
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
StarRupture is surprisingly not a bad game. After coming off of Satisfactory, it's nice to see that not a lot of learning has to be done to get used to the mechanics in regards to building and other general tasks. The combat is okay for the most part too. The only con I have for the game at large is the size of the user interface in general, especially during the opening tutorial of the game where it teaches the basics of what to do, the size of the tooltips for extra information and buttons to press is really small. I find the text and button symbols hard to read on a smaller monitor.. some sort of text scaling option, or UI scaling in general would be nice.
Да как можно было настолько убить игру, что она просто умирает в моменте. Подобрал труп? Перезапускай игру. Поменял назначение клавиш? Лети в помойку. Просто начался новый этап? ХА ХА Удачи начинать все сначала. А авто сохранения вам не помогут, а как тут помогать если вы и 5 мин не поиграли, А УЖЕ ЗАВИСЛИТ НАМЕРТВО БЕЗ ЕДИНОЙ ВОЗМОЖНОСТИ СОХРАНИТЬСЯ?! И что я вижу? Баги отрисовки? Спецэффекты? ИЛИ ЧТО ЭТО ТЕРЕБИТ КВАДРАТНОЕ НА КАЖДОЙ ГОРЕ?! я все понимаю, игра в раннем доступе и т.д. Но раньше то все работало. Раньше то не превращалось в джипег картинку с перезапуском игры 10 мин назад. Что вы сделали? Как вы убили игру? Это вообще возможно было? Но видимо да! Я ведь смог такое повторить! Ах и подключение, как не зайдешь в игру вечно плашка: "Вы без сети или не авторизованы" Ну что за бред.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Satisfactory and Planet Crafter are my most-played games, so it's the lens through which I see this game. I keep coming back to Star Rupture. It's similar to Factorio in that, in addition to building complex crafting systems, surviving aliens that attack your base, and when you explore is also a core gameplay mechanic. While each player will be different, for me this game is currently 65% base building and factory sim, 20% exploring and survival, 10% tower defense, and 5% straight up 3d shooter. This game's greatest achievement is that it does a remarkable job of giving you another game style when one starts to feel a little tedious. That variety, while focusing on the factory part I love, is what keeps me coming back. I'm excited to see where they go from here. It's still early access. What plot there is relies mostly on finding ruins and doesn't tie back to the focus of the game much, with one big notable exception. Performance-wise, I have to use gForce Now to get the most out of it, but I'm also playing on a Mac, so it's impressive I can run it at all (using Crossover). It seems like there's room to polish the story, performance, and mechanics a bit, but that's what I'd expect from an early access game at this stage. It's gorgeous and fun to explore. I like it enough that I purchased Green Hell so I can see what a finished product by Creepy Jar looks like.
It's a good game with catchy gameplay loop. There's some similarity with Satisfactory, but more focus on exploration and combat. At this moment there's still lots of things in development, but so far gunplay is fun, base building is reasonably fun, though later stages become hectic. There's some story, but I got bogged down by base building and exploration and didn't finish the story yet. So far it's worth all of its money and slightly more. Team behind this game is the same team that made Green Hell, so they are known to incorporate good stories into the game, which I trust them to do in this case as well. Game is not devoid of bugs -- there are some, but they are not game breaking, usually a restart solves 95% of the problems. Highly recommend.
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I really like this game unfortunately I dont play like I want to because it does not have controller support which it should automatically being on Steam! I have a disability so I struggle with the keyboard I cant believe this doesnt occur to the devs honestly
jocul e frumos la inceput, dar dupa devine enervant si prost de greu, nici un fel de conveyor nu e bun de nimic si ala cu cercul e bun de nimic nu poti nimic sa conectezi cu el, nu ai ♥♥♥ sa faci deloc facbrici care sa iti produca la un nivel unde iti trebuie 4 chestii ca sa faci ceva imposibil sa il faci fara sa distrugi toata firma. e extrem de greu! si cel mai mare minus la jocul asta este ca mapa este destul de mare dar resure nu prea sunt unde a-r trebuii sa fie ca sa pot face 5-6 elemente ca sa pot sa avansez!
Loving this game, it's fun. A bit like Satisfactory but with enemies that respawn on the map and guns. I find it's more fun with friends since you can build huge bases and connect them with zip lines or a teleporters when you get far enough ahead. Wish they have a way with a ctrl+click to transfer items from one inventory to another with one click. it's only one way right now in the game to transfer items to your inventory, not he other way. can't wait for the next updates when they add stuff or items on the map.
Si buscas un juego en donde perder horas construyendo , efectivamente , este es . Con una 5060ti y el DLSS activado el juego va como un tiro y mi pc ni pestañea . Es de lejos , graficamente , lo mejor que he jugado en tiempo . El juego en si esta muy bien , quitando que es un early access , el juego tiene un potencial , que el dia que este acabado ,no dudo que sera un referente en su estilo . Nunca habia jugado a este tipo de juegos y me ha encantado . 10/10 P.D : No suelo comentar juegos , asi que haste una idea si me ha gustado o no .
funny
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.6K | 97% | $39.99 | |
| $247.2M | 489.1K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.4M | 16.6K | 83% | $19.99 | |
| $10.3M | 2.6K | 41% | $69.99 |