
Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
56時間ほどで最初のチュートリアルからDLCの一部をクリア。一部MOD有でプレイ。 かなーりゆるく遊べるSF。 戦闘はそこまで難しいものではないが、単純に大きければ強いのでガンシップで戦艦を落とすとか無理ゲーなので素直にレベルを上げて大きい船に乗ってください。下手にメインを進めすぎると戻れなくなるので(敗北からのレベリングに入ろうとしても戦場離脱扱いでゲームオーバーになる場合もある)地道に進めてください。 敵を倒したり、クエスト受けてレベリングやお金を集めるより大型貨物船に乗って貿易するほうが早いのでお金稼ぎついでにやるのがおすすめ。 残念なのはある程度進むと鉱石もガスも原料も余って特に使い道が無くなること。売ってお金にもできるが、数が固定でしかも毎回面倒な交信をして売るので手間がかかる。しかも売る資材を選べない。でもタイタン級の装備を整えるには結構な金がかかる。 まぁそれも一度お金貯めれば終わりなのでそこまで苦ではありませんが・・・。 後半はのんびり宇宙遊泳するか、適当な国に喧嘩売って領土広げましょう。そこまでメリットはありませんが。 私は一度クリアでお腹いっぱいになりました。 セールで購入したので値段分は遊べたと思います。 深く考えずにSFゲームで領土拡張して艦隊作って遊ぶならおすすめ。
Still a blast! Runs great on the Deck as well!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 7.6K | 78% | $17.99 | |
| $4M | 15.1K | 90% | $8.99 | |
| $4M | 15.1K | 84% | $9.99 | |
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $4M | 8.9K | 56% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.1K | 70% | $34.99 | |
| $2.3M | 1.9K | 73% | $29.99 | |
| $266.6K | 675 | 80% | $9.99 | |
| $2.3M | 2.5K | 74% | $29.99 | |
| $2.1K | 3 | 100% | $24.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Polish, Japanese*languages with full audio support
| $34.99 |
| 86ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So many bugs and explains absolutely nothing, even worse with xbox controller on geforce now. feel like ive completely wasted 13 hours of my life.
okay, an easy one... My first few hours with the game was played with a controller. The Controller feels terrible, and all the adjusting in the world wont change that. I put the game down, suuuuper annoyed for a while. Buuuut as I tend to do, I came back around and decided to give the game another shot, but with Mouse and keyboard this time. It feels awesome lol. This gme is no X4, but it's still very much worth your time. There is a lot to do here, including a "Conquest" mode which I am always a sucker for in various games that offer it. As I said before, it's no X4 buuuuut it definitley holds it's own, being a varied unique experience as a "third person shooter" mostly, but it does also provide the command abilities that you would expect from a "freelancer-esk" experience. To sum it all up, this is very much a you play as a freelancer taking various jobs, leading to you building up some sort of business. It comes packed with pretty extensive story campaigns that kind of play as tuorials(just as Full fledged campaigns based around various characters and goals). HIGHLY RECOMMEND.
I really wanted to like this game. I don't mind if it's lower budget than some of the other bigger budget space games. But combat just felt like I was awkwardly flying around in a bathtub and it wasn't fun.
Not for me. I tried playing both the campaign and a conquest game. The controls are clunky and unintuitive (maybe I would get used to them if I played more). The tutorial in the campaign was alright, though it throws some concepts at you rather quickly, and doesn't seem to explain others (unless I didn't get that far). I got killed in the first chapter after the prologue and wasn't sure what I could do to avoid that happening again. The conquest game was confusing, I didn't know what to do in it (again, maybe I needed to play more of the tutorial). It seemed like I didn't have a goal or a task to complete (maybe you're supposed to make your own?) On the plus side, I liked the visuals and the sound design. I was also getting into the campaign's story a bit. It feels more like an RPG than a strategy game. Space battles looked cool when I wasn't flinging my ship around wildly. The learning curve seems to be rather steep at the beginning.
Things they got right: Visuals -- the game is beautiful Audio -- the eerie, psychedelic guitar is so fitting Gameplay -- Combat is fun Things they got wrong: Gameplay -- Its' pretty boring and repetitive. Boarding features are lacking in imagination, marine force is waaaay to small for ships of that size. Micromanagement focuses on the wrong fleet type. Above all the game isn't well balanced, I left it on for 8 hours and basically completed the game before I'd moved the story on to anything substantial
A good fun space game with a lot of replayability. It's like EVE meets mount and blade in the Starpoint universe. It has a campaign as well as a free roam mode. The price is a little 1 to 1 in total playtime you'll get if just doing the campaign. 1 hour to $1. I'd definitely recommend the game, but not the DLC. The DLC is horribly balanced and reveals certain flaws in the game engine. As ships get larger you may notice how no ships can take damage if they are a certain distance from you. Not from your guns, and not from enemy, or ally guns. You won't notice this much if at all in the base game, but you will notice this in the DLC. The core gameplay loop is 100% based around the base game, and it's great at that, but it WILL get repetitive if you try to throw the DLC into the mix. So, base game = good. DLCs = avoid.
宣 传 片 欺 诈
pretty good space only game... the view controls suck though and fleet commands are so limited.. my fleets sometimes brain dead and don't shoot at enemies unless i get near them. no voice overs well most the time. can be somewhat challenging at times. fun combat for most part. i also like the tactical parts where taking over other factions. faction relations confusing and limited options could have done much better there.
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