
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great builder game. lots of building, exploring, shooting and looting.
The games super fun and has plenty of potential to become one of the best futuristic SCIFI like space expedition kind of games similar to No Mans Sky and Starfield like games. I'm excited to see where it goes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
まず投稿時点でまだアーリーアクセスという点を踏まえてのレビューです。 個人的に工業ゲーで自動化のためのレールなどの自由さが刺さりおすすめしたいです。がまだがっつり進めるのはおすすめできません。 現段階では採掘した資材を加工する機械の効率などが上がったレベル2のようなものが全種のうち半分しか出ていません。 おそらくこれからのアップデートで増える可能性が高く今の環境でやるとかなり時間を食ってしまいます。 改めてアップデートで追加されたときに機械を置き換える作業を何ら苦に思わない方でしたらがつがつ進めても問題ないです。 ストーリーもかなり短くサクサク進めれば25時間程度で一区切りつくと思います。 これらを踏まえたうえで問題ない方でしたらとてもおすすめです。
Bardzo dobra gra. Czekam na dalszy rozwój.
So much fun, very polished and detail oriented. If you enjoy building and exploration, then i would recommend giving it a try.
プレイ時間もかなり長く、本当に楽しませてもらいました。 探索・戦闘・拠点建築・工場自動化が一つになったゲーム性は素晴らしく、レールの上を素材が流れ、大規模な生産ラインが動いている様子を眺める時間は、このゲームならではの魅力だと思います。 ただ、後半になるにつれて気になる点が2つありました。 1つ目は、中間素材の種類が多すぎることです。 上位素材を作るために大量の初期素材や中間素材が必要になり、その結果、初期素材専用の工場を新しく増設しなければならない場面が何度もありました。ゲームが進むほど「この素材はどこで作っていたかな?」と探す時間が増え、工場を発展させる楽しさより管理の負担の方が大きく感じるようになりました。 2つ目は、レールの渋滞です。 工場が大きくなるにつれてレールが詰まりやすくなり、物流そのものがボトルネックになることが増えました。工場を効率化したいのに、レールの渋滞解消に時間を取られてしまう場面が多く、少しストレスを感じました。 改善してほしい点は、 ・素材の種類が多すぎて後半は混乱してくる ・中間素材や生産工程をもう少しシンプルにすること ・どこで何を生産しているか一目で分かるような物流・生産管理機能の追加 ・レールの経路制御や渋滞対策の強化 です。 それでも、このゲームは私が遊んだ工場ゲームの中でもトップクラスに好きな作品です。 後半の素材管理と物流管理が改善されれば、間違いなくずっと遊び続けたい、最高の工場ゲームになると思います。
StarRupture is surprisingly not a bad game. After coming off of Satisfactory, it's nice to see that not a lot of learning has to be done to get used to the mechanics in regards to building and other general tasks. The combat is okay for the most part too. The only con I have for the game at large is the size of the user interface in general, especially during the opening tutorial of the game where it teaches the basics of what to do, the size of the tooltips for extra information and buttons to press is really small. I find the text and button symbols hard to read on a smaller monitor.. some sort of text scaling option, or UI scaling in general would be nice.
Satisfactory and Planet Crafter are my most-played games, so it's the lens through which I see this game. I keep coming back to Star Rupture. It's similar to Factorio in that, in addition to building complex crafting systems, surviving aliens that attack your base, and when you explore is also a core gameplay mechanic. While each player will be different, for me this game is currently 65% base building and factory sim, 20% exploring and survival, 10% tower defense, and 5% straight up 3d shooter. This game's greatest achievement is that it does a remarkable job of giving you another game style when one starts to feel a little tedious. That variety, while focusing on the factory part I love, is what keeps me coming back. I'm excited to see where they go from here. It's still early access. What plot there is relies mostly on finding ruins and doesn't tie back to the focus of the game much, with one big notable exception. Performance-wise, I have to use gForce Now to get the most out of it, but I'm also playing on a Mac, so it's impressive I can run it at all (using Crossover). It seems like there's room to polish the story, performance, and mechanics a bit, but that's what I'd expect from an early access game at this stage. It's gorgeous and fun to explore. I like it enough that I purchased Green Hell so I can see what a finished product by Creepy Jar looks like.
Great game but the random crashes just get kind get frustrating after awhile hopefully this will get fixed in time.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.6K | 97% | $39.99 | |
| $247.2M | 489.1K | 95% | $29.99 | |
| $9.8M | 10.5K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.4M | 16.6K | 83% | $19.99 | |
| $10.3M | 2.6K | 41% | $69.99 | |
| $10.3M | 11.1K | 86% | $24.99 |