
Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*the number pad is how you zoom out* pewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpew GARGO FULL pewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpewpew FORWARD SHIELDS ARE DOWN pewpewpewpewpewpewpewp *sick 80s empty space guitar music*
Starpoint Gemini has great graphics and a nice game play feel to it. fum to explorer with the invisible cloaked ships. i will give this space game a 8/10 :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 7.6K | 78% | $17.99 | |
| $4M | 15.1K | 90% | $8.99 | |
| $4M | 15.1K | 84% | $9.99 | |
| $4M | 79.4K | 85% | $2.49 | |
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 6.3K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3K | 70% | $34.99 | |
| $2.3M | 1.9K | 73% | $29.99 | |
| $266.6K | 675 | 80% | $9.99 | |
| $2.3M | 2K | 76% | $29.99 | |
| $2.1K | 3 | 100% | $24.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Polish, Japanese*languages with full audio support
| $34.99 |
| 86ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't even finish the tutorial given the control. Imagine playing with a 3rd person view point while needing to shoot behind (on top or under gives the same problem) you and drive at the same time, not easy in fact apart with two view point it's impossible or pretty hard and since the whole game will be based on this ♥♥♥♥♥♥ mechanics welle that's not even worth a try. I know the game is not recent but even in 2017 I think I can find space game with better control. The worst is the way the game present itself, it's feels like it's trying many things while also saying that the core gameplay should be atrocious. Man, I'm a spaceship if I was a really big one, the control are ok but you don't start as a really big one you're a small or medium one so you're gonna move to chase and dodge (if you can call it dodge) so those type of control will obviously make the game horrible to play. If you can pass such a turn off or you like this type of unnatural controls, give it a try, maybe you'll like it buyt I don't have the time to try to understand the sick brain of designer who never play their game.
Good game, Quite like X3 a bit. but a more simplified and player friendly.
Snap Review....LIES on Full controller support. Its controller support is only supported if you play it on X-Box, so if you play it on PC, your SOOL. I haven't actually played the game yet, it looks great and I still might do it...but the lack of an option to use a flight stick was a frustrating move.
how do you even scan an anomaly? controls are not intuitive. i feel like i need to go thru the tutorial every time i take a 2 month break from playing
I really love this game. It took a few goes to get my head around the ui. Well worth the money even at full price. Space trucking, space pirate, diplomat. Big space battles. Love the feel of space much more than Starfield. I loved the ships and upgrading them is awesome. I had to play in windowed mode. Sometimes bad slowdown during big battles. I turned full screen optimisation off. Also Windows 8 compatible mode, helped somewhat at times.
great game. Like it so far.
(game complete at 33.3 hours at time of review, part of my review all my games effort) (Short version) If a lighter version of Stellaris and a full version of Star Fleet Command had a baby it'd be Starpoint Gemini. An interesting game that really grinds in the end... A pretty good deal for $35. (long version) An interesting take on RTS that includes 3rd person space combat. It's not as complicated as some people would make it seem, there are a few things the tutorial doesn't prepare you for, but by then you should have a handle on what's going on. $35 is a pretty good price for what you get. The good: It's like a lighter version of Stellaris meets Star Fleet Command. 1: Gameplay is a bit repetitive but is satisfying, having the ability to choose one of three different classes goes a long way. I appreciate that there's a talent tree and research tree it adds depth. 2: Ships are interesting and there is a lot to do even during the main mission. The main mission gives you time to develop i.e. "Get to this class of ship before moving on." so you're encouraged to conquer the galaxy. 3: The story is interesting and kept me engaged. The bad: This game is great however, it's obvious that it's from an independent developer. There is a lot of jank... 1: AI fleets are not very good at helping, they'll definitely be of help but they're not smart, they will often attack enemy fleets completely outside the objective leaving you stranded. 2: The job board is extremely boring and repetitive, you've done one installation defense you've done them all, balance disappears when you get to battleship class, making some jobs nearly unbeatable. Also the compensation doesn't scale. 3: Enemy ships that are out of the fight shouldn't keep fighting... just saying (if you know you know).
Fairly simple space game. With a mixed Space opera ship captain/rts/commander role. You take charge of a faction and work your way up the ship ladder and faction ladder roles. Building your faction to power and dominance. Live action and True real time make it different from most of the other games out there, though the npc faction is stupid, and the story is kinda old school, and not in the good way. Still, it isn't terrible.
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Where this game's players are, estimated from review languages.
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