
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
About











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Geiles Game, macht richtig Spaß und hat einen hohen Suchtfaktor!
If you want to play this game with friends on a dedicated server that one of you host then DO NOT BUY. This isn't ready yet. Just went through 3 refunds after spending hours configuring the server. Here are the bonehead decisions the devs made and I'm hoping they change this for the main release. Just fyi, host plenty of game servers for family so familiar how to set these up. I mainly run them as containers. Issues: -dedicated server is not accessible over lan....you must expose it to the internet and then connect to it via your wan ip. This means always online drm like steps for your server AND basically means you can not host the server on the same network you play on (there's options to leverage hairpin/loopback but this seemed to only intermittingly work with the server often rejecting the connection) -you need to have a static wan IP or you will need to rebuild the server each time your ISP changes your wan IP. Also, this WILL NOT work if you have cellular backup or any other backup internet. The server get's bound to your external wan IP and if that changes it will not work. Again, to fix this you go back to rebuilding the server which seems to be a common requirement to how devs built this. -lots of little weird things...e.g. when you first connect to the server in game, if you connect via local IP (so your 192.xx, etc...) then your "external ip" of the server will be permanently set to a local IP number and you will not be able to connect. No errors explaining this...and then you're back to having to rebuild your server/docker image as it seems the devs made this a feature and you are not able to edit it. Again, no errors explaining this...just trial and error. -Other weird issues are the server saves. Server doesn't auto load the save so you have to manually add some patchwork environments or manually load the game after every server restart. Server loads are also weird, when selecting game saves it also exposes all of the other server files which is just weird (again this is in the save game load menu). -If you want a dedicated server, you need to host it with a 3rd party that offers a static ip. For a game that heavily lifts off satisfactory and built around co-op, the above decisions make no sense. Yes this is in early access but advertising this as a co-op with dedicated server feels like the devs are pretty far into the false advertising.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Des bugs rédhibitoires tel que les rails non opérationnel, ou des crashs, et un manque de QOL, Et ceux plusieurs mois les démos et lancement anticipé
macht Laune
jeu addictif ... beaucoup de plaisir en y jouant.
x
Game is fun & challenging with nice intuitive features. The best thing i could say is the resource & crafting was the best.
If you are the type to like building and advancing with a little grinding along the way then you might enjoy this game. As of this writing, it is still in Early Access so it is a bit buggy, off and on as they are, but it is fun. Think Satisfactory with creatures that will kill you if you are not paying attention and the planet, and the Sun, will kill you too. All the time, on schedule, so pay attention or die.
Similar to planet Crafter but with Monsters!!! Definitely a good team game!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.6K | 97% | $39.99 | |
| $247.2M | 488.9K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.5K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 17.7K | 84% | $19.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.3M | 11.1K | 86% | $24.99 |