
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
About











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun and hard If you have ben waiting for a fun and hard survival game Then this is the game for you.
скучно
♥♥♥♥♥♥♥♥♥ big map and lots to do..... kinda a grind but a lot of fun and addicting at some areas....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.8K | 97% | $39.99 | |
| $247.1M | 489.5K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.5K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unfinished
Absolutly amazing game, 10/10 worth it
VERY GOOD VERY FUN
Perfect mix of all the games I love playing. Great job building a quest line that is required to progress in the game while simultaneously allowing each player to accomplish the goals in their own way.
im derzeitigen Entwicklungsstadion wird es nach einigen Stunden eintönig, aber StarRupture hat definitiv großes Potenzial. Wenn es so weiter geht wie angekündigt, ist das in ein paar Monaten ein echt tolles Game, das man mit Satisfactory vergleichen kann, nur dass hier etwas mehr gekämpft wird & auch mehr Storytelling dabei hat.
This was a surprise hit for me, I'm really enjoying it. It's most like Satisfactory, but it has better combat and far more enemies, and you can build defenses like in factorio. Every so often the local star goes supernova and burns the entire planet to a crisp, including you (but luckily not your goods or buildings), and after these waves there's a few minutes where you can gather unique resources that only appear in the scorched period that are used to upgrade your structures, which adds a cool twist. An important difference to people who enjoy automation games is that buildings operate on a pull system, meaning buildings request resources, rather than a push system like factorio and satisfactory have where buildings just keep spitting out items as long as they have enough inputs to make them. This actually has quite a big impact on your factory planning. One thing I'm less hyped about is the recipe system, where you have to discover recipes in ruined bases that are covered by bugs. It's good that the player has a motivation to go there, but it can be frustrating when you don't have a recipe you need because you just haven't stumbled across the base where you can find it.
I like it. I mean it is slightly barren but the atmosphere is amazing. it has a good gun system for shooting and I LOVE the hourly global event. As more content comes and hopefully different disasters it will only improve. One thing I LOVE is watching the world slowly rebuild every hour. Like you can stare at the ground in 1 spot and slowly watch it change from apocolypse to apocolypse. It isnt in chunks. it is a slow legit visual transformation you can watch. Love love love those details REALLY looking forward to more building and structure design. I hope they go all in on letting us make cool bases as well as perhaps have the rupture change or get stronger / more dangerous / random timings as we move through the game progression
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.