/td] [/tr] [tr] [td]Replayability[/td] [td]After a Break [/td] [/tr] [tr] [td]Multiple Monitors[/td] [td]Stays up, audio mutes, when not in game. Cursor locked to window, except when in menus. [/td] [/tr] [tr] [td]Steam Achievements[/td] [td]None at this time [/td] [/tr] [tr] [td]Steam Cards[/td] [td]None at this time [/td] [/tr] [tr] [td]Overall Rating[/td] [td]Very Good - (8/10) [/td] [/tr] [/table] [url=https://store.steampowered.com/curator/40330370-Kilroy%2527s/]Follow me on my curator page[/url] [h1]Synopsis[/h1] Star Rupture is a Unreal Engine based first person space survival game. [h1]Story[/h1] You are a prisoner you wake up and are informed that your "adventure" with the Claywood Corporation is just beginning. Your mission is to extract, process, automate, and ship resources from Arcadia-7 back to Earth. Those that arrived before you didn't survive their trip to Arcadia-7. [h1]Gameplay[/h1] You start off by setting up your game. You set the Session Name, Session Type, have the option to skip the Tutorial. The Session must be unique, so if you want to start a new game with the same name as a previous session you must delete the previous session from the Load Game menu first. The Session Type options are: Single Player, Friends Only, and Invite Only. You can change the session type during the game. The Tutorial can only be played in the single player mode. After you set up your game you select your character, from one of four options: Biologist, Scientist, Engineer, and Soldier. There is a brief bio available for each class. Your race and sex are based upon your selection, and cannot be changed. Your choice only affects how your character looks and the voice. There are no advantages of one class over another. This is a more laid back survival game. The game automatically saves every 15 minutes. You don't have to deal with night time, food and water are not a big issue. Instead of night you have fire storms that happen. You are given plenty of warning, about five minutes, to seek shelter as they are approaching. This gives you enough time to build a base, if you have the materials, or get to a base. If you get caught outside of shelter when the fire wave hits, you will not survive. The fire wave also serves the purpose of restoring resources. There is a brief period where you cannot go outside, as it is too hot. After that the world is ash and there are no monsters, unless you trigger an event with monsters, such as activating a satellite dish. After that the world starts to turn green again, plants start growing and the wildlife returns. Your inventory isn't weight based, it is slot based. Items stack in various amounts, different items have different maximum size amounts, 100 for ore, 300 for pistol rounds, 1,000 for basic building blocks, and so on. Each different item, or stack, will take up one inventory slot. In general, this makes inventory management easier. Hold off on exploring new areas until you have freed up space in your inventory. Your terminals are interconnected. If you deposit materials in one terminal for a recipe it will show on all recipe terminals. No need to go back to your main terminal. Once major update has been released along with multiple bug fix patches. My biggest complaint is the auto saves later on in the game. As the number of objects increases, so does the time required to save. This causes the game to freeze up for a few seconds. This can be a real issue if you're in combat, or trying to flee combat. Early game progression is pretty easy for a survival game. Later on the game becomes a bit of a grind. Things like needing to build X of something to be able to research the upgrade. I took to building them all next to each other, getting the upgrade and then deconstructing them. This may change in the future as the major update did make a lot of changes to the technology tree. [h1]Final Verdict[/h1] Star Rupture is a good introduction to the survival genre. It isn't hardcore, no nights and your initial survival isn't difficult. Once you start exploring, the difficulty increases. Easily 60 hours of play time. [h1]System Specs[/h1] CPU: AMD Ryzen™ 9 7950X3D Motherboard: Gigabyte X670E AORUS EXTREME (rev. 1x) RAM: G.SKILL Trident Z5 Neo Series (AMD Expo) DDR5 RAM 64GB (2x32GB) Video: ASUS TUF Gaming GeForce RTX 4080 [url=https://store.steampowered.com/curator/40330370-Kilroy%2527s/]Follow me on my curator page[/url]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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