
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
potencial muito grande, jogaço
it has just the right mount buliding and shooting in it.
El juego como EA me parece muy bueno, la mecánica de reinicio del mundo por medio de una ruptura solar me parece increíble y fresca, ya que le da una progresión de vida al mundo, que para el avance del juego es importante, ya que dependiendo de en que etapa de regeneración se encuentra el planeta tenemos acceso a diferentes recursos en el mapa. Los Milestones de las compañías a pesar de otorgar un sentido de progresión o dar un objetivo, se vuelve altamente confuso, ya que eventualmente uno llega a requerir de un recurso el cual solo puede conseguir al alcanzar una progresión con otra compañía, el cual no sabremos a menos que individualmente revisemos cada nivel de compañía y que otorga. Adicionalmente las recompensas 1 a 1 considero vuelven el juego mas lento de lo que necesitaría ser, podrían ser menos niveles, pera mas complejos de completar. Igual y agregando algo que se consiga en el mapa, le daría mas relevancia a la exploración, mas que buscar nodos de recursos. Por ultimo el modo de construcción se siente muy complicado, el dron mejora considerablemente la experiencia de construcción, pero siento que agregar un modo en el cual automáticamente nivele los pisos de diferentes construcciones ayudaría mucho, que se vuelve tediosos tener que bajar la altura de la construcción por que cuando la quisiste poner aparece a 10m en el aire y manualmente tengas que ponerla al nivel de la otra construcción que ya tenias hecha. No obstante veo muchísimo potencial en el juego, y sigo intrigado en como va a evolucionar para seguir probándolo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 13.1K | 55% | $39.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.7K | 97% | $39.99 | |
| $247.2M | 489.1K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $4.2M | 7.7K | 84% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it. I mean it is slightly barren but the atmosphere is amazing. it has a good gun system for shooting and I LOVE the hourly global event. As more content comes and hopefully different disasters it will only improve. One thing I LOVE is watching the world slowly rebuild every hour. Like you can stare at the ground in 1 spot and slowly watch it change from apocolypse to apocolypse. It isnt in chunks. it is a slow legit visual transformation you can watch. Love love love those details REALLY looking forward to more building and structure design. I hope they go all in on letting us make cool bases as well as perhaps have the rupture change or get stronger / more dangerous / random timings as we move through the game progression
Satisfactory meets Alien Swarm in 3D, with a 55 min solar eruption loop that wipes everything if you don't build a heat shield — great early game, content thins out fast.
I really want to try the game but this screen flickering is absolutely obnoxious. They've known about this issue for quite a while now and apparently they're just not going to fix it. Would 100% refund. Given this game plenty of time to address the issue.
This was a surprise hit for me, I'm really enjoying it. It's most like Satisfactory, but it has better combat and far more enemies, and you can build defenses like in factorio. Every so often the local star goes supernova and burns the entire planet to a crisp, including you (but luckily not your goods or buildings), and after these waves there's a few minutes where you can gather unique resources that only appear in the scorched period that are used to upgrade your structures, which adds a cool twist. An important difference to people who enjoy automation games is that buildings operate on a pull system, meaning buildings request resources, rather than a push system like factorio and satisfactory have where buildings just keep spitting out items as long as they have enough inputs to make them. This actually has quite a big impact on your factory planning. One thing I'm less hyped about is the recipe system, where you have to discover recipes in ruined bases that are covered by bugs. It's good that the player has a motivation to go there, but it can be frustrating when you don't have a recipe you need because you just haven't stumbled across the base where you can find it.
good game
Enjoying it so far. Feels similar to Planet Crafter with a bit of Satisfactory thrown in. I like the combat. Runs well on Bazzite, no crashes so far, and performance has been excellent.
Just started playing and it has lots of potential. Like Satisfactory it's another original take on the open world base building genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.