
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
early access. for 6 months in EA this game is quite good. It feels and looks amazing. Very similar to satisfactory but with a survival edge you might expect from the developers of Green Hell. It needs some work and the current late game feels very grindy and its easy to lose motivation. lots of quality of life needs but functionally playable Maybe the game needs some work on base heat/cooling. It feels both too punishing and too easy to just build heat towers side by side for nearly no cost. Maybe a corporate debt system to work off and make the cost of a new sleeve somewhat punishing but overall a great factory game with some areas that border on scifi horror. Green hell was very psychological horror so as the story is fleshed out it might go that direction more than it currently is, will see
Great Game, better with friends! Can't wait for the full release!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ГОДНО
It's like Satisfactory with more exploration and combat. You like building factories and making them bigger, faster, and more equipped? Then you'll love this game. Like to explore, fight monsters, and survive? Then you'll love this game too. It's the perfect combination of a factory builder/exploration/combat as well as a survival game. I think there is a lot of potential here if the dev's keep with it. The map is huge, the combat is fun, and building/upgrading is really cool. Much to enjoy here.
할건 새티스펙토리보다 적지만 편의성면에선 더 좋은거같아서 좀더 기다렸다가 더할듯
I really like the game; it didn't disappoint. I got a good game for my money. I enjoy the combat, the exploration, and the defense mechanics. I also like the graphics and the story.
Leider drauf reingefallen. StarRapture sieht gut aus, spielt sich aber wie ein schlechter Satisfactory‑Clone mit kaum Inhalt. Man kann nichts bauen außer Maschinen, alles steht einfach draußen rum. Die „Wohnblöcke“ sind komplett leer, nicht einrichtbar und bringen spielerisch gar nichts. Der Schild ist praktisch nutzlos, man versteckt sich trotzdem drinnen. Beim Tod verliert man seine Waffen komplett, obwohl man die Sachen wieder einsammeln kann – absolut unlogisch. Und das ständige Gelatsche nervt einfach nur, weil es keine sinnvollen Fortbewegungsmittel gibt.
Bir Satisfactory değil ama yine de sistemini güzel kurmuş, tasarlamayı ve yönetmeyi, otomasyon sistemi kurmayı sevenlerin alıp oynayacağı keyifli bir yapım olmuş. Ara ara baştan oynar mısınız bilemem ama güzel güncellemeler ve içerikler geldikçe türünün en güzel örneklerinden biri olabilir. Şuan hala eksikleri var ama düzelmeyecek şeyler değil.
Factory aspect is need improvement but it decent enough Combat is kinda weak but still fine but Base defense is really lacking which is sad because it what make this game selling point
屎
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.8K | 97% | $39.99 | |
| $247.1M | 489.5K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.5K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 |