
Design and build a massive interstellar fleet in this simulation sandbox. Strip space of its minerals for profit, but stay alert: your greed attracts the alien. Master deep base-building and deploy warships to protect your empire in immersive real-time space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
challenging but very fun. Loving it.
Good game, probably not for everyone but if you're in for a good grind and chill environment then this game is for you! The game runs very well and I haven't had any crashes, but it could use some better QoL as there's a lot of things you have to look up online to figure out what to do. Overall though I'm loving what they're doing with the game and look forward to future updates!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zero updates from the devs on the platform they sell the game on. I am not joining a discord for information on a game i purchased on steam. Since there has been no official update on steam in a long time i consider this game aboandoned,
Truly a Fantastic Game very happy I am playing it. 14 yr vet of Eve online to have so many functions like Eve makes me happy and its off line. love it. MIG
It's got potential, but it just feels to hard to access. Fighting the camera controls and having to fight the controls is just too much for me. The UX just needs a big lift in accessability to make me want to play it. I've played so many games which complex controls, like Warhead and Descent, with k+m so it's not a skill issue, although I am significantly older than when I played those game. There's just something missing, an element that's over/under tuned in the camera + movement that makes it too hard for me to enjoy it.
Had this on my wishlist for over a year and it has not disappointed. I will say that it is everything it seems like from the teasers. What you don't see is the time you need to invest to get there. No fast forward, no speed running. You have to put in the work and that is what I wanted. I will say their was a few things at launch that I did not like but the Devs fixed a lot of the complaints before I even has a chance to write this review. Autopilot...Fixed...Targeting....Fixed...Slow Item movements...fixed. I have not even reached the endgame as of yet and I already reworked my fleet to suit my mining/gathering playstyle 3 times. Started building a gate for easier travel and already eyeballing one of those motherships. I do wish the jump resource was renewable in each system to help prevent a softlock when I accidently jumped systems not realizing I would not be able to easily get back. Even if I have to take a few hours of gathering to purchase from a vendor at a ridiculously astronomical price. Overall it is a great game that is still growing and actively being improved by the Devs. 9/10 and I am still finding things that improve my gameplay. (There will most likely be a follow up comment soon where I found a way to get jumpfuel in all systems but I was a dumb-dumb and didn't see it.)
I'm really starting to warm-up to this game, whilst I'd really like to see the story, missions and gameplay expand, the core mechanic has developed nicely, still got some gaps but I really like building my space ship and having fun killing pirates or mission objectives. The ship feels sluggish sometimes, I wish there was ways with mods in tweaking this the engines at least as far as I've tried to use them haven't been as useful. If the ships agility can be improved by mods, I think that would really help longer term as the ship gets large.
Just completed the tutorials just prior to the latest beta update. Re-played the tutorials after the update. I really like the updates. I changed everything to Newtonian physics. There is enough controls to keep one stable if needed (i.e. R / T keys and now the SPACE bar). I like the "F-Key" now working to go back to your craft or station from examining something else. I can see the developers are moving this game ahead and it's going to be great!
Unique and exciting game, slow gameplay but still so rewarding to progress. A bit unoptimized and some crashed but thats to be expected. If and when they implement multiplayer it going to skyrocket. Great game.
Leaving a positive review in hopes that the devs will keep working on this game. I enjoy the core of the game and can see great potential in it, but, this being an early access game, it is full of game breaking bugs and the campaign structure as well as the learning experience still need some work
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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